Ranger Archive
Thread: New bug with /areatrack
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lammergeier
Wed Sep 01, 2004 9:54 am
#1
while leaving a friend at the squill cave, I ran into a problem with /areatrack I hadn't seen before.
I tracked for 'animals', and my track showed
'an unknown object'
'an unknown object'
'an unknown object'
I checked for NPC's and saw a single 'tusken sniper' that I had passed.
I turned around, and went back to the area where /areatrack indicated these 'objects' would be. after several more attempts at tracking (the 'objects' were stationary), I found myself at tatooine 4 0 4 (/waypoint 4 4) and in the middle of the supposed 'objects', but nothing could be seen.
no animals. no NPC's. no 'spawn circles'.
I'd like to see if anyone else can duplicate this.
my thinking is that I may have been tracking mobs THROUGH the geometry of 0 0... as 'all points on the map, and many interior points, are close to 0 0' (remember the days of lost items, harvs, players, and more to the 0 0 hole?), perhaps tracking 'penetrates' this hole in the opposite direction?
I'll make another attempt at this later.
(edit: since it's not a NEW bug, I changed the title to reflect the fact)
I tracked for 'animals', and my track showed
'an unknown object'
'an unknown object'
'an unknown object'
I checked for NPC's and saw a single 'tusken sniper' that I had passed.
I turned around, and went back to the area where /areatrack indicated these 'objects' would be. after several more attempts at tracking (the 'objects' were stationary), I found myself at tatooine 4 0 4 (/waypoint 4 4) and in the middle of the supposed 'objects', but nothing could be seen.
no animals. no NPC's. no 'spawn circles'.
I'd like to see if anyone else can duplicate this.
my thinking is that I may have been tracking mobs THROUGH the geometry of 0 0... as 'all points on the map, and many interior points, are close to 0 0' (remember the days of lost items, harvs, players, and more to the 0 0 hole?), perhaps tracking 'penetrates' this hole in the opposite direction?
I'll make another attempt at this later.
(edit: since it's not a NEW bug, I changed the title to reflect the fact)
Message Edited by lammergeier on 09-02-2004 06:28 AM
Fodder650
Wed Sep 01, 2004 11:55 am
#3
Fred has been replaced by a random word generator. It seems the shift in his signature was to much for his body to handle. And the greatest minds, well lets just say Owens-Lair and Njessa, built a replacement AI to make random replies as him. Help us work the bugs out and some day we may return to normalcy with Fred.
Vorpaks
Wed Sep 01, 2004 11:57 am
#4
Just some random ramblings:
I remember a post sometime back about being able to open or examine objects at 0,0, like a mysterious weapon or something like they saw in Beta. This was possibly used as an anchor or reference point? I wish I could type something more concrete, but my memory is hazy. The command was something like /open a or /examine a. Maybe this will spark a solid memory in someone who reads this.
Could you be tracking these reference objects?
I remember a post sometime back about being able to open or examine objects at 0,0, like a mysterious weapon or something like they saw in Beta. This was possibly used as an anchor or reference point? I wish I could type something more concrete, but my memory is hazy. The command was something like /open a or /examine a. Maybe this will spark a solid memory in someone who reads this.
Could you be tracking these reference objects?
Fodder650
Wed Sep 01, 2004 11:59 am
#5
You are not mistaken my fair wookie. 0,0 is the bermuda triangle of the game. Remember whenever a pet disappears from you he/she/it/they reappear at 0,0. It could be a random problem caused by tracking to near the triangle like you said.
Almagill
Wed Sep 01, 2004 2:31 pm
#6
One place where I get this message is near the Jedi shrines, noticed it just before Pub9 went Live. I had the wp for shrines on TC (there was one just near-ish 0,0) and on Live, going to the locations threw up an unknown object message. Maybe a placeholder in the pre-publish patches?
Might be worth going back to the location in a week or more and having another looksee.
Might be worth going back to the location in a week or more and having another looksee.
Eufack
Wed Sep 01, 2004 4:07 pm
#7
You might be right Almagill, jedis have special clone spots that act just like cloning centers that you have cloned at. There is one near my guild's city on talus. This might be a ghost of one they have moved or deleted. If you you ever find one of these and examine it the message will say something like "an old shrine that is somehow familliare to you...."
Sorry, i'm just a random guy Working on ranger.
WildBil2Me
Wed Sep 01, 2004 4:12 pm
#8
lammergeier wrote:
while leaving a friend at the squill cave, I ran into a problem with /areatrack I hadn't seen before.
I tracked for 'animals', and my track showed
'an unknown object'
'an unknown object'
'an unknown object'
I checked for NPC's and saw a single 'tusken sniper' that I had passed.
I turned around, and went back to the area where /areatrack indicated these 'objects' would be. after several more attempts at tracking (the 'objects' were stationary), I found myself at tatooine 4 0 4 (/waypoint 4 4) and in the middle of the supposed 'objects', but nothing could be seen.
no animals. no NPC's. no 'spawn circles'.
I'd like to see if anyone else can duplicate this.
my thinking is that I may have been tracking mobs THROUGH the geometry of 0 0... as 'all points on the map, and many interior points, are close to 0 0' (remember the days of lost items, harvs, players, and more to the 0 0 hole?), perhaps tracking 'penetrates' this hole in the opposite direction?
I'll make another attempt at this later.
You were on Tatooine right near the Squill Caves right?
Noticed this a few weeks ago. It seems as though some of the Squill's that spawn on the lip of the cave might get turned up by Areatrack, but because they're in a bit of a state of limbo (being indoors / lower harvest yields / etc) they don't turn up properly on Area Track.
I haven't noticed this problem around many other dungeons but I think that is the basic issue that you're seeing.
Nemo0
Thu Sep 02, 2004 12:37 am
#9
Those objects are always there on Tat. I've never found out what they actually are but they've been there for a while. I just assumed the Devs left some sort of junk lying around and /areatrack just happens to pick it up. Not sure if it's really worth worrying about or not but it isn't so much an /areatrack bug as a placement problem.
VeriBeri
Fri Sep 03, 2004 6:30 am
#10
Vorpaks wrote:
Just some random ramblings:
I remember a post sometime back about being able to open or examine objects at 0,0, like a mysterious weapon or something like they saw in Beta. This was possibly used as an anchor or reference point? I wish I could type something more concrete, but my memory is hazy. The command was something like /open a or /examine a. Maybe this will spark a solid memory in someone who reads this.
Could you be tracking these reference objects?
In support of this theory, let me point out an obvious fact: Squill cave is near the 0,0 point.
A further test might be using /target a, /target b, etc. commands it that area to see if you snag anything. (There was another thread about it some time ago.)
To be honest, the 'lip of limbo' theory is also attractive. (Or is it 'limbo of the lip'?)
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