Ranger Archive

Thread: Suggestions to distinguish Rangers from Scouts

Vagrantwind
Thu Aug 07, 2003 4:45 pm
#1

1. Tracking as previously mentioned should be added. Should either be a droid that tracks animals only in a specific radius. Or the ability to see the footprints of animals. The footprints have a temporary duration depending on the skill.


2./Mask Appearance. The ranger should gain the mask appearance which works off the camouflage mod. Its stackable with maskscent and works on non animals, its also detectable like maskscent. Grants an additional defense and camo bonus when used while prone. Mssg could be [Joe applies mud to his body to mask his appearance]


3. The hunting line should have some special skills. After studying an animal a ranger learns some of their tactics and methods of interaction. ability a)pounce - a surprise attack that gives a bonus if Ranger has successful /mask on mob should only be executable with 15-20 meters. b)mating call - Ranger mimics the mating call of animal and lures them away. Causes animal to become enraged when they attack.(I'd get angry if I thought I was meeting my girlfriend and end up findingsome noob with a laserrifle)c)prey call - lures mob away by mimicking his favorite meal, downside animal charges in in attack mode however does not alert other creatures. c) predatory call - Ranger mimics the animals most feared predator, causes the animal to run away afraid. All these should be in the Hunting skill tree and should require combat exp instead of scout.


4. More traps, variations on what we have in scout but with more AE. snares, roots, etc. or the ability to modify existing traps to AE or Dot during experimentation.


5. Lastly the ability that should only be available for Master Rangers is Honed Senses skill mod which grants defensive, dodge, alert bonus, and minimized battle fatigue effects and +2 to all melee and ranged combat skills,BUT only OUTSIDE city limits. A Ranger is a combat classso they should get some weapon bonuses. A Master Ranger should be able to go out in the field and stay out longer than other classes. They dont need houses they have camps. Doesn't make sense for a Pistoleer and a Ranger to go back for the cantina tohave BF reduced after being out for equal periods(granted all other things being equal, fights, travel, etc.)


These are my suggestions to make the Ranger class a little more distinctive.

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