Ranger Archive

Thread: Ranger Info from HOC Chat

Darknyt13
Wed Sep 21, 2005 8:38 pm
#1

[17:24] *Corbantis-Callale* While the new ranger revamp looks really exciting as a profession, will it be given combat abilities? I didnt see that mentioned

[17:24] *Corbantis-Callale*, Ranger will have some combat skill mods and the traps skill tree will provide additional offensive capabilitites. We don't, however, currently have any weapon specials planned for the profession
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[17:45] *Ekklo* Will we be able to use the new Ranger traps against creatures?

[17:47] Currently, all ranger skills/items only take humanoids as targets, while Scout traps/skills are more creature-centric. We'll continue to evaluate this mechanic during playtesting and keep you posted on any developments.
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[17:48] *Animosity* Will rangers replace BE in the base takedowns?

[17:48] There are currently no plans to change GCW base shut down procedure.
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[17:49] *Corbantis-Callale* Regarding the new ranger revamp, it was mentioned that a "steal" ability would be given to the rangers. Could you elaborate on how this will be implemented in the game? By itself, it doesnt sound very desireable.

[17:50] Stealing, at release, will be a PvE mechanic to allow you some extra interaction with humanoid NPCs that you could normally attack. Instead of attacking them straight out, you can try to sneak up on them to relieve them of some extra treasures. Stealing from NPCs will not affect the loot they drop when they are killed. Stealing won't net you anything fabulous all the time, but over time it can provide some extra income.
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[17:53] *Corbantis-Callale* Oh, another ranger question... can you tell us what the prereq's for ranger will be?


[17:53] We're going with Carbines IV & Exploration IV for now.
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Captain Fynn Cliath
Master Carbineer

Mei' Lani Master Weaponsmith
Vendor on Rori - (6020, 5674) behind the Imperial base
MEI Outfitters: Imperial Arms & Tactical Gear

Test Center: Fynn' Master Carbineer/ Master Ranger
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