Ranger Archive
Thread: I think you all should know about this......
(if i cant say something nice, i wont say anything)
*reapeats... lemonade out of lemons, lemonade out of lemons.....*
Compromise: Let Master Rangers craft these camps. Might be some monkeys in it for us
Message Edited by Oculus on 07-09-2004 04:01 PM
I made the assumption in my reply that this would OF COURSE go to the Rangers, since we are the camp masters hehe.
Bartholomew_Roberts wrote:
No the post from the devs said entertainers would get their own camp. That's what made me bent. I would rather haveOUR camps be useful to them.
Give me a link please...I want to see this thead. I obviously missed it in my forum travels.
Bartholomew_Roberts wrote:No the post from the devs said entertainers would get their own camp. That's what made me bent. I would rather have OUR camps be useful to them.
I really am in two minds about this.
Camps, as they stand, are a key component of our skill tree. But these are paramilitary style beses, not travelling circus pavilions. True, they need fixing, and as that particular mem has been hammered flat so often I'll not go there, atm.
I would LIKE Scout/Rangers to retain control over the temporary structures in game.
OTOH
Can you imagine how much, err, 'fun' it would be, being asked to pop a camp for an enterteiner centred event, then having to hang about for and hour, two, three... resetting the camp, fretting over all that Tat avian that you could be harvesting for the docs who are flooding your screen with ever more frantic /tells??
I think a precedent has been set for profession specific tents/camps with the Merchant tent and the introduction of the ID tent (which as I understand it may eventually be an ID placed structure?). If these tentlike structures take up a plot, require maintainence and also a high-ish professional level to place, they aren't a threat to our camps. The sort of event they would be used for (due to the costs of aquiring and using) would not be the sort of thing we'd be popping a base out for.
As a means of adding flavour and texture to the game I'd go so far as to welcome a range of tentlike profession specific structures. A market stall for the artisan tree, the merhcant tent for merchants, ID tent for ID's, a whopping great marquee for entertainers...
OTOHOH
Before they go introducing stuff like that they bad better sort out our flipping kit!
AgonThalia wrote:
I just read that post and if that happens....
(if i cant say something nice, i wont say anything)
*reapeats... lemonade out of lemons, lemonade out of lemons.....*
/agree
But I did try to make as good of a post as I could muster, the last like 5 posts are from Rangers (Barth, Packs, and I lol) hope we don't get flamed too hard
Almagill wrote:
Can you imagine how much, err, 'fun' it would be, being asked to pop a camp for an enterteiner centred event, then having to hang about for and hour, two, three... resetting the camp, fretting over all that Tat avian that you could be harvesting for the docs who are flooding your screen with ever more frantic /tells??
Good point but that is easily adressed by allowing entertainers to place the special tent(not make it!). I believe the idea is addressed in the Outdoorsman proposal.... **cough** modular camps **cough**
I think a precedent has been set for profession specific tents/camps with the Merchant tent and the introduction of the ID tent (which as I understand it may eventually be an ID placed structure?). If these tentlike structures take up a plot, require maintainence and also a high-ish professional level to place, they aren't a threat to our camps. The sort of event they would be used for (due to the costs of aquiring and using) would not be the sort of thing we'd be popping a base out for.
As a means of adding flavour and texture to the game I'd go so far as to welcome a range of tentlike profession specific structures. A market stall for the artisan tree, the merhcant tent for merchants, ID tent for ID's, a whopping great marquee for entertainers...
The difference between those and an events entertainer tent (at least to my understanding) is that the ID and merchant "tents" are/will beconsidered structures not camps. They take up lots and you pay maintenance (the ID onecan't be placed yet, but you can bet it will be that way) just like with your house. Camps neither require maintenance nor a lot. And that seems to be what they want; a temporary camp for entertainers to use. Also worth pointing out.. merchants do not make the merchant tent... architects do.
Bartholomew_Roberts wrote:
Let 'em flame, we know where all the water is on all the planets!
/looks in datapad
Yep!