Ranger Archive

Thread: Trap droids: Do you use them? Does yours work?

CNevyn
Fri Jul 22, 2005 9:27 am
#1

Once again I'm lead to suspect a lack of controls in the development process. I honestly don't think that the rammifications of a code change are fully traced before implimentation. Else why would we have stealth fixes, and fixes that break other things?


This publish an issue was corrected so that a structure's admin list wasn't cleared when the structure was transferred. (I didn't know this was a problem.) This had the added 'benifit' of fixing admin lists on POB ships. (Ok I knew about that one, and it was irritating.)


This publish grouping with droids in space, presumably on a POB ship was addressed. (I hear it didn't really get fixed.) And my multi-purpose droid, astromech, storage, and trap modules is now broken.


Up to pub 20, I could run droid programs, shift stuff in and out of the storage container, and load/launch traps to my heart's content. Since the publish, I cannot launch traps. The droid is full of traps, but the combat spam says it's empty.


Anyone else having trap droid issues?



C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
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"They don't like it when you shoot at 'em. I worked that one out myself."
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BioEngine
Fri Jul 22, 2005 9:34 am
#2

Mine don't work when they are in combat. Outside of combat they do just fine. You have to make sure that you shoot the creature before the droid's trap takes effect, though, or else the droid will automatically be engaged in combat.



I only use trap / harvest droids when I can't afford the time to trap things. However, I recently obtained a +25 Trapping CA, and with my +21 Dweezle and Master Ranger trapping bonus I do great on my own. I only use a harvesting droid when I need to stay in the prone position and don't think I will be able to kill enough creatures before the first one disappears.





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Stamina
Kinshi
Fri Jul 22, 2005 11:42 am
#3

Here is what I discovered about using the droids and how to get around the problems


1. If the droid has a combat module and actually gets into combat with the mob after launching the trap he will start ignoring commands (like for launching traps). If your droid has a combat module, make sure YOU get aggro first, that is hit the mob with a single high damage shot, then IMMEDIATELY issue the trap launch command.


In that short period the hate on you will go down a bit and the trap will cause the droid to get aggro. What you also need to to is macro your trap launching gommands and issue the droid a /tellpet follow me command after each trap launch to keep it from going into combat but again you MUST make sure you get aggro in order for the droid to listen to you.


In many respects its betetr NOT to have a combat module in a trapping droid because they will run once aggroed however you can make them stop simply by issuing a /tellpet follow me command. In a nutshell, non-combat droids listen better.


2. WHen combat is done, droids like to wander off, so make sure and issue a final /tellpet follow me to make him stay close


Once you learn your way around the quirks, a droid with a trap launch macro running can be a VERY effective creature/position control device (like auto-launching p-darts to insure the mobs stays snared for the duration of the fight)


Also, the harvesting module is really great when there are LOTS of aggressive mobs (especially NPCs) around as the droid can move in and harvest w/o fear of aggro.
surfdragon
Sat Jul 23, 2005 4:54 am
#4

I used a trap droid on a new started char after last pub, I dropped the traps inside, that have only 2 uses to keep my inventory free, gave me 50% xp if I remember well, rest of traps in toolbar, didnt help so much but using several kinds of traps was more economic.



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