Ranger Archive

Thread: interdependencies??

JBMat
Sat Apr 10, 2004 4:19 am
#1

Clothes, food buffs, armor for those who wish to wear it, vehicles, some raw materials, and of course, weapons. Currently I can't make any of the above, tho I can usually handle the raw materials area with my harvestors. So yes, we are dependent on the other classes.


Weapons is the biggie. In a weekend I may shoot out a pistol or two, depending on the harvest.


Currently, if you want to be able to harvest, after mastering Scout and Ranger, you can Master a combat class, and still have 19 skill points left over. Without that master in the combat class, you honestly can't kill a darn thing worth harvesting. As all the combat classes need a weapon, yes even TK with VibroKnucks, we are pretty much dependent on weaponsmiths at some point.


So the interdependence is there.


I do like the carving knife idea, as well as the jumpsuit idea. The trap idea is ok, but the droid idea smacks too much of BH and they will whine for days if we go near their "precious".


JB


Tonteth
Sat Apr 10, 2004 4:23 am
#2

I'm not sure... but I think my weapons are made by someone else. Which would mean I'm depending on someone so I can kill my prey so I can harvest it. My buffs come from a doc, my armor comes from an armorsmith and my clothes from a tailor. My food comes from a chef. Tell me if I'm wrong here, don't I depend on them for this stuff?


Just because we don't go to an artisain to give us some crud electronics, or a DE to give us a crud droid, doesn't mean we don't depend on someone for something. You're thinking that ranger is some sort of crafting profession, where we need components to do our job. We're not. We're more on the line of a combat profession (PvE related) We have no need for components. We do need weapons, armor, food, buffs, or awell built group. (Not all applies for each creature though)






Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


Pluto9Moon
Sat Apr 10, 2004 10:37 am
#3

Fel I am glad something positive was taken from that post. I am actually going to conitune championing the Box Trap idea. I would love if you come to the CH forum and participate in visualizing it. We can turn the evil spin people have put on that post to something positive.


Fel, how does the idea of a Box Trap sound in it would require 1 lot and catpure X creatures. You can leave it overnight or even after logging off? Again I realize for the Ranger there is the fun of hunting and automation seems unnatural. That is why I would still encourage the Tranquilizer Dart as a method as well. I just want something to come from that post.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
FelNuruodo
Sat Apr 10, 2004 12:32 pm
#4


STUPID GRRR CAN'T POST GRRR sorry

Message Edited by FelNuruodo on 04-10-2004 12:33 AM



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