Ranger Archive

Thread: Looking for a Ranger on Chilastra (other Rangers can help me to)

MortAnge
Mon Aug 16, 2004 10:43 am
#1

First, I don't want to buy meat/other rescources from a Ranger. Nor do I wish to hire one to track things for me. I want to know if any established Rangers in the Chilastra galaxy is willing to take on an apprentice?

I'm planning to become Master Ranger/Rifleman, and it's alot easier to get started if you know a person witht the same template already established on the server. That way, if you need to buy something from them, or need to know something, etc.,.. you know who to ask: your master. I wouldn't be looking for free stuff, just a person that could help me train/with questions/etc.,.. Kind of like a Jedi Knight/Master and Padawan relationship.

If anyone is willing to do so, just /tell or game mail Wrrli (that's the BE/CH/Medic) or Wrrlli (THats the Ranger/Rifleman) or post here.

And also if any Ranger on another server has any tips for a Ranger in training, they're appreciated.



Wrrli on Chilastra
4/4/2/4 Bio Engineer
0/1/1/2 Creature Handeler
Arot on Chilastra
0/0/0/0 Scout (going for Ranger/CH)
MCORipper
Mon Aug 16, 2004 11:42 am
#2

Feel free to contact Malboja or Agrenda. Malboja is a Master Ranger / TKM. Agrenda is my alt. I will be happy to give what information I can free of charge along with training. Can't help you much with Rifleman though.



Agrenda: Teras Kasi Master, Master Brawler, Master Swordsman
Malboja: Taras Kasi Master, Master Ranger
Proud member of MBI, the best PA in the game!

RATGWNIWNU:Rangers Against That Garment Whose Name I Will Not Utter
Phenix1050
Mon Aug 16, 2004 11:52 am
#3

i almost cried tears of happiess when i read those first few sentances.


/rangerhug




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
MortAnge
Mon Aug 16, 2004 2:14 pm
#4

Alright, and I have a question about TKM. How much do you spend on a weekly bases, playing, around 3 - 4 hors on average a day (sometimes more, less, alot more, alot less, etc.,..) buying armor/buffs/food, and how much do you make doing missions/selling rescources?

If I can make enough between my BE and Ranger, then I'd rather do TKM. I picked Trandoshan because that's what I origanlly planeed to be, but not sure if I''ll be able to make a living doing only custom orders on my BE/Ranger and missions to pay for my armor/buffs/food...

And I'm glad to hear that. Can't wait to actually become a Ranger...one question though. When in populated towns, fo you get alot of tells? I have to turn my Expert BE title off sometimes because I get so many tells, most for orders I can't do (like a +13 and up tissue, tried and tried, just can't do it yet ).



Wrrli on Chilastra
4/4/2/4 Bio Engineer
0/1/1/2 Creature Handeler
Arot on Chilastra
0/0/0/0 Scout (going for Ranger/CH)
MCORipper
Mon Aug 16, 2004 4:11 pm
#5






MortAnge wrote:
Alright, and I have a question about TKM. How much do you spend on a weekly bases, playing, around 3 - 4 hors on average a day (sometimes more, less, alot more, alot less, etc.,..) buying armor/buffs/food, and how much do you make doing missions/selling rescources?

If I can make enough between my BE and Ranger, then I'd rather do TKM. I picked Trandoshan because that's what I origanlly planeed to be, but not sure if I''ll be able to make a living doing only custom orders on my BE/Ranger and missions to pay for my armor/buffs/food...

And I'm glad to hear that. Can't wait to actually become a Ranger...one question though. When in populated towns, fo you get alot of tells? I have to turn my Expert BE title off sometimes because I get so many tells, most for orders I can't do (like a +13 and up tissue, tried and tried, just can't do it yet ).




Well my answers will be a little different from most. My guild members supply me with buffs/food/and armor at no charge. I proved them with meat and organics the same way. For instance I collected over 100k between the latest Dantooine Herb meat and the Lok Herb meat. With that my guild Drs should never need meat for making buffs for quite some time. If no guildies are around I have no problem buying a 12k buff at the space port. My toon still makes a noticable profit by doing missions to harvest. And my alt is a fighter who can suppot both himself and my Ranger by killing a few Jantas from time to time.


And if I want something special my friends do not hesitate to help me get it the same way I help them. Frankly I am shocked when I hear of guilds where they expect members to buy everything from them. Don't get me wrong, I am free to put my harvest up on the market if I wish. But frankly there is very little that I need. You will find that most of the members of my guild are millionares. We are not a commune but a group of friends who help each other.


Message Edited by MCORipper on 08-16-2004 07:15 PM



Agrenda: Teras Kasi Master, Master Brawler, Master Swordsman
Malboja: Taras Kasi Master, Master Ranger
Proud member of MBI, the best PA in the game!

