Ranger Archive
Thread: Ranged TN penalty
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AgonThalia
Tue Sep 20, 2005 5:56 am
#1
With the new revamp and information,
I think it would be very appropriate to have the TN penalty removed from ranger while carrying a ranged weapon.
1: speed and stealth are our allies.
2: it would create a tactical "kiting" advantage.
3: it would be much easier to set up the stationary traps if we werent "strolling" to the location.
I think it would be very appropriate to have the TN penalty removed from ranger while carrying a ranged weapon.
1: speed and stealth are our allies.
2: it would create a tactical "kiting" advantage.
3: it would be much easier to set up the stationary traps if we werent "strolling" to the location.
SeanBlader
Tue Sep 20, 2005 8:08 am
#3
Except then all the ranged duelers would pick up that tree so they could kite the melee players and have a guaranteed win.
Phenix1050
Tue Sep 20, 2005 8:09 am
#4
As I've said, we must consider our melee friends. What would that TN do for them if this went in? Nothing.
But if you make it a reasonably small base speed increase, then it would benefit everybody, since everyone would be moving faster.
AgonThalia
Tue Sep 20, 2005 8:20 am
#5
Excellent point Phenix.
what i am suggesting is that the melee rangers and the ranged rangers essentially be put on common footing (no pun intended) based on the ranger skill and not the weapon they carry.
However a base movement increase for rangers would keep the melee benefits intact, be better for the ranged fighters and have an overall increase in ability.
thanks bud.
what i am suggesting is that the melee rangers and the ranged rangers essentially be put on common footing (no pun intended) based on the ranger skill and not the weapon they carry.
However a base movement increase for rangers would keep the melee benefits intact, be better for the ranged fighters and have an overall increase in ability.
thanks bud.
Rancorrider4
Tue Sep 20, 2005 9:08 am
#6
Aye. Good points by Draknev and Phenix both but the highlighted point moreso than anything.
AgonThalia wrote:
Excellent point Phenix.
what i am suggesting is that the melee rangers and the ranged rangers essentially be put on common footing (no pun intended) based on the ranger skill and not the weapon they carry.
However a base movement increase for rangers would keep the melee benefits intact, be better for the ranged fighters and have an overall increase in ability.
thanks bud.
Electro5
Tue Sep 20, 2005 10:03 am
#7
For either method (base speed increase or getting rid of the ranged weapon pentalty) to work it would have to be a Master Ranger bonus only. If it weren't, there would be yet another skill in addition to Medic that any serious PvP'er would NEED to pick up to stand a chance. Melee not so much, but for ranged it would become essential and overpowering.
Scenario A: Any ranged character vs melee. Ranged character has whatever skill grants extra speed/no ranged penalty. Ranged character kites, melee character has absolutely no chance of catching up because they are the same speed. Any chance of catching up further mitigated by any Snares/Knockdowns the Ranged character has.
Scenario B: Rifleman vs any other profession in the game. Rifleman has skill granting speed/no ranged penalty. Rifleman, with the removal of the weapons penalty, can now kite any profession in the game. Carbines? Never going to get within 50m, sorry. Pistols? Not a chance. Heavy Weapons? Hah. Melee? In your dreams. Add in a couple of ranged arms, your untouchable.
Frankly, I think its a bad idea all around. Even if it was a Master Ranger skill, well you take up Master Rifleman and Master Ranger and your still unbeatable. The speed reductions were put into the game for a reason, anything that circumvents them is not going to be a good game addition.
Besides, it doesn't really make much sense anyway. With the exception of a pistol, how do you expect to move around stealthily and quickly carrying a gun? Even a melee weapon to a lesser extent. I'd go so far as to say whenever your in stealth mode you are not allowed to carry any weapon, melee or ranged. Maybe there would be a master cert weapon (one Pistol and one Knife, so melee or ranged you still get something) that you could wield while in stealth mode, but it would be considerably weaker than other weapons. Would help to balance the whole "group of stealth people ganking others" thing to some extent. Make it so that you cannot attack from a stealth position except using the Master Ranger weapons, and you are not able to switch to a higher weapon until you reveal yourself.
Tarnak_Archvold
Tue Sep 20, 2005 10:17 am
#8
Are we not supposed to be under a snare effect while in stealth mode? Increasing speed to make move around and place trap quicker would be counter productive then. Moreover, you if are not in combat you can just disarm while moving around.
Any speed advantage of rangers should be in burst running away from trouble. Not in a way that can be used to kite other players. Kiting is the "I Win" button of PvP, and I think we can agree that "I Win" buttons are a bad idea in any profession.
Any speed advantage of rangers should be in burst running away from trouble. Not in a way that can be used to kite other players. Kiting is the "I Win" button of PvP, and I think we can agree that "I Win" buttons are a bad idea in any profession.
AgonThalia
Tue Sep 20, 2005 10:28 am
#9
excellent points.
(i wanted to start a discussion to encourage peer review of the topic)
Electro, and Tarnak... i think your points are very important to consider. and i tend to agree with them as well.
obviously i dont want an "i win" button... but an exploration of the tactics we've all used in the past and how they would benefit us now.
(i wanted to start a discussion to encourage peer review of the topic)
Electro, and Tarnak... i think your points are very important to consider. and i tend to agree with them as well.
obviously i dont want an "i win" button... but an exploration of the tactics we've all used in the past and how they would benefit us now.
Phenix1050
Tue Sep 20, 2005 11:43 am
#10
Tarnak_Archvold wrote:
Are we not supposed to be under a snare effect while in stealth mode? Increasing speed to make move around and place trap quicker would be counter productive then. Moreover, you if are not in combat you can just disarm while moving around.
Any speed advantage of rangers should be in burst running away from trouble. Not in a way that can be used to kite other players. Kiting is the "I Win" button of PvP, and I think we can agree that "I Win" buttons are a bad idea in any profession.
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