Ranger Archive
Thread: Creature resource harvester idea
There has been lots of ideas regarding automated harvesting or hides/meats/bone in the recent past.
The general response ive seen is that we would prefer increases to our personal harvesting/manual harvesting skill rather than take away the need for hunting.
Most rangers will tell you they enjoy hunting and that the main reason they remain rangers despite the clear lack of features suporting this ideal.
There was a rescent proposal put forward by the CH board that sugested giving them the ability to harvest hides in an automated manner which was met with lots of critisism. The general impression i got from that post was our harvesting system is busted badly and is lacking in effectiveness, having players able to (even masters of scout or ranger)harvest automatically would further demote the usefulness of our harvesting system just making things worse.
I do like the idea of medium and small harvesters based on master ranger or master scout status. This could balance things out and not impact on the hunt effectiveness too much.
I would not normally be for this, but I have found it to be a problem when I have to choose between 2 really good shifts on different planets or a low volume, boring for hunting type of shift.
I'd rather not see a "normal" harvestor. I'd rather just have a waypoint and a device to craft, like any trap. You could have a stack of say 5 small animal (Durni, Gubber, Chubba, CL1-10) or 2 med (CL11-20) or a large (CL21-40? 50?). Each use leaves a waypoint and will collect the "bodies". We would still have to harvest them (or have the Droid do it?).