Ranger Archive
Thread: Question for Calc
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sherriffjustice
Mon Apr 05, 2004 11:12 am
#1
Did you select your name from a line in fletch lives? Dumg question, I know but I was watching it this weekend and heard your name.
Calculus_Entropy
Mon Apr 05, 2004 11:28 am
#2
I sure did...I love when people figure it out. I usually get "Do you like math or something?"
sherriffjustice
Mon Apr 05, 2004 11:49 am
#3
personally I would have gone for claude Henry Smoot myself. Great flick
Calculus_Entropy
Mon Apr 05, 2004 3:38 pm
#5
Elmer Fudd Gantry & Hank Himler (We call them klookies) are goodies, too. 
Calculus_Entropy
Tue Apr 06, 2004 12:13 am
#6
There are far too many good names in that movie. I panicked and went with Calculus. It works.
Calculus_Entropy
Fri May 21, 2004 1:01 pm
#7
JuCat wrote:
did you catch TH's post on the smuggler forums about how the devs want requests ideas submitted?
*snip*
I have seen it, and I believe it applies to the Smuggler Revamp. I hope we will get to use that format someday, but for every day requests, the format isn't quite so formal (but the elements are the same...clear and concise
).
Wacoede
Fri May 21, 2004 1:08 pm
#8
eh? quick question was the propersal 'The Outdoorsman' laid out like this??? if so why not copy that update it a bit and recycle (its good for the earth you know lol
)
just an idea
JuCat
Sat May 22, 2004 12:43 am
#9
did you catch TH's post on the smuggler forums about how the devs want requests ideas submitted?
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=85393
Overview
1-2 Paragraphs about the vision of the Ranger profession. This is a short, concise overview and is a summary. The first paragraph should be a clear mission statement and the second should clearly state the vision of the final smuggler “vision”.
Salient Details
In one or two paragraphs, identify the key challenges, such as defining the essence of PvE and PvP smuggling in a virtual environment. Then list the elements of those details:
Smuggler / BH visibility
Bullet List
Bullet List
The Good and the Bad
Make a short list of what’s good and what’s bad, objectively stated. This is so we don’t throw away the baby with the bathwater. 2 lists with maybe a sentence or two for clarification.
Skill Tree Changes
Here is a list of the skill trees. We should make a list of bullet points of changes and/or activities for each tree. Don’t focus on the numbers; focus on the quintessential statement of the change.
Wayfairing: (example)
Goal Statement: 1 sentence.
Specialized Escort missions that provide PvE encounters during the travel. These encounters can come in the form of direct combat, threatened combat in exchange for the smuggled item, or non-combat encounters seeking to bribe or convince the PC to give up the item.
Rewards
Immediate Travel Tokens
(This, for the record is extremely complicated)
Equipment buff programs
Datadiscs to further adventure
Ethical decisions that effect the smugglers reputation.
City and travel combat.
· PvP smuggling whereby a player can contract another player to take a shipment from point a to point b.
(Just as an example, this is a great statement of a single sentence that probably amounts to months of work by multiple teams. Some challenges are, “where do they take it from and to? How is it registered? How is it discovered? How do you prevent it from being exploited by a player with two accounts?” etc…)
Frontiering:
Goal Statement: 1 sentence.
· Redoing unused or superceded spices.
· Adding new spices.
Tracking:
Goal Statement: 1 sentence.
· Adding a vehicle durability slice.
Trapping: (example)
Goal Statement: 1 sentence.
· Increasing melee bonuses and abilities.
o Eye gouge: Melee blind attack.
o Trip: Melee Knockdown attack.
Details
Here, we should have a basic 1-2 sentence describing the focus that defines the key details of “the big picture”. Then list the details.
Update/fix Ranger skills
Bullet List
Bullet List
Pool of Wishlist Items
Finally, lets make a list of things to choose from so in the event that something in the core document turns out to be problematic, we have a list of things the devs can choose from as an alternative.
Bullet List
Bullet List
Bullet List
1-2 Paragraphs about the vision of the Ranger profession. This is a short, concise overview and is a summary. The first paragraph should be a clear mission statement and the second should clearly state the vision of the final smuggler “vision”.
Salient Details
In one or two paragraphs, identify the key challenges, such as defining the essence of PvE and PvP smuggling in a virtual environment. Then list the elements of those details:
Smuggler / BH visibility
Bullet List
Bullet List
The Good and the Bad
Make a short list of what’s good and what’s bad, objectively stated. This is so we don’t throw away the baby with the bathwater. 2 lists with maybe a sentence or two for clarification.
