Ranger Archive
Thread: Ranger items and requirements
In my spare time (what little I do have) I compiled a list of all things Rangers/Scouts can
craft, a description of each, and the resources required. I don't know if this will
actually help anyone, but I personally like to have things like this lying around.
Here is a list of all things Ranger. I wrote down the requirements and effects of all the
traps, camps, and camo kits. This is current as of 10/26/03. I still need to gather the
stack size of some items.
Here's the format:
(stack size) Name of Item - description (Skill requirement)
## Resource 1
## Resource 2
## Resource 3
***********
* TRAPS *
***********
(5) Sonic Pulse - area effect of stun and dizzy (Advanced Trapping 3)
15 Bone
15 Hide
15 Metal
(5) Flash Bomb - area effect of blind (Advanced Trapping 2)
20 Bone
15 Metal
(2) Adhesive Mesh - immobilizes target, damages action pool (Trapping 4)
15 Bone
7 Metal
13 Polymer
(5) Phecnacine Dart - slows target (Trapping 3)
7 Bone
10 Hide
3 Metal
(5) Glow-wire Trap - easier to hit targe with both melee and ranged attacks (Trapping 3)
7 Bone
10 Hide
3 Organic
(5) Stink Bomb - more vulnerable to status effects (stun, intimidate) (Trapping 2)
10 Bone
5 Meat
(8) Noise Maker - large damage to mind pool (Trapping 2)
10 Hide
5 Bone
(5) Glow-juice - easier to hit with ranged attacks (Trapping 1)
2 Bone
4 Organic
2 Organic
(6) Sharp Bone Spur - damages mind (Trapping 1)
2 Bone
4 Hide
2 Bone
(5) Wire Mesh - easier to hit with melee (Novice Scout)
3 Bone
3 Hide
(5) Lecepanine Dart - dizzies creature and damages action (Novice Scout)
3 Hide
3 Bone
High Quality Camp has a heal modifier of 0.85
I think all the scout camps are 0.65, but I'm not positive on that.
Finally a replacement for that old camo resource requirements thread I have in my Guides section. ![]()
Here are the missing elements...
( ) Dathomir
30 Dathomirian Carnivoremeat
40 Dathomirian Leathery hide
25 DathomirianAnimalbone
( ) Lok
30 Lokian Domesticatedmeat (
)
40 Lokian Leatheryhide
20 Lokian Animalbone
( ) Endor
30 Endorian Insectmeat
40 Endorian Leatheryhide
20 Endorian Avianbone
Keep up the good works. ![]()
High Quality is .85
For scout camps I believe its either .6 with the improved .65 or its .65 with the improved .75
I forget off hand, but I do remember all but the improved have the same modifier with the improved being slightly higher.
Here's the updated list. Thanks for all your help.
This is current as of 10/31/03.
Here's the format:
(stack size) Name of Item - description (Skill requirement)
## Resource 1
## Resource 2
## Resource 3
***********
* TRAPS *
***********
(5) Sonic Pulse - area effect of stun and dizzy (Advanced Trapping 3)
15 Bone
15 Hide
15 Metal
(5) Flash Bomb - area effect of blind (Advanced Trapping 2)
20 Bone
15 Metal
(2) Adhesive Mesh - immobilizes target, damages action pool (Trapping 4)
15 Bone
7 Metal
13 Polymer
(5) Phecnacine Dart - slows target (Trapping 3)
7 Bone
10 Hide
3 Metal
(5) Glow-wire Trap - easier to hit targe with both melee and ranged attacks (Trapping 3)
7 Bone
10 Hide
3 Organic
(5) Stink Bomb - more vulnerable to status effects (stun, intimidate) (Trapping 2)
10 Bone
5 Meat
(8) Noise Maker - large damage to mind pool (Trapping 2)
10 Hide
5 Bone
(5) Glow-juice - easier to hit with ranged attacks (Trapping 1)
2 Bone
4 Organic
2 Organic
(6) Sharp Bone Spur - causes blindness and damages mind (Trapping 1)
2 Bone
4 Hide
2 Bone
(5) Wire Mesh - easier to hit with melee (Novice Scout)
3 Bone
3 Hide
(5) Lecepanine Dart - dizzies creature and damages action (Novice Scout)
3 Hide
3 Bone
***********
* CAMPS *
***********
*Note* all camps have a stack of 1
High Tech Field Base Kit - Medical & Chemical and Weapon, Droid, Generic Item crafting stations. Heal modifier of 1.0 (Frontiering 4)
50 Hide
35 Bone
30 Metal
Field Base Kit - Medical & Chemical crafting station. Heal modifier of 0.95 (Frontiering 2)
40 Hide
25 Bone
20 Metal
High Quality Camp - Heal modifier of 0.85 (Novice Ranger)
30 Hide
15 Bone
5 Metal
Improved Camp - Heal modifier of 0.65 (Survival 4)
30 Hide
12 Bone
Multiperson Camp - Heal modifier of 0.60 (Survival 2)
20 Hide
8 Bone
Basic Camp - Heal modifier of 0.60 (Novice Scout)
10 Hide
5 Bone
**********
* CAMO *
**********
*Note* description of each kit is that it can be used to conceal you or another player onthat planet.
(5) Dathomir
30 Dathomirian Carnivore meat
40 Dathomirian Leathery hide
25 Dathomirian Animal bone
(5) Lok
30 Lokian Domesticated meat
40 Lokian Leathery hide
20 Lokian Animal bone
(5) Endor
30 Endorian Insect meat
40 Endorian Leathery hide
20 Endorian Avian bone
(5) Dantooine
40 Dantooine Herbivore meat
45 Dantooine Scaley hide
(5) Yavin
30 Yavin Carnivor meat
35 Yavin Scaley hide
20 Yavin Animal bone
(5) Talus
25 Talus Avian meat
30 Talus Leathery hide
15 Talus Avian bone
(5) Rori
25 Rori Carnivore meat
30 Rori Leathery hide
15 Rori Animal bone
(5) Tatooine
20 Tatooine Reptile meat
30 Tatooine Wooly hide
10 Tatooine Animal bone
(5) Naboo
20 Naboo Herbivore meat
30 Naboo Scaley hide
10 Naboo Avian bone
(5) Corellia
20 Corellia Insect meat
30 Corellia Bristley hide
10 Corellia Animal bone
Alrighty then...
I need some space in the float area.
This thread has been added to my Guides available via Ranger Threads in my signature.