Ranger Archive
Thread: Ideas for ranger changes/additions
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Azmodean
Thu Jan 29, 2004 2:16 am
#1
I read over the outdoorsman essay... and I agree with most of it. But here are some general things that I feel should be changed/added that weren't mentioned or weren't taken far enough in the outdoorsman essay.
1. There needs to be a better established healing hierarchy. Medical Centers and Player Hospitals should give a healing modifier of 1.0. Hospitals should give a healing modifier of 1.25. The best camp a Master Ranger can build (currently the High Tech Field Base, for instance) should have a healing modifier of 1.20. The best droid module should have a healing modifier of 1.10 (in fact, it currently does). My reasoning is thus: Only a few cities have Hospitals... most have Medical centers instead. Most doctors (the class that benefits most from this, due to their buffs) have a droid with a medical module already. Thus, we need to make ranger camps such that they give something a doctor doesn't already have. Doctors are going to have droids... but they aren't always going to have a Ranger or a Hospital.
2. It would be nice if Rangers could place mines in the ground individually as a means of doing damage, both in PvE and PvP, without needing an actual mine field or extending the use of their creature traps to PvP.
3. Rangers should be the ultimate creature hunters. A Master ranger's offensive and defensive skills, accuracy, and damage should be higher than a novice of anyadvanced combat profession, and should be on par with most 2-2-2-2 or 3-3-3-3 advanced combat professions. Their advantage over a master lies in the fact that their bonuses are independant of any specific weapon, and thus, stack with all weapon specific skills, but only against creatures. A Master Ranger who is a Master of a combat profession as well should almost never miss a creature, and should do more damage per hitthan a Master of that combat profession could do without Ranger skills.
4. While I agree with the part about Squad Leaders having the best purely PvP camps, rangers need to be fairly on-par with squad leaders in that aspect as well. Only the highest Squad Leader camp should be better than the highest Ranger camp in PvP situations.
5. Currently, you can buy factional perks from ranger camps if you're overt and of the same faction as the player who made the camp. However, not only are the perks more expensive than from a faction recruiter, but there is really, honestly no reason to buy them in the field. There should be more perks added that can only be purchased "in the field" (such as a squad of stormtroopers, an orbital bombardment, or an immobile artillery piece with a time or usage limit).
Rhyeal
Thu Jan 29, 2004 5:56 am
#3
wow...nice thoughts...i like the heal rate modifier bonus and the more combat skills...i think we should at least get a weapon accuracy of +10 and a weapon dmg of +15. We know where and how to hit the creatures, therefore we will do the most damage to them. A commando flames them, but we can shoot under the left scale on the hind leg that we know will injure the creature and immobilize it.
Azmodean
Sat Jan 31, 2004 2:32 am
#4
Well, what I was talking about wasn't so much a heal rate modifier, as a healing effectiveness modifier. Currently, in all camps but the High Tech Field Base, healing actions are less effective than they are in a medical center (ranges from .45 to .95 effectiveness, depending on the camp... the HTFB, of course, is 1.0). Medical droids using the highest available medical modules get a 1.10... meaning that you're actually MORE effective using those than going to a medical center. Since most doctors can afford a medical droid, and have one, the main profession that gets any use out of our camps doesn't need them except to pull their droid out... and a novice scout could do that for them. So that's why i'm saying we need to switch things around. No offense to the droid engineers... but hopefully they understand that a doctor will always have his droid available, but he won't always have a master ranger available.
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