Ranger Archive
Thread: Taxidermists
I can see it now, they add this feature and a Star Wars Galaxies PETA forms. ![]()
Actually, it is a neat idea.
"good luck convincing the devs to add it to Ranger."
Hey now... That is not the spirit. ![]()
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We have a request for Trophies on the list already, as it such a cool idea. ![]()
NRaas wrote:
"good luck convincing the devs to add it to Ranger."
Hey now... That is not the spirit.
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We have a request for Trophies on the list already, as it such a cool idea.
I should have explained myself....I was thinking that would add too many skills to the Ranger prof with the new camps and tracking and traps that should be coming...don't you think?
"I was thinking that would add too many skills to the Ranger prof with the new camps and tracking and traps that should be coming"
Well yes... I am sure they would never add them all at the same time.
But what about after they add traps and camps? And fix our current skills?
Eventually there will come a time when all the stuff they have currently promised us will be complete...
Then they will new ideas. ![]()
Heh.. I remember back in mid august when Delta was streaming this conversation about taxidermy with the scouts.
Ah, this idea is quite good. Beats the heck out of live creatures taking up space in a house, but it's the best we can do nowadays.
but there is a problem, in order to mount anything on a wall in your house you need steps, therefore if you have a house without steps you cannot display the illusion of hanging on a wall.. if only the devs would ad a way to move on the Y-axis unless there is a secret way of using the forse on you FS- character that would allow for this which i highly doubt. well.. my 2 credits,
great idea
"but there is a problem, in order to mount anything on a wall in your house you need steps"
Hopefully by the time the developers implement "trophies" such as these, there will be functionality for moving items up and down in a house. ![]()