Ranger Archive

Thread: Idae for making Rangers useful again in PvP (Just a small thought)

Romiezeus
Wed Oct 06, 2004 1:10 pm
#1


Hi guys,


In n attempt to make us viable to groups again, has there been any thought put into having factional camps for PvP. What I mean is if I was going to be part of a group going to take down a base, would it be possible for the DEV's to give us a camp that allows us to be a spawn point? I believe that is one of the reasons PvP lacks now, not the biggest reason, but one of them. If you go to a town with 20 guys ready to tear apart the base and you all die and cloned 7000m away, fight is over with once you all die. However, if we had the ability to place a camp that allows spawning close to the intended target as opposed to far away.


This idea is just a beginning but I think it has merit in the fact that it would make us useful to PvP again. Only problem is that we would not be able to leave the campunless the DEV's are willing to fix that, so we can fight. Feel free to expand on this idea as I am open to suggestion. I respect your guys opinions and am open to constructive criticism.


The camps could have modules much like another idea presented for Ranger camps. You could have you camp set up much like modules that are in droids. If we were able to do this, someone could have a camp 500m away from the city, camoflagued, and it would make for much longer PvP battles. It is imperitive that we get some kind of reward in the Combat Revamp, since we do spend a ton of points on this profession. With the continued modification to other professions, we are severly lacking in usefulness. Don't get me wrong, I do love the money we make. There are only so many things to harvest though, if you know what I mean.


Please add your thoughts to this idea and see if we can come up with something.


Thanks

Message Edited by Romiezeus on 10-07-2004 12:12 AM



ROMIEZEUS
MASTER BOTHAN
TROLLEONE / =V=

"I AM THE "MANY BOTHANS DIED TO BRING US THIS INFORMATION" GUY.


PetaByte32
Wed Oct 06, 2004 2:18 pm
#2

The outdoorsman 2.1 thread (someone link it please) had that idea in a way.


My only problem with being able to drop a camp as a clone/launch point would create clone zerging of the worst order.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
Toguro
Wed Oct 06, 2004 3:37 pm
#3

the way i see it, ranger is not a PvP class and you probally wouldent want to pick it up for any reasons if you were interested in PvP. how about make rangers useful in PvE first. sure we can track and conceal ourselves from creatures but get nothing for fighting them. we should at least be able to target specific areas and do more dmg.

still, i understand some people will want to be ranger and PvP so maybe we could get some dmg bounus for target specific area on a humanoid also. i like your ideas too, hope we can see some improvements to ranger PvP and especially PvE in the future.

JBMat
Wed Oct 06, 2004 3:39 pm
#4

How do anyone figure with our recon skills (/areatrack) that we are not useful in PvP combat?


I use camps as a staging point.


I use /ar to scope out the enemy from 450m.


On defense I use /ar to "see" who is coming, distance and direction. I have been known to lead aggros into their camps.


Useless? Hardly. Work within your skills.


JB
Romiezeus
Wed Oct 06, 2004 9:11 pm
#5






JBMat wrote:

How do anyone figure with our recon skills (/areatrack) that we are not useful in PvP combat?


I use camps as a staging point.


I use /ar to scope out the enemy from 450m.


On defense I use /ar to "see" who is coming, distance and direction. I have been known to lead aggros into their camps.


Useless? Hardly. Work within your skills.


JB







I can see where you think that it is useful to use those skills for PvP purposes. However, I spent my first year PvP'ing and find what you said to be completely outdated. I have not seen a camp used for a PvP battle in months. Second of all, dragging spawns into a camp, or dragging spawns anywhere is pointless due to the fact that anyone seeing you coming will kill you then deal with the creatures. Besides the fact that most if not all PvP occurs well inside cities now a days.


I also see being able to track a player coming into the area as folly. What usefulness that has is beyond me. PvE quests fine, I can see it as useful. However within the scope of PvP, tracking a player does not give you anything you wouldn't have know 10 seconds later anyways. In the end I see player track useful if you are hunting down Jedi. Being able to tell that they are coming doesn't really provide a bonus considering that you still have to fight them.


