Ranger Archive
Thread: DEV's should Increase High tech field base heal factor
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MeridithGentry
Sat Sep 04, 2004 6:28 am
#1
I just learned that the field base was used for buffing ages ago before I started playing. When the docs got the droid with a higher heal factor it rendered that aspect usless. I think that the Devs should increase the factor onthe camps at least to be equial to that of a driod or a little more. Not asking much here and it should be a simple fix. The fact that they can heal better in the wild with out a base sounds wrong to me.
Meridith Gentry
Ranger/Pistoleer
Flurry
Aileili
Sat Sep 04, 2004 10:14 am
#3
I totally disagree.
I think they need to Reduce the Healing Modifier cap on Medical Droids, not Riase the Mod on Camps.
No Droid should have a better Modifier than a well stocked Medcenter or Field Base.
Lowering the Droid's Modifier cap below HTFB and Medcenters would have the effect of getting Doctors off the Starport steps and back into the Hospitals, using Field Bases in the wilderness and using there droids in emergencies, like they are suppose to be used.
If they do lower the Droid's base Modifier cap, I think they should make their modifier add a direct bonus to Medcenters and Camps so that there will always be a reason to have a droid, even if you're in a Medcenter of Base.
(Example: 60 Healing Modifier Droid would add +12 Healing Modifier to a higher rated hospital or camp, but use its own 60 Mod whe used alone.)
DesktopSaki
Sat Sep 04, 2004 1:51 pm
#4
I'd just like to see our camps be worth something. As in *genuinely* repell agro critters, maybe even NPCs. Let entertainers heal our BF in them. And make buffs better in them. As it stands right now, they're just pretty resource dumps that help to repel critters at highest levels.
MeridithGentry
Sat Sep 04, 2004 3:07 pm
#5
good Idea to lower the driod bonus and make it additive. did not think of that.
Meridith Gentry
Pistoleer/Ranger
Flurry
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