RATGWNIWNU:Rangers Against That Garment Whose Name I Will Not Utter
earthshredder
Mon Aug 16, 2004 4:39 pm
#6

I can help you if you need it. I am already Master Ranger and am working on Rifleman. I am not far up the tree in my combat profession, but any other questions and training, I can surely help you in that.



"That which does not kill me........makes me stronger"

MortAnge
Mon Aug 16, 2004 7:33 pm
#7

Dang, that must be nice. I thin I am going to go for TKM/Master Ranger, if not for the sole fact that I already picked my class to be Trandoshan.

HAven't had much time to play, trying to get Jedi Academy to work on this PC> I can play SP, but I can't see any of the people, cutscne or in gameplay. >_<



Wrrli on Chilastra
4/4/2/4 Bio Engineer
0/1/1/2 Creature Handeler
Arot on Chilastra
0/0/0/0 Scout (going for Ranger/CH)
Lobuss
Mon Aug 16, 2004 8:55 pm
#8


I am currently a Master Ranger and heading towards Master Rifleman - I'm fairly new to the game so I have a fresh perspective of what I did wrong on my way up and what help I would have like to have had as well. On top of that, I am also a Trandoshan - so we have plenty in common


I will tell you this however - I am contemplating a different template as soon as I hit Master Rifleman (close enough now that I might as well go all the way).


Sadly, I may give up Master Ranger and pick up two Master Brawler professions instead - TKM plus Two-Handed or Polearms. Planning on this for a variety of reasons: (and I think this is worthy for the devs to consider).


1. As a Trandoshan, there are several distinct racial bonuses for Unarmed combat.


2. TKA can heal disease and poison - thus negating the need to come into town for a Doctor - As a Ranger, I like to stay out in the wilds and handle things on my own - unfortunately, there is no Ranger skill that enables me to cure disease or poison (although I confess I have yet to try the doctor buffs for disease and poison resist). This skill, plus the unarmed bonuses is very enticing to a Trandoshan.


3. The additional Melee combat skill allows me to inflict additional damagesvs. simply kinetic - as a Master Ranger/TKM I would be severely limited against creatures and NPC's with high resistences to kinetic damage. Two-Handed/Polearms would allow me to have truly effective AOE attacks as well and I would have signficant defensive bonuses from mastering two combat professions.


4. I would keep the following Scout skils: 4/0/4/0 - this allows me to still negotiate terrain and obtain a fair bonus to creature harvesting. Remeber, the Trandoshans received a +10 to creature harvesting and therefore, though still not a Master Ranger, I can harvest a good amount in a very speedy amount of time due to my Melee Combat skills. Conceptially, I would be able to harvest the same amount of resources as a Master Ranger/Rifleman and perhaps more, since I can stay out in the wilderness longer (assuming I've been poisoned or diseased.) While the High Tech Field base heals wounds faster, the additional speed is negligable.


5. Even with the skills listed above I still have 38 skill points left to do as I please - place it in medic or entertainer, or both if you like. With those skills you would only need to come into town to heal battle fatigue! Personally, I plan to put them in Creature Handler and Rifles1 - so that I can still fire back at NPC'swith my Tusken Rifle while mounted.


Future "Ranger" template would then look something like this:


TKA: Master

Pikeman or Swordsman: Master

Creature Handler: 0/0/0/4

Scout: 4/0/4/0

Marksman: 1/0/0/0


6. So essentially, my play style - the play style of a Ranger - would remain the same. Unfortunately, I would not "officially" be a Ranger - but I might have a Trandoshan toonwho can outlast any Master Ranger/Rifleman in the wilds.


7. Having said all this, before I go down this path, it is my hope that the Ranger profession receives some additional bonuses - something that really sets the Ranger profession apart. Because personally, I'd rather stay a Ranger and not have to grind through all that melee!


Feel free to contact me in game for advice or simply to join me on the hunt!


- Lobuss


Ranger: Master

Rifleman: 2/1/3/2

CH: 0/1/1/3
AlexKC
Mon Aug 16, 2004 9:51 pm
#9






Lobuss wrote:


I

Future "Ranger" template would then look something like this:


TKA: Master

Pikeman or Swordsman: Master

Creature Handler: 0/0/0/4

Scout: 4/0/4/0

Marksman: 1/0/0/0


6. So essentially, my play style - the play style of a Ranger - would remain the same. Unfortunately, I would not "officially" be a Ranger - but I might have a Trandoshan toonwho can outlast any Master Ranger/Rifleman in the wilds.


- Lobuss





Lobuss, that is the most amazing hunter template I have ever heard of. Very tempting for me to change from master ranger / master swordsman to something like what you described. maybe i would drop ranger wayfaring and trapping, and put those points into TKA meditation. I'd still keep medic 0100 just so i don't die when fighting nightsisters.








Lobuss wrote:


I7. Having said all this, before I go down this path, it is my hope that the Ranger profession receives some additional bonuses - something that really sets the Ranger profession apart. Because personally, I'd rather stay a Ranger and not have to grind through all that melee!


Feel free to contact me in game for advice or simply to join me on the hunt!


- Lobuss



I hope so too.



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
murphy7
Tue Aug 17, 2004 6:54 am
#10

I am not yet a Master Ranger, but am currently 2-2-3-3 and would certainly help you should we be online at the same time. Just look for Hyro Protagonist, or send a tell.



"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Aladine
Tue Aug 17, 2004 8:52 am
#11






Lobuss wrote:


I am currently a Master Ranger and heading towards Master Rifleman - I'm fairly new to the game so I have a fresh perspective of what I did wrong on my way up and what help I would have like to have had as well. On top of that, I am also a Trandoshan - so we have plenty in common


I will tell you this however - I am contemplating a different template as soon as I hit Master Rifleman (close enough now that I might as well go all the way).


Sadly, I may give up Master Ranger and pick up two Master Brawler professions instead - TKM plus Two-Handed or Polearms. Planning on this for a variety of reasons: (and I think this is worthy for the devs to consider).


1. As a Trandoshan, there are several distinct racial bonuses for Unarmed combat.


2. TKA can heal disease and poison - thus negating the need to come into town for a Doctor - As a Ranger, I like to stay out in the wilds and handle things on my own - unfortunately, there is no Ranger skill that enables me to cure disease or poison (although I confess I have yet to try the doctor buffs for disease and poison resist). This skill, plus the unarmed bonuses is very enticing to a Trandoshan.


3. The additional Melee combat skill allows me to inflict additional damagesvs. simply kinetic - as a Master Ranger/TKM I would be severely limited against creatures and NPC's with high resistences to kinetic damage. Two-Handed/Polearms would allow me to have truly effective AOE attacks as well and I would have signficant defensive bonuses from mastering two combat professions.


4. I would keep the following Scout skils: 4/0/4/0 - this allows me to still negotiate terrain and obtain a fair bonus to creature harvesting. Remeber, the Trandoshans received a +10 to creature harvesting and therefore, though still not a Master Ranger, I can harvest a good amount in a very speedy amount of time due to my Melee Combat skills. Conceptially, I would be able to harvest the same amount of resources as a Master Ranger/Rifleman and perhaps more, since I can stay out in the wilderness longer (assuming I've been poisoned or diseased.) While the High Tech Field base heals wounds faster, the additional speed is negligable.


5. Even with the skills listed above I still have 38 skill points left to do as I please - place it in medic or entertainer, or both if you like. With those skills you would only need to come into town to heal battle fatigue! Personally, I plan to put them in Creature Handler and Rifles1 - so that I can still fire back at NPC'swith my Tusken Rifle while mounted.


Future "Ranger" template would then look something like this:


TKA: Master

Pikeman or Swordsman: Master

Creature Handler: 0/0/0/4

Scout: 4/0/4/0

Marksman: 1/0/0/0


6. So essentially, my play style - the play style of a Ranger - would remain the same. Unfortunately, I would not "officially" be a Ranger - but I might have a Trandoshan toonwho can outlast any Master Ranger/Rifleman in the wilds.


7. Having said all this, before I go down this path, it is my hope that the Ranger profession receives some additional bonuses - something that really sets the Ranger profession apart. Because personally, I'd rather stay a Ranger and not have to grind through all that melee!


Feel free to contact me in game for advice or simply to join me on the hunt!


- Lobuss


Ranger: Master

Rifleman: 2/1/3/2

CH: 0/1/1/3






I would suggest that you get rifles instead of swords or pike. Although both pikeman and swords are powerful professions, you will be totally lacking in ranged combat. with marksman level rifle specials you won't hit hard enough to even make a dent, and when you are hunting something like a Peko Peko Albatros, or some of the Nightsisters with 100% kinetic resist, you will find yourself comming up short. Pairing master rifle (and speed capping it...only +7 to speed) with TKM will give you the ultimate ranged attack with a very effective up close and personal style, AND you will have meditation, which once you get you will not wana give up .


I'm thinking now of going Master rifle (I am already that and speed capped) Ranger 3040, and 4000 TKA. This will give me Area Track, great harvesting bonuses, rifles for killing stuff (rancors don't even get to me before they die) and the TK meditation line which will keep me out in the field.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Cambylobacter
Tue Aug 17, 2004 12:28 pm
#12

Nice post and I hope you find some Ranger friends to help you in game.


Make sure you check the Ranger templates thread at the top of the page to get a brief synopsis of how the different templates play.



Oh my Gawsh!
Thar's gonna be a baby leezard Rangah!.
o_O
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