That being said I think it is important to note that in almost every other facet of Rangers, in any context implies some form of combat ability. We have zero mods for PvP, that work anyways. Riflemen don't even get a bonus for /conceal as a Ranger. While I think stealth is a great option for future gameplay, I know that it would make us part of a FOTM template, which is bad. Soon we would be like every other 1337 prof, with calls for nerf and the like. I think if it is going to be done, it is a long way off. That is why I think that having factional camps is a good thing and would make us valuable group members again.


While I do consider it plausible to make us PvP factorable, I do agreee with the earlier post that stated that we need to be PvE oriented first.




ROMIEZEUS
MASTER BOTHAN
TROLLEONE / =V=

"I AM THE "MANY BOTHANS DIED TO BRING US THIS INFORMATION" GUY.


JBMat
Thu Oct 07, 2004 9:48 am
#6

Not used camps for PvP? So y'all like to buff at some point far out and trail on in dragging pets? We usually set up a camp to buff, pull pets, store stuff, etc about 1500 m out.


Can't kill me if I am not overt now, can they? And I stay covert and drag all sorts of nasties into their formations. And yes, they aggro on the "bad guys".


We can have factional camps, just be overt and set up a camp. Use turrets just out of camp boundaries to "fortify" the place. BTDT got the T shirt. Bad part is, no combat for you, but hey, take the good with the bad.


However, SOE sees us as support, so support we must. We are not the l33t uber PvP template. Hell, camo does not work on players anyhow. And according to the Devs, until Fred beats their lil brains in with his logical arguments, we won't be off radar anytime soon.

(that was kudos to Fred, flames to Devs)


If you want PvP, go Gonado ...uh.... Commando or BH. I like my PvE template, I would like to have an anti-pet trapping feature in PvP, but hey. When was the last time I did PvP? It's broke now, so who cares?


back out to kill more Bs, birds, bluurgs and bordoks


JB


PetaByte32
Thu Oct 07, 2004 10:19 am
#7






Romiezeus wrote:



I can see where you think that it is useful to use those skills for PvP purposes. However, I spent my first year PvP'ing and find what you said to be completely outdated. I have not seen a camp used for a PvP battle in months. Second of all, dragging spawns into a camp, or dragging spawns anywhere is pointless due to the fact that anyone seeing you coming will kill you then deal with the creatures. Besides the fact that most if not all PvP occurs well inside cities now a days.


I also see being able to track a player coming into the area as folly. What usefulness that has is beyond me. PvE quests fine, I can see it as useful. However within the scope of PvP, tracking a player does not give you anything you wouldn't have know 10 seconds later anyways. In the end I see player track useful if you are hunting down Jedi. Being able to tell that they are coming doesn't really provide a bonus considering that you still have to fight them.


That being said I think it is important to note that in almost every other facet of Rangers, in any context implies some form of combat ability. We have zero mods for PvP, that work anyways. Riflemen don't even get a bonus for /conceal as a Ranger. While I think stealth is a great option for future gameplay, I know that it would make us part of a FOTM template, which is bad. Soon we would be like every other 1337 prof, with calls for nerf and the like. I think if it is going to be done, it is a long way off. That is why I think that having factional camps is a good thing and would make us valuable group members again.


While I do consider it plausible to make us PvP factorable, I do agreee with the earlier post that stated that we need to be PvE oriented first.






What usefulness does tracking have? How about warning your group so they can posture change (kneel or go prone) to get the best possible chance of a first strike? Most PvPers tend to know who does what on the opposite of the fence. So what about being to tell your group "There is a jedi in the group coming to us named yadda yadda. Take him out first."


Dragging spawns is outdated because the enemy will just kill them after killing you? First not if your covert. Second it depends on the creature involved. And third the enemy has two choices. Waste time killing the animal while your group shoots them or shoot your group while the animal mob chews on them. Its a distraction and it happens to work. I brought a rogue fambