Ranger Archive
Thread: Ok, so let me get this straight.....
HappyTengu wrote:
If I want to hunt critters, I should go Master Scout.
If I want to hunt people, I should go Master Ranger.
Is that it?
If you want to hunt critters, You should go Master Scout.
If you want to hunt people, you should go Master Bounty Hunter.
If you want to be able to do both, you should go Master Ranger.
Balrozgul wrote:
HappyTengu wrote:
If I want to hunt critters, I should go Master Scout.
If I want to hunt people, I should go Master Ranger.
Is that it?
If you want to hunt critters, You should go Master Scout.
If you want to hunt people, you should go Master Bounty Hunter.
If you want to be able to do both, you should go Master Ranger.
Now thats a good way of putting it.
Just going to wait for the transcript
Balrozgul wrote:
HappyTengu wrote:
If I want to hunt critters, I should go Master Scout.If I want to hunt people, I should go Master Ranger.Is that it?
If you want to hunt critters, You should go Master Scout.
If you want to hunt people, you should go Master Bounty Hunter.
If you want to be able to do both, you should go Master Ranger.
Master Scout isn't the pre-req for the new Ranger.
So going Master Ranger doesn't give you the creature traps and the skill mods from Master Scout.
Ranger traps are NPC-only at this moment.
What is it with Scout and Ranger traps? Are they somehow connected to the force since they can pick and chose their targets?
"Oh, I'm a proximity trap, I'm too good to kill creatures. Bohoo you, yay me!"
Come on Devs, let the IQ shine through
Oculus wrote:
Balrozgul wrote:
HappyTengu wrote:
If I want to hunt critters, I should go Master Scout.
If I want to hunt people, I should go Master Ranger.
Is that it?
If you want to hunt critters, You should go Master Scout.
If you want to hunt people, you should go Master Bounty Hunter.
If you want to be able to do both, you should go Master Ranger.
Master Scout isn't the pre-req for the new Ranger.
So going Master Ranger doesn't give you the creature traps and the skill mods from Master Scout.
Ranger traps are NPC-only at this moment.
What is it with Scout and Ranger traps? Are they somehow connected to the force since they can pick and chose their targets?
"Oh, I'm a proximity trap, I'm too good to kill creatures. Bohoo you, yay me!"
Come on Devs, let the IQ shine through
Hopefully they do not make the same mistakes for the new ranger traps that they did for the old scout traps. Setting traps in the ground is cool, but unless they hold people in place for a good five minutes how often are any of us going to use them against people? On the other hand I can see setting up the graveyard in advance of a krayt fight.....
Balrozgul wrote:
Hopefully they do not make the same mistakes for the new ranger traps that they did for the old scout traps. Setting traps in the ground is cool, but unless they hold people in place for a good five minutes how often are any of us going to use them against people? On the other hand I can see setting up the graveyard in advance of a krayt fight.....
Which is exactly what would happen ![]()
DWB/Avatar station could get interesting....