Ranger Archive
Thread: Observations on Krayt tracking.
There is an effect here in play that you are ether forgetting or not aware of.
If you make contact with anything on radar, this mob will no longer have it's information sent to you after you hit +128 m. It takes about 30 seconds before this happens, however. On a speeder you can get close to 500m in that time, hense your confusion. Visual is always broken allong with radar, all data is cut.
The reason they do this is so you are not fed a steady stream of all the objects movements on the server. The added complication is that a Krayt can be up to 32m long. this would not be so bad except that your targeting and distance info is from the head of the creature and assumed to be the center (it is for upright-walkers). However, when they use the calculation for ranged effects (shooting, camo, ect) they use the torso. I have no explanation for this except that maybethey modulerized the code here and one or the other is older code and they have not caught it. Therefore, you can be up to 80m and have camo checked onsome Krayts. You can also hit at that range and they hit you (if they start tail facing you, then they turn and very suddenly the range display can show 64m in one or two seconds as they turn around).
With this effect considered,what I see you discribing is very plausable. The last part where the critters were lost again was the actual server truely despawning them. Your /areatrack not working could possibly be a terran issue, or unlucky timing (you had them despawn in the end, therefore /areatrack data is suspect).
I have seen this effect on other largequadraped(Tortons, Kimos, ect.)
If you make contact with anything on radar, this mob will no longer have it's information sent to you after you hit +128 m. It takes about 30 seconds before this happens, however. On a speeder you can get close to 500m in that time, hense your confusion. Visual is always broken allong with radar, all data is cut."
Excellent infoFred_Skinner, thank you. I was unaware of this and it explains quite a many things. Similarily I was unaware of the 'segmented' nature of big beasts. I am one of those people who love to understand how things work exactly ![]()
"Your /areatrack not working could possibly be a terran issue, or unlucky timing (you had them despawn in the end, therefore /areatrack data is suspect)."
It could very well be. The terrain was as flat as it can be on Tatooine (not counting the table plains).I have noticed that areatrack gives sometimes different results depending on lag and the time spent in a spot doing areatrack. What I forgot to mention about the areatracks I made after the krayts had disappeared, I did it first 3 times after the first disappearance (right after the chase, standing in the middle of the pack ofcannibal dewbacks)then 4 times after the second (cannibal dewbacks did not come up on the list and the spawnI had been standing a while ago was around 300 meters away)and two times after the real despawning. I usually wait 10-20 seconds before I do area track in a new spot but between retries I only wait a few seconds.
Weird speculations:
Could it be that certain creatures are untrackable unless they are within the 128 meters or the 'radar range'?
Or could it be that there is some sort of bonus at Master Ranger title so that one has to be a Master to be able to properly track certain monsters. I am currently 2-1-4-1 (was planning to make it 3-1-3-1 with the collected scouting xp, but the hunt changed my plans)?
It will take some time before I am able to try the secondspeculation out since I do not powergame. The first seemed true unless something was bugged or I was unlucky (there result is variable?) when I was tracking. And who knows what happens ingame when server is shutting down. After the final disappearance I drove a few hundred meters and logged when the counter was showing 5 min till shutdown.
BR/~~L