Skill Tree Changes
Here is a list of the skill trees. We should make a list of bullet points of changes and/or activities for each tree. Don’t focus on the numbers; focus on the quintessential statement of the change.
Wayfairing: (example)
Goal Statement: 1 sentence.
Specialized Escort missions that provide PvE encounters during the travel. These encounters can come in the form of direct combat, threatened combat in exchange for the smuggled item, or non-combat encounters seeking to bribe or convince the PC to give up the item.
Rewards
Immediate Travel Tokens
(This, for the record is extremely complicated)
Equipment buff programs
Datadiscs to further adventure
Ethical decisions that effect the smugglers reputation.
City and travel combat.
· PvP smuggling whereby a player can contract another player to take a shipment from point a to point b.
(Just as an example, this is a great statement of a single sentence that probably amounts to months of work by multiple teams. Some challenges are, “where do they take it from and to? How is it registered? How is it discovered? How do you prevent it from being exploited by a player with two accounts?” etc…)
Frontiering:
Goal Statement: 1 sentence.
· Redoing unused or superceded spices.
· Adding new spices.
Tracking:
Goal Statement: 1 sentence.
· Adding a vehicle durability slice.
Trapping: (example)
Goal Statement: 1 sentence.
· Increasing melee bonuses and abilities.
o Eye gouge: Melee blind attack.
o Trip: Melee Knockdown attack.
Details
Here, we should have a basic 1-2 sentence describing the focus that defines the key details of “the big picture”. Then list the details.
Update/fix Ranger skills
Bullet List
Bullet List
Pool of Wishlist Items
Finally, lets make a list of things to choose from so in the event that something in the core document turns out to be problematic, we have a list of things the devs can choose from as an alternative.
Bullet List
Bullet List
Bullet List
Notes:
Try to keep in mind how things work in the SWG environment. The farther away we get from what is existing, the more raw code there is. The more we use what is existing in new exciting ways, the more we can get into the revamp.
Be forewarned, we need to minimize new art assets so what we do ask for should be vital.
Please, no UI requests. That team is pretty much booked through space. I’m looking into any possibility of the ID window being re-used to some extent, but my guess is that slim left town.
Process:
1. The community should compose and have a majority endorsement of the plan. Kick around the ideas and then pull it together into a rough draft. I will lurk and pop in as needed. It’s helpful if there is one official correspondent thread. This way, SC can email me the link and I can drag it to my desktop.
2. Appoint some “devil’s advocates” to tear apart the plan and poke holes through it so we can firm it up and make it a better plan. Again, I will lurk and pop in as needed.
3. Smuggler_Caylin will take the rough draft and email it to me.
Try to keep in mind how things work in the SWG environment. The farther away we get from what is existing, the more raw code there is. The more we use what is existing in new exciting ways, the more we can get into the revamp.
Be forewarned, we need to minimize new art assets so what we do ask for should be vital.
Please, no UI requests. That team is pretty much booked through space. I’m looking into any possibility of the ID window being re-used to some extent, but my guess is that slim left town.
Process:
1. The community should compose and have a majority endorsement of the plan. Kick around the ideas and then pull it together into a rough draft. I will lurk and pop in as needed. It’s helpful if there is one official correspondent thread. This way, SC can email me the link and I can drag it to my desktop.
2. Appoint some “devil’s advocates” to tear apart the plan and poke holes through it so we can firm it up and make it a better plan. Again, I will lurk and pop in as needed.
3. Smuggler_Caylin will take the rough draft and email it to me.
Vorpaks
Tue Jul 13, 2004 6:31 am
#10
Okay, I can't resist. Are you still, erm, that horrible color I changed you or did you get someone to change you back?
I wasn't able to log on this weekend and was nervous lol.
I wasn't able to log on this weekend and was nervous lol.
Calculus_Entropy
Tue Jul 13, 2004 7:26 am
#11
I am still purple with teal eyes, yes. That being said, 2 ladies have said I am cute now...not a one even spoke to me before the color change. That being said, the wife would LOVE it if you would see fit to change me back someday. 
ArillOnahe
Tue Jul 13, 2004 8:49 am
#12
Calc, man, i saw you all purple and that...didnt want to say too much at the time...but......you look terrible man, please change him back Paks! It's really ruining his camo attempts
Captain Arill Onahe, Bria Master Ranger/Rifleman
Corporal Camray Onahe, Wanderhome Ranger
Owen-Lars
Tue Jul 13, 2004 8:50 am
#13
It's really ruining his camo attempts
Yeah now even kreetles dont want to see him
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