Ranger Archive

Thread: Rescue, helpfull or useless?

Tharro
Wed Mar 03, 2004 10:44 am
#1

I want to start this topic, because as a wookiee i get some bonus to this skill /rescue, but i caught myself that I don't use it much. So I started to ask me why? I think because i need to select the groupmember to rescue and then punch the button for rescue or giving the command, and that all in the middle of a fight. The person you try to rescue is mostly dead before you get to the rescue attempt.

Also why pull the creature to your attention? I'll be incapped in seconds, as a wookiee i can't wear high res armours and get the full damage.

My opinion on this is the bonus to rescue is a bit misplaced to the profession. Maybe if they make the slowdown for burstrun a bit lower so we can get the aggro of creatures on us and then get the hell out of there and the creatures try to follow us. The rescue get a bit more intressting, and make it also easier to access and use. Not those 5 seconds for selecting and hitting the button and wait before execute.



Don't let hatred fill your mind,
Ydyp Ieva.

Master Squad Leader/Rifleman/Creature Handler (going Squad Leader/Ranger, yep I like to be a sucky char just wait for the combat balance )
AgonThalia
Wed Mar 03, 2004 10:58 am
#2

There was an earlier post about linking /rescue with throwing a phenacine dart trap. That was one of the best ideas ever.

This will give you the time you need to either run or fight. I am melee so I can take the damage and give it right back to the critter.

From my experience, the person who you are trying to rescue doesnt know it and continues to fight. It is a great ability, but use it tactically. The failure in rescue usually means a hasty decision or a tactical error.

try this if you are a ranged fighter

/rescue
/%TT I am trying to rescue you, hit peace and run.
/ui action toolbarSlot## (phenacine dart)
/assist

this has worked well for me...play with this, I am not sure if its perfect, but im sure you get the idea.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Calculus_Entropy
Wed Mar 03, 2004 11:16 am
#3






AgonThalia wrote:

/rescue
/%TT I am trying to rescue you, hit peace and run.
/ui action toolbarSlot## (phenacine dart)
/assist




Nice! I will have to try that since I never use rescue. Maybe mymedics will learn to love me.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
GoldMemberBria
Wed Mar 03, 2004 12:05 pm
#4

I've tried using rescue once or twice, wasn't impressed. Like most of the other ranger skills, I'm able to effectively "rescue" people, but not by using the intended skills, rofl. I invested the 15 skill points in novice medic, buy nice stim B's, and give people a nice 300-400 pt heal when they need it, and throw a p-dart at the monster that is putting the hurt on them. This is my form of "rescue".



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Squidwalker
Wed Mar 03, 2004 12:24 pm
#5

It has its uses. The thing I found out, is to not use it just as is. I use a macro.


I first targe the person I want to rescue, then hit the macro. It shouts out for them to hit peace because I'm trying to rescue them. It then does /rescue, then i have it do /assist so I target the critter that was on them, and then I have press ESC key so I get off of the person. I have it throwing an adhesive mesh trap, which I always keep in a hot key loaded and ready.


I have use it like this twice, and both times, the critter got off of the person, and I didn't die.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Cableguy25
Thu Mar 04, 2004 2:24 am
#6

Use this skill all the time with friends. Works well for me, and they really, really like me saving their arse. Also, telling them to spam peace seems to work better, for some reason. We tested this out tonight, must be something with the timing of your command or some such. Don't use a Macro though. Have yet to use one in game, so I guess I am just a weird one or something.



Jekker
XPlorer Corps (XC)
Mayor
JBMat
Thu Mar 04, 2004 5:08 am
#7

The biggest drawback for rescue is this - Unless your hunting partners know about it, meaning you explained it in detail at some point, they are clueless what's going on and will continue to fight. Granted, the macros work, and I guess work well. But to try and rescue someone who is unfamiliar with rescue - well, it just don't work.


I seldom use rescue. About the only use was when we could "rescue" BHs from their marks and pretend we were "cleaners". Old time Rangers remember that, til that got nerfed.


It's one of those skills I just plain never use. Like crawling really fast.


JB


Tharro
Thu Mar 04, 2004 5:11 am
#8






/rescue
/%TT I am trying to rescue you, hit peace and run.
/ui action toolbarSlot## (phenacine dart)
/assist





As much as i know the /ui action toolbarSlot## will not work, you have still the person you try to rescue selected as target? Is there a command best to use to switch to the critter. And I'm melee too, but only wookiee pikeman 0/0/1/0.


If armour fails you love to have a pet around that jump in .




Don't let hatred fill your mind,
Ydyp Ieva.

Master Squad Leader/Rifleman/Creature Handler (going Squad Leader/Ranger, yep I like to be a sucky char just wait for the combat balance )
AgonThalia
Thu Mar 04, 2004 5:59 am
#9

good point jbmat,

usually when I go on guild hunts, they know what rescue does and they kinda expect me to do it if they need it. In groups where there are a bunch of people that I dont know, i usually avoid the whole issue. Unless its a doc in serious trouble, then i try it.

i dont use it as much as i think i should, and i think that it could be a much better skill



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Ogo
Thu Mar 04, 2004 12:20 pm
#10

In general, the skill isn't very useful unless both the Ranger and his group are geared up for it. By that I mean - the group is aware that the Ranger will use the skill and know what to do (Ranger gives notification when using it, group pays attention, peaces out when the Ranger does his thing). Even then it takes some practice to get the timing right.

The skill is probably most useful when it comes to keeping your high-value support alive (aka Doctors). I'd rather go down first, being a fighter-type, than see the Doctor go down. At least he can keep others in the fight and possibly bring me back.

Personally, I'd rather have a "confuse" skill to stop creatures from attacking for a few seconds to give the victim (or whole group) time to recover.




The Kreetle sees all
Master of piercing camo
Rangers have no chance

Calculus_Entropy
Thu Mar 04, 2004 2:48 pm
#11

I have tried Rescue once or twice, but have found it easier to get in between the person I am saving and the attacking mob and hitting it with a powerful hit. I am not sure how this works with the ranged professions, but if my Doc is paying attention, and isn't preoccupied, I rarely go down (I haven't tanked a Krayt yet, but I expect that will be less than successful). My group became much more proficient at transferring the aggro to me since we got involved with teamspeak and can deal with it in real-time. Guess I ought to check it out sometime. If this doesn't make sense, I apologize...It took me 2 minutes to write spread out over an hour (darn clients).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
dhcpSilicon
Thu Mar 04, 2004 2:54 pm
#12

Never proved useful for me, I'm the only one in my hunting group that can't wear armor. Usually *I'm* the one that needs a rescue.
Dyrwen
Thu Mar 04, 2004 3:49 pm
#13

The skill is good and holds great potential in our "support class". Most people don't want to be "saved" and find it offensive that the animal runs away sometimes if they're brawlers. I've had few people want me to /resc but I've done it plenty of times when health drops enough. Certainly is needed when the leader or docs are getting knocked down by something.


The macro is a nice touch but most people really haven't any clue what /rescue does let alone a macro for it to let them comprehend its apparent usefulness. I'd say better to stop a deathblow at best, or slow a death at least.






000000000000000000Dyrwen Sy-X
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Imperial Master Ranger.
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