Ranger Archive
Thread: 1 unit skinnies fixed?
Hey everyone,
It appears that they fixed the 1 unit skinny creature problem that was occuring during the resource shift. Lastnight I was collecting herb meat on Dant. and in the middle of a mission it changed. I was a little bummed since the quality took a dive, but its good to see that they finally fixed the problem. This may give us one day of the cycle back because the 1 unit time was of the next cycle.....I had this happen with herb meat and wooly hides lastnight. Anyone else have the same thing happen on other planets?
Had it happen on both Naboo and Rori last night, so looks like it's fixed.
Botro
Novice Ranger/Novice Pikeman/Novice Medic
Valcyn
Alrighty then...
I am going to need a consensus on this issue before removing it from the issues list.
The Resource Shift Skinny issue:
- Is it resolved?
I have noticed this though. I'm not sure if this has always happened, but no matter what resource you collect from creatures in cave areas, you only get 1 unit of it. This happened in the Veermok caves near Deeja Peak, and also in the Pygmy Torton cave on Rori.
Was this always like this or is it new?
Kyyran Evagg'orr
Bothan Master Scout/ Ranger/ Rifleman/ A bunch of other stuff
Chilastra
"but no matter what resource you collect from creatures in cave areas, you only get 1 unit of it."
That feature is intended, as it is too easy to farm the static spawns for harvested materials. ![]()
Yes, I just read a post on the scout boards about this. ![]()
Sorry I didn't do my homework. I guess it makes sense to keep people from harvesting massive amounts of the same resources.
Kyyran Evagg'orr
Bothan Master Scout/ Ranger/ Rifleman/ A bunch of other stuff
Chilastra
HI guys!
Yep, even though I'm 3/4/4/4 into BH now, I still harvest using my Master Scout and mad killing ability.
The '1' resource quantity happens for 24 hours during a resource shift.
The good news is if you get a '1' it will show the correct qualities for the next shift. Think of it as a sample.
So if you get a '1' mark down the value of the resource. A lot of people see one and just throw it away, when in fact it gives you a jump in knowing where the next uber source of avian, herb or carnivore meat will be found.
Good to see you're still in charge, NRaas. ![]()
-- Ypi
I havent seen a confirmed resource shift yet. I say give it some time before we say it is actually fixed.
Are you sure you arent seeing this (from the patch notes) effect:
- Loot components from unrelated creatures no longer stack. Only same-creature loot components will stack.
Hides/bones/meat are not considered loot. so that doesn't apply Spit.
And I too concur the 1 unit skinny bug is fixed so it shift on Dant.