Ranger Archive
Thread: Focus on Top 5 List: Traps
Improvements:
-Actually work vs. most animals with a noticable effect
Some added trap benefits that would be good:
-Knockdown, bleed
What I think the problem is, is that monsters aren't HARD enough for traps to be necessary. Most monsters in SWG players can solo, this includes **edit** like Rancors. There are VERY few, if any, monsters in SWG that require multiple groups of players to take down. This is the problem, and until this is fixed no one is going to care about having any traps when they don't even need them in the first place.
Like in the outdoorsman, I think lure traps would be exciting. I like to use traps, but notice little or no effect on the tougher creatures at the advanced level of ranger I should be hunting. Traps should still be an important part of the ranger tree, but as it stands, they are not.
Big-Mac, Kettemoor Ranger/Creature Handler
Make what we have work, as intended.
Traps work against pets in PvP. Eventually maybe against players also.
JB
See the Outdoorsman Proposal.
Highlights include (as JB seems to be beating me to all the good points :smileywink
:
Traps working against pets and players (why NOT players?)
Ground/Pit traps
others.
For those of you new to the Ranger Forum, I would strongly suggest looking over the Outdoorsman Proposal. Us Ranger "veterans" worked for quite sometime on it, and it has a lot of whats being discussed in these focus threads.
Regards,
Make traps more than just "scout grenades".
- Let us lure one creature out of the herd, especially herds of extremely powerful animals
- More AOE for Traps
- Make "thrown" traps throw faster (becuase by the time I get an adhesive mesh off, its duration has expired.