Ranger Archive
Thread: A bit concerned about one of the Mask Scent changes coming.
"There is a chance that a creature that detects you while you are scent masked will attack you."
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I'm a bit concerned about this fix because of the fact that often Non-aggressive creatures are what breaks Mask-Scent.
This means that you could sucessfully move past that group of mottled Wrixes only to have the lvl 35 Sharnaff Bull on the other side of them break your mask scent and decide he doesn't like the way you smell so attacks you, meaning you get killed by a creature that would normally not look twice at you.
Granted they also said that they would make mask scent more effective, but it still leaves the possibility that you will get a non-agressive creature to attack you, and quite possibly bring their entire group along with them.
Any thoughts on this?
I'm worried about this as well, but I didn't think they would be so callous as to have yellows turn "red". If THAT is going in I will NEVER use masked scent. What I do worry about is this...
Reddetects your masked scent, roll for if attacks. If miss there, roll normal person check for attacks (because now that he sees you, the normal part of the code kicks in). This is an extra roll that would not occure had you NOT used masked scent and doubles the change for attacks. NOT cool.
Can someone who knows how get the devs attention on this???
again, this needs an edit button
change from:
"...doubles the change for attacks."
change to:
"...doubles thechances for attacks."
And to add, this would really make a ranger a LIABILITY to groups. Not cool at all...
To quote a famous bard I think you are making much ado about nothing. I don't think that turning yellows into reds that will attack you is what the dev statement meant. You're reading too much into it.
Plus they specifically state that it happens when the creature breaks the mask scent.
We'll hear soon enough now that the patch is on the test center, i'm tempted to hop on there and grind up to Explore II and get that mask scent just to see for myself.
Dont forget the other changes
Attempts at scent masking against creatures should be more successful. Scent masking should be much less likely to break against large groups of creatures now. Improved mask scent's ability to make a creature ignore the player
Overall better chance of masking...
I do hope on the otherhand that "yellow" creatures dont break mask scent... afterall we are not trying to hide from them anyway...
And even if they do brake it they surely dont attack??