Ranger Archive

Thread: Camps Insurable?

seaware
Thu Nov 13, 2003 6:06 pm
#1

For some strange reason they decided to make camps and field basesinsurable? In fact they cost 2.5x as much as a piece of armour to insure!


So now we either have to not keep any camps in our inventory, just the resources to craft the camps as we need them, or insure each piece of armour (and whatever other items) separately as to not include all the camps with the Insure All option.


NRaas, can you check with the devs if this was intentional? and if so I think we should add it to the list of issues. I just can't see why camps need to be insured, especially at a cost significantly higher than it costs to make them.


Shaden

NRaas
Thu Nov 13, 2003 6:14 pm
#2

"I just can't see why camps need to be insured"


I don't see any reason why they areinsurable either.



  • Onto the list it goes.




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Windsplitter
Thu Nov 13, 2003 7:07 pm
#3

this decay patch is going to be a real pain. dont forget to insure your crafting kit too lol




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


NRaas
Thu Nov 13, 2003 7:09 pm
#4

I just insured everything... 3900 credits.



  • Of course I insured two camps in the process.




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Windsplitter
Thu Nov 13, 2003 7:22 pm
#5

but NRaas,


Even if you do insure, it still suffers decay





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Windsplitter
Thu Nov 13, 2003 7:31 pm
#6

Think i'm going to bea naked hunter, running aroundin the woods with just a T21 and 2 premade camps and nothing else. Esp if my friends and I want to hunt the bigger,death assuredstuff




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


NRaas
Thu Nov 13, 2003 7:39 pm
#7

"Even if you do insure, it still suffers decay"


Yes, but not as much.


----


On a similiar note... Your items decay only if you clone.



  • If you have a Doctor available, a Revive does not incur decay.




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NRaas
Thu Nov 13, 2003 7:45 pm
#8

"Think i'm going to bea naked hunter"


That is your prerogative...



  • Thoughyou're going to be missing out on all those wonderful enhancements available through clothing.




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Windsplitter
Thu Nov 13, 2003 7:58 pm
#9

lol





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Windsplitter
Thu Nov 13, 2003 8:51 pm
#10

Objectively speaking,


It would mean that we would have to have a doctor in the group which i guess is ok if it means that we can't solo as much, but that kind of defeats the purpose if you chose to be a ranger so you could solo more. Just have to be more careful i guess.


I think it would be too painful to work hard andlongto acquire good stat enhancers tapes which will be useless when your clothese wear out and you cant eject them and keep them for another set of clothes. Again needing a doctor to be with you always as these tapes you have to go to the tougher mobs to get the good ones. Night sisters, Dark jedi masters etc.


Getting Tissue enhanced clothing isnt cheap either so for every mission you take on, you have to make sure you cover your own costs to get harvests of particular hide, meat or bone.


I feel that corpse run should be brought back and decay should be laid to rest





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


JaraKsynn
Thu Nov 13, 2003 10:29 pm
#11

My question regarding the Insurable camps, and decay is. How do they lose durabiltiy, when they have no durabilty listed upon examine? Do they just go poof regardless of insurance? Or is this just one of those "**edit** I'm been drinking Decaf for how many days??" type things?
NRaas
Thu Nov 13, 2003 10:45 pm
#12

"How do they lose durabiltiy, when they have no durabilty listed upon examine?"


The Conditionattribute is always there, whether or not it is displayed in the /examine window.



  • Once the condition reachs zero, the campwill be destroyed.




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DooFy
Fri Nov 14, 2003 3:08 am
#13

What really sucks about this decay thing it affects every item in a crate. And I carry crates of camps. Also had a crate of 5 PSGs get hit with 1% decay. Into the droid they go...



_________________




Baked, not fried. The healthy choice...
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