Ranger Archive
Thread: if Squad Leader = PvP, then Ranger = PvE
I posted this a week ago on one of the many threads suggesting improvements for the Ranger, and it received no feedback and was lost to the depths of the forum. So I'll start my own thread.
The squad leader is designed to make groups more effective in PvP (PvE a little also). What I suggest is to give the ranger some group buffs for PvE, specifically creatures. There have been suggestions that the ranger should give Terrain Negotiation and Burst Run bonuses to the group, yet this would take away from the SL, so I would keep it right there, a group out big game hunting should have a Squad Leader and a Ranger, period.
So what can the Ranger offer to groups out hunting big game? Advice. If I was hunting with a master hunter in RL he would give me advice about how to position myself, where to aim, what techniques to use for different creatures, etc…
This would be implemented as a to-hit creature buff for the group. This seems like an easy fix. Include it in the hunting line with a gradual increase to efficiency all the way to master.
Next, the hunter would help the group avoid dangerous creatures, teach me some basic camouflage techniques or at least help apply basic camouflage, such as face painting or scent masking.
This would be implemented as a /maskscentgroup, anyone within a certain radius of the ranger would be have their scent masked and not cause reds to agro. This of course would follow the same rules as the maskscent option does now but to a lesser extent, so the camouflage level of the ranger would be not be what he gives to the group but a percentage of it. A little tougher fix, but possible. Include it in the wayfaring line with a gradual increase to efficiency all the way to master.
Next, the hunter would set up a hunting hide or blind. This would give additional camouflage and defense to possible attacks by aggressive animals.
This would be implemented much the way camps are now, with the exception of the healing bonus. The hide/blind could add additional buffs to camouflage and defense vs. creatures. New schematics could be obtained as one climbs the frontier skill and it would give another opportunity to obtain survival xp without just sitting there. This of course would be the hardest due to the new art assets needed.
These are things a RL Ranger/Hunter does. Think of the Ranger as a safari leader, nobody with any sense would head to Africa and just start shooting things, they would bring along a trained professional. The Ranger could sell his services to groups heading to adventure planets. Once the space expansion comes out, he could even shuttle them there and back. This gives the Ranger a place in groups as well as a functioning role in the economy.
These are my thoughts, take them as you will.
Reposted to be a little easier on the eyes.
I posted this a week ago on one of the many threads suggesting improvements for the Ranger, and it received no feedback and was lost to the depths of the forum. So I'll start my own thread.
The squad leader is designed to make groups more effective in PvP (PvE a little also). What I suggest is to give the ranger some group buffs for PvE, specifically creatures. There have been suggestions that the ranger should give Terrain Negotiation and Burst Run bonuses to the group, yet this would take away from the SL, so I would keep it right there, a group out big game hunting should have a Squad Leader and a Ranger, period.
So what can the Ranger offer to groups out hunting big game? Advice. If I was hunting with a master hunter in RL he would give me advice about how to position myself, where to aim, what techniques to use for different creatures, etc…
This would be implemented as a to-hit creature buff for the group. This seems like an easy fix. Include it in the hunting line with a gradual increase to efficiency all the way to master.
Next, the hunter would help the group avoid dangerous creatures, teach me some basic camouflage techniques or at least help apply basic camouflage, such as face painting or scent masking.
This would be implemented as a /maskscentgroup, anyone within a certain radius of the ranger would be have their scent masked and not cause reds to agro. This of course would follow the same rules as the maskscent option does now but to a lesser extent, so the camouflage level of the ranger would be not be what he gives to the group but a percentage of it. A little tougher fix, but possible. Include it in the wayfaring line with a gradual increase to efficiency all the way to master.
Next, the hunter would set up a hunting hide or blind. This would give additional camouflage and defense to possible attacks by aggressive animals.
This would be implemented much the way camps are now, with the exception of the healing bonus. The hide/blind could add additional buffs to camouflage and defense vs. creatures. New schematics could be obtained as one climbs the frontier skill and it would give another opportunity to obtain survival xp without just sitting there. This of course would be the hardest due to the new art assets needed.
These are things a RL Ranger/Hunter does. Think of the Ranger as a safari leader, nobody with any sense would head to Africa and just start shooting things, they would bring along a trained professional. The Ranger could sell his services to groups heading to adventure planets. Once the space expansion comes out, he could even shuttle them there and back. This gives the Ranger a place in groups as well as a functioning role in the economy.
These are my thoughts, take them as you will.
I posted this a week ago on one of the many threads suggesting improvements for the Ranger, and it received no feedback and was lost to the depths of the forum. So I'll start my own thread.
The squad leader is designed to make groups more effective in PvP (PvE a little also). What I suggest is to give the ranger some group buffs for PvE, specifically creatures. There have been suggestions that the ranger should give Terrain Negotiation and Burst Run bonuses to the group, yet this would take away from the SL, so I would keep it right there, a group out big game hunting should have a Squad Leader and a Ranger, period.
So what can the Ranger offer to groups out hunting big game? Advice. If I was hunting with a master hunter in RL he would give me advice about how to position myself, where to aim, what techniques to use for different creatures, etc…
This would be implemented as a to-hit creature buff for the group. This seems like an easy fix. Include it in the hunting line with a gradual increase to efficiency all the way to master.
Next, the hunter would help the group avoid dangerous creatures, teach me some basic camouflage techniques or at least help apply basic camouflage, such as face painting or scent masking.
This would be implemented as a /maskscentgroup, anyone within a certain radius of the ranger would be have their scent masked and not cause reds to agro. This of course would follow the same rules as the maskscent option does now but to a lesser extent, so the camouflage level of the ranger would be not be what he gives to the group but a percentage of it. A little tougher fix, but possible. Include it in the wayfaring line with a gradual increase to efficiency all the way to master.
Next, the hunter would set up a hunting hide or blind. This would give additional camouflage and defense to possible attacks by aggressive animals.
This would be implemented much the way camps are now, with the exception of the healing bonus. The hide/blind could add additional buffs to camouflage and defense vs. creatures. New schematics could be obtained as one climbs the frontier skill and it would give another opportunity to obtain survival xp without just sitting there. This of course would be the hardest due to the new art assets needed.
These are things a RL Ranger/Hunter does. Think of the Ranger as a safari leader, nobody with any sense would head to Africa and just start shooting things, they would bring along a trained professional. The Ranger could sell his services to groups heading to adventure planets. Once the space expansion comes out, he could even shuttle them there and back. This gives the Ranger a place in groups as well as a functioning role in the economy.
These are my thoughts, take them as you will.
I agree with you 100%. I decided to become a ranger just for those reasons to better assist a group of friends and well I am also a soloist... I am gonna stay as a Ranger and hopefully THEY will fix it so it will be a better class to play. I have almost maxed my trapping skills but for what none of them work and only 2 new traps ??? Also I wanted to add if THEY read their history wooden traps have been used against Humans for ages so they should AT LEAST make some of them usable against Humans. Mask Scent Bah its crap they only ones that should be able to break it and that only according to what lvl skill you have in it is High Lvl mobs, its a bunch of BS to have yellows greens blues whatever break your scent. And what about special fighting skills against animals... ! Rescue is a bunch of crap as many have stated already its literally suicide.
And camps, granted they suppose to bebigger and better but again only 2? So in all i agree pretty much with what all of you have to say, really truthly I don't really have anything to add just the same ole problems and complaints.
And sadly i am at a exp point crunch so unless they will fix it soon I will drop my exp and go a different route since I am already a Master Scout and have all the abilities the ranger has....
Anjinsan Lobo
Lowca Server
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=1976
Thanks
yea the ranger profession does really need a boost, i feel completely useless in a group with my ranger skills. "hey guys watch me run up this hill fast!" or perhaps "watch me as i run through this group of hostile animals, while you have to go around... ha!" or no this is the best one "look how fast i can crawl..." as it is right now the ranger doesnt really provide a whole lot to a group. dont get me wrong though, the camps are awesome its just not as great as it would seem to be since while in camp you pretty much have to stay there and arent allowed to attack anything without losing your camp.
as it stands right now all the ranger seems to be is a better (though not by much in my opinion) scout.
actually there are 3 new camp on ranger, but i have to admit, the two last two don't look a whole lot like what i would imagine a camp to be.