Ranger Archive
Thread: Ranger camps utility upgrade?
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Akimari
Wed May 04, 2005 5:54 am
#1
Hello folks,with recent changes in buffs like inspirations from entertainers, or the new doc line, what would you think about adding more to camps line? Would give incentive to use camps again, something like some kind of "alertness" buff like giving small bonuses scalling up with time resting in camp for duration or the type of camp used?
No need to be big bonuses, this could like a small def mod for a 20min duration, or a small terrain negoce boost( no too high to not interfer with SL mods), or a+hit bonus on creatures ? All these buffs being granted to whole group resting in the ranger camp.
Any better ideas?
EDIT:
I think its a good time the couple weeks post CU to request a small bonus to camps, that being without asking things that will require deeper thinking or new concepts.
Keep it simple so dev team could eventually get a "quick"look on this if something can be done in a relative short time 
Message Edited by Akimari on 05-04-200503:29 PM
Message Edited by Akimari on 05-04-2005 03:30 PM
BioEngine
Wed May 04, 2005 5:58 am
#2
Or maybe a trap launcher that is stationary and only usable as part of the camp. Like a net-launcher to root them. Similar to a turret for factional bases.
Drewpey
Wed May 04, 2005 6:01 am
#3
It would be nice to not abandon camp when you go into combat. The effects should just stop if you are in combat to avoid exploitation. There is downtime between fights now, but its so short, that setting one up in the 20 seconds is a waste.
What about making some camps more like fortifications, adding +def and others to those within range. I don't want to impede on SL territory, but they could make it to where the SL and Ranger combo in a group would be really nice to have.
What about making some camps more like fortifications, adding +def and others to those within range. I don't want to impede on SL territory, but they could make it to where the SL and Ranger combo in a group would be really nice to have.
Akimari
Wed May 04, 2005 6:04 am
#4
*****Or maybe a trap launcher that is stationary and only usable as part of the camp. Like a net-launcher to root them. Similar to a turret for factional bases.****
That goes a bit out of line i think, beside that you cant deploy camps too close to lairs 
thats a fun concept ok, but its not something that could be easily coded like a group buff thing
Akimari
Wed May 04, 2005 6:13 am
#5
I think its a good time the couple weeks post CU to request a small bonus to camps, that being without asking things that will require deeper thinking or new concepts.
Keep it simple so dev team could eventually get a "quick"look on this if something can be done in a relative short time 
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