Ranger Archive
Thread: Camps Insurable?
For some strange reason they decided to make camps and field basesinsurable? In fact they cost 2.5x as much as a piece of armour to insure!
So now we either have to not keep any camps in our inventory, just the resources to craft the camps as we need them, or insure each piece of armour (and whatever other items) separately as to not include all the camps with the Insure All option.
NRaas, can you check with the devs if this was intentional? and if so I think we should add it to the list of issues. I just can't see why camps need to be insured, especially at a cost significantly higher than it costs to make them.
Shaden
"I just can't see why camps need to be insured"
I don't see any reason why they areinsurable either. ![]()
- Onto the list it goes.

I just insured everything... 3900 credits. ![]()
- Of course I insured two camps in the process.

"Even if you do insure, it still suffers decay"
Yes, but not as much. ![]()
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On a similiar note... Your items decay only if you clone.
- If you have a Doctor available, a Revive does not incur decay.

"Think i'm going to bea naked hunter"
That is your prerogative...
- Thoughyou're going to be missing out on all those wonderful enhancements available through clothing.
Objectively speaking,
It would mean that we would have to have a doctor in the group which i guess is ok if it means that we can't solo as much, but that kind of defeats the purpose if you chose to be a ranger so you could solo more. Just have to be more careful i guess.
I think it would be too painful to work hard andlongto acquire good stat enhancers tapes which will be useless when your clothese wear out and you cant eject them and keep them for another set of clothes. Again needing a doctor to be with you always as these tapes you have to go to the tougher mobs to get the good ones. Night sisters, Dark jedi masters etc.
Getting Tissue enhanced clothing isnt cheap either so for every mission you take on, you have to make sure you cover your own costs to get harvests of particular hide, meat or bone.
I feel that corpse run should be brought back and decay should be laid to rest
"How do they lose durabiltiy, when they have no durabilty listed upon examine?"
The Conditionattribute is always there, whether or not it is displayed in the /examine window.
- Once the condition reachs zero, the campwill be destroyed.