Ranger Archive

Thread: Ranger / Creature Handler Template (Help!!!)

fortuneseeker
Wed Jun 08, 2005 7:46 am
#1




Hi there,


I have an alt that is a Master Ranger - I have been trying out Rifleman and Bounty Hunter to complement this and sway from one to another, with the final respec upon us I will make a decision though that is not my problem!


My problem is that when the respec ended without warning for me I had a character stuck with Master Creature Handler - a profession that I mastered for a very short period shortly after SWG came out and one that I wanted to revisit. The problem I have is I kinda enjoyed it again. Whilst I do not want to alter the template of my main toon (see sig) I am seriously considering picking up MCH again.


If you have any experience of MCH / MR template, I would like to hear your views. I like to go solo hunting to fulfil my various contracts and am wondering on the pros/cons of MCH /Ranger compared toRanger / BH orRanger / Rifleman.


Thanks!

Message Edited by fortuneseeker on 06-08-2005 05:00 PM






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fortuneseeker
Wed Jun 08, 2005 9:01 am
#2

anyone?






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Vorpaks
Wed Jun 08, 2005 9:13 am
#3

I am Master Ranger/master CH. I am... on the fence about how useful I am. My darn pets go down too fast and I don't really have the damage to back them up. I am hoping when CH is balanced a little more (I have heard there are some enhancemnts coming?) that this will change. Or maybe i just need to toss out my old pre-CU pets and refill my datapad.

I know I enjoyed it pre-CU.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Taelana
Wed Jun 08, 2005 10:14 am
#4

I'm also MCH / MR and I love it. With the use of traps and a good selection of pets, I do fairly well I think. I dont group much at all, I like exploring too much. I have found that pets with a ranged attack go a lot better with my traps. I currently use a CL70 shear mite I found on Dathomir. If I let the pet do a little damage before I jump in with my rifle, the pet seems to keep agro better. I also have to be careful of the specials that I use so as not to pull agro from my pet. Hopefully this will be addressed as Paks mentioned.





Maeren
Master Ranger / Master CH
Bria Server
Dariane_Kamutsovy
Wed Jun 08, 2005 10:19 am
#5






Vorpaks wrote:
I am Master Ranger/master CH. I am... on the fence about how useful I am. My darn pets go down too fast and I don't really have the damage to back them up. I am hoping when CH is balanced a little more (I have heard there are some enhancemnts coming?) that this will change. Or maybe i just need to toss out my old pre-CU pets and refill my datapad.

I know I enjoyed it pre-CU.





QFE


Same here Paks


I did respec however, from Marksman 4114 to Novice BH and Marksman 32-4 ( I had already gathered enough xp to retrain from Marskmant 11-4 to 31-4). I think with the new pistol skills and attack/defense mods I get from nov. BH instead of the Marksman 4xxx box, I will be a little bit more viable.


I will not give in to giving up either Ranger or CH!


Eavik
Wed Jun 08, 2005 11:06 am
#6

I love Ranger.


I love Creature Handler.


I love Smuggler.


I hate any combination of these professions on the same character, thus I have three characters.
fortuneseeker
Wed Jun 08, 2005 11:09 am
#7

*reaches for char builder*


Okay so I am looking at Master Creature Handler and Master Ranger along with BH 0-0-3-0, as mentioned earlier this is not main char but one that I do use a l fair bit.


Whilst I do not expect to be able to solo like I did pre-CU am I correct in thinking that with the correct tactics I still should do okay with this template








Kalistra C Mayor, Commerce City
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fortuneseeker
Wed Jun 08, 2005 1:18 pm
#8

Happy I could help!!!









Kalistra C Mayor, Commerce City
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Vorpaks
Wed Jun 08, 2005 1:23 pm
#9

I think I have 0300 - for critical shot. Which one does 0030 give you? Is it a good attack?



Paks
Master Ranger/Master Creature Handler
-I support ATK play

fortuneseeker
Wed Jun 08, 2005 1:28 pm
#10

I'm getting 0-0-3-0 for pistols rather than carbines.


It gives you Confusion Shot and Improved Underhand Shot and +2 extra melee defence - advantage over 0-3-0-0? None probably!








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Taelana
Wed Jun 08, 2005 2:12 pm
#11






Vorpaks wrote:
I think I have 0300 - for critical shot. Which one does 0030 give you? Is it a good attack?





I liked the Underhand line, which is a knockdown. Handy for when a trap fails. 0020 gives a stun / dizzy instead of the aoe spray 0200 gives.


0300 gives 2 less to ranged defense but 2 more to General Ranged Speed then 0030.





Maeren
Master Ranger / Master CH
Bria Server
Taelana
Wed Jun 08, 2005 2:15 pm
#12






fortuneseeker wrote:

I'm getting 0-0-3-0 for pistols rather than carbines.


It gives you Confusion Shot and Improved Underhand Shot and +2 extra melee defence - advantage over 0-3-0-0? None probably!







I dont think the weapon actually matters. I had novice rifle, but I also keep a carbine and a pistol on me for capping all the weapons exp to convert to FS exp. Thats another thing I really liked about the BH boxes. The abilities affect all of my ranged weapons, not just my rifle like the rifle line in marksman did.



Maeren
Master Ranger / Master CH
Bria Server
fortuneseeker
Wed Jun 08, 2005 2:31 pm
#13

All good advice, and I keep forgetting about the any weapon can use any special thing (shows his true vet colours...)


0-0-3-0 does give you a couple of shot varieties, however as a Master Smuggler, Master BH, 0-0-04 Pistoleer with my main toon I tend to overlook those for other shots and use the critical shot. However, I am not a combat specialist with this char and chose 0-0-3-0 for the kd/dizzy shots rather than higher dmg output - swings and roundabouts really!









Kalistra C Mayor, Commerce City
Architecture|Resources | Droids | Loot |Custom Orders

Elder Architect [12pt] | Droid Engineer [12pt] | Elder Artisan [12pt]

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