Ranger Archive

Thread: Hypothetical Trap building question...

Calculus_Entropy
Mon Sep 19, 2005 3:38 pm
#1

DISCLAIMER!!!!! THIS THREAD IS ASKING FOR SPECULATION AND IS PURELY HYPOTHETICAL IN NATURE!!!! It stems from a debate on the corr forum, and I want to see where you guys sit on this. The devs have not gotten involved yet, so don't get your undies in an uproar!

Do y'all have a problem with some of the trap modules being given to appropriate crating professions (ie. WS making the explosives, etc.)? I think we would have to retain the final building rights.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
SickSix
Mon Sep 19, 2005 3:42 pm
#2

actually, shouldn't a commando have more to do with making mines than a WS? i understand WS make all the grenades and mines already, but how come Commandos, the heavy weapons experts, dont make any of the explosive stuff?



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

BioEngine
Mon Sep 19, 2005 3:43 pm
#3






SickSix wrote:
actually, shouldn't a commando have more to do with making mines than a WS? i understand WS make all the grenades and mines already, but how come Commandos, the heavy weapons experts, dont make any of the explosive stuff?




Commandos previously made their own 'Nades, which is the Grenade Assembly / Experimentation tapes people keep looting. They no longer do anything.




Account active 'till November 10th, contact me on forum name:
Stamina
mgehl
Mon Sep 19, 2005 3:56 pm
#4

How about a compromise - optional enhancers you can add to your traps? Same philosophy as the BE/Chef relationship.


Don't forget to add DEs into the mix if we do - they should provide improved sensors and intelligence, and the weaponsmiths should provide bigger bangs.

BaneShee
Mon Sep 19, 2005 3:58 pm
#5


My personal opinion is that anytime you canbuild inter/player cooperation into a system then you should.Allowing crafters or commando's to make some trap components is a good idea. Perhaps give crafters or commando's the ability to experiment higher to create a better component but the final assembly will be up to the Ranger. This will prevent the trap from being gated just because you cant find a another player to make that component.
Jabourn
Mon Sep 19, 2005 4:00 pm
#6






Calculus_Entropy wrote:

DISCLAIMER!!!!! THIS THREAD IS ASKING FOR SPECULATION AND IS PURELY HYPOTHETICAL IN NATURE!!!! It stems from a debate on the corr forum, and I want to see where you guys sit on this. The devs have not gotten involved yet, so don't get your undies in an uproar!

Do y'all have a problem with some of the trap modules being given to appropriate crating professions (ie. WS making the explosives, etc.)? I think we would have to retain the final building rights.





I think the fuses (just making that up) should be from WS's, or shape charges, or whatever; Some sort of component.


Granted the role of the SpecOps Operator is to be self sufficient, but that's only realistic to a degree.







Do you like it? Do you like it, Scott? I call it, "Mr. & Mrs. Tenorman Chili"
-One of Cartman's finest moments-
Phenix1050
Mon Sep 19, 2005 4:09 pm
#7

i'm split. I think the enhancer idea would be the best. We're not really a crafting class, we need to be able to adapt and build our own stuff in the wildernes. But better componants could be made by the approppriate professions, perhaps. So a Ranger would have schematics for a basic explosive, basic fuse, etc. Actualy crafters could have better schematics. Commandos make better charges, WS make better fuses, DEs make better proximity circuits, etc.


But I really don't ever have to utter the phrase "sorry guys, I can't build any traps, I didn't bring my crate of fuses".





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
weaponmaster88
Mon Sep 19, 2005 4:28 pm
#8

i'd have to agree with everyone else so far, Rangers should definetly be able to make basic explosives in a pinch but leave the crafting up to the WS's... i don't need to add look for 43 units of goijfoghfogh crimson ore or whatever weird things explosives need to my long list of things to do.



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
CuchulainnDarklight
Mon Sep 19, 2005 4:37 pm
#9

Simply, Rangers make all the traps themselves. Maybe other professions can make OPTIONAL enhancements for these traps, but we should be able to make perfectly good ones ourselves.


In the way you can put a scope on a blaster, have it so a WS can make a, for example, "shrapnel charge" which improves the mines capability.


Or a DE can make an EMP charge that the Ranger can use when making a flashbang to make one that effects droids better. etc.






...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
frightwig
Mon Sep 19, 2005 4:44 pm
#10


Calculus_Entropy wrote:
>Do y'all have a problem with some of the trap modules being given to appropriate crating professions (ie. WS making the explosives, etc.)? I think we would have to retain the final building rights.


Hard to say at this point, until we see how these things actually work.

This is also hypothetical, but would there be enough of an increase in rangers for WS to take the crafting/factory time to craft and sell these modules? Would there be an incentive/profit for them?


mgehl brough up a great comparison about BE enhancers. Rather than have a WS, DE or Commando craft components that we require, I'd rather see something they can craft that enhances the traps.

(Goes along with the theory of encouraging player interaction because it's something people want to do, rather than being forced to do).



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Calculus_Entropy
Mon Sep 19, 2005 4:49 pm
#11

As a continuation of my original question...WHY sohuld we able to? No one else has that freedom, why should we?

This is just for discussion, and does not reflect my view on the subject.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Phenix1050
Mon Sep 19, 2005 4:56 pm
#12

Because nobody else has one-use weapons, either. Place a mine, you don't get it back. Shoot a gun and it's still there. The fact that we'd go through them so fast would require us to keep crates of manufactured goods on us, just to make our one offensive special work. Remember, this is essentially our one offensive weapon, and perhaps our one certed weapon. It makes sense that since we're so different in nature, then we should be different in terms of using and building weapons.


I don't know about you, but since Rangers have to craft each trap individually if they want to use a bio-sig, it makes sense that they'd have the tools to create that trap themselves, on the go. Additionally, since we'll likely have the trapping tree as a pre-req, crafting will be part of our profesion even from Novice Scout. I don't mind enhancers, but I really don't think that mky first day as a new Ranger after the revamp, I should have to wait to have a WS build me a fuse so I can use my only offensive special.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Eufack
Mon Sep 19, 2005 5:10 pm
#13

Because with the new vision of Ranger we need to be self sufficent in a pinch. Sure we are ment to be a major part of planned battles, but if our group needs something to slow down the second wave of enemies who will be here in 2 minutes and we don't have time to run back to our house to grab our spare crate of fuses we can whip a trap that will be alright, i just wont have all the bells and whistles.



MORCHIMISPET P RANGER Forever!

Captin of Dark Insanity - Complete, total 100% 'leagal' Transportaion for you and your 'Cargo'


Page 1 of 5
Previous Next