Ranger Archive
Thread: Best Combat Class for Rangers
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Kachada
Fri Jul 09, 2004 1:42 pm
#1
Hello,
I'm thinking of getting into the Organics Market, and I was wondering what your opinions are on the best mix of Ranger skills and combat classes I should look into.
Thanks!
I'm thinking of getting into the Organics Market, and I was wondering what your opinions are on the best mix of Ranger skills and combat classes I should look into.
Thanks!
Gelotri
Fri Jul 09, 2004 1:43 pm
#2
I find TK and Ranger mix well....many Rangers go to Rifleman...depends on your style and personal taste
Phenix1050
Fri Jul 09, 2004 1:46 pm
#3
Melee- TKA or Fencer. TKA helps to remove poison/disease that creatures can cause, plus the powerboost helps. Fencers' good because they have the stun baton and many high-level creatures have uber resists to Kinetic.
Ranged- I suggest Rifleman. As long as you have Brandy and a semi-decent tank, you're a killing machine.
Message Edited by Phenix1050 on 07-09-2004 04:50 PM
Kachada
Fri Jul 09, 2004 1:48 pm
#4
Yes, the TKA meditation line is especially tempting. Plus I could get close enough to actually use these traps...
Jedi_Titus
Fri Jul 09, 2004 2:34 pm
#5
Master Ranger Master...... Dancer! 
TKA and fencer work well and so does rifles. I have pistoleer right now and really miss fencer.
AlexKC
Fri Jul 09, 2004 4:56 pm
#6
swordsman isgreat - spinattack clears out lairs instantly, and kills everything that pops out.
counterattack is UNBLOCKABLE by the way. 
Tynarr
Fri Jul 09, 2004 7:23 pm
#7
I wonder why you dont see many Ranger /carbineers *hums a super happy hunting tune*
*dies*
Cambylobacter
Fri Jul 09, 2004 7:50 pm
#8
I'm a Rifleman which I love as a ranged class.
Naturally, Im a Vasarian Brandy addict.
I hear Swordsman are good, but Rifles was just part of the "vision" 
Therapyfailedme
Fri Jul 09, 2004 10:52 pm
#9
I'm swordsman, ex-TKM, and I'll put my vote for (no offense to any TKMs) swords over TK any day of the week. Many high-end mobs are highly kinetic resistant, and the ability to swap a sword for a hammer (blast damage) and continue pounding away is incredibly helpful. I can't speak for rifleman, but I'm worried about a critter closing with me and killing me posthaste. Swordsman area & mind attacks are fantastic for mobs, and you lay out damage like a machine.
The TK's meditation is useful, but since I've switched over, I only miss ita little bit. The only thing I would use it for would be disease and poison......and even those I ignore when buffed. I have novice medic for minor healing of wounds, which is easily doable while waiting for a shuttle, so the meditation of wounds is superflous. Disease will never blackbar you more than your original stats, and when you're buffed for 2400+, it's not worth worrying about. Also, while waiting for a lair to pop the first then second set of mobs, that's a good time to pull a med droid and do a fast in-field healing if disease gets too bad for you.
It all comes down to efficiency. If you are doing ranger to harvest for money, you;ll want the highest damage per minute ratio as possible. Kill, harvest, move on as quickly as possible. Personally, i like being able to tank a full lair and kill them all within a minute, then move on.
Just my $.02, take it for what it's worth.
Owen-Lars
Sat Jul 10, 2004 2:23 am
#10
Ranger is basically designed around rifle skills mate.
- You get crawl speed increase and conceal shots
- Stand at 50m from your target and you get single pull ability.
- We have traps that keep creatures at distance (more specifically scout traps)
- Shot Concealment (explained below)
Standing: Instant agro
Kneeling: 1/2 shots or instant agro
Prone: 1/2/3 shots or instant agro
Standing - /mask: 5+ shots unagroed
Kneeling - /mask: 7+ shots unagroed
Prone - /mask: 10-12+ shots unagroed
Standing - /conceal: 9-10+ shots unagroed
Kneeling - /conceal: 13-15+ shots unagroed
Prone - /conceal: 18-22+ shots unagroed
Camo is great for hunting mops, especially those with poisons and deseases. You can take down almost all high level 'mobs' one at a time with auto-fire or specials without ever pulling agro if your camo holds.
Also keep in mind if you are rifle you will be at 50m + so when/if you pull agro you will still be able to kite most creatures for a few vital shots.
For overall hunting id say rifle completely, any other time id go swords, they rock
Message Edited by Owen-Lars on 07-10-2004 10:25 AM
PoeticRex
Sat Jul 10, 2004 10:45 am
#11
Swords and Rifleman. TK is cool but you kind of get limited with only being able to do Kinetic DMG, And Boy Do I love a Good Power Hammer or T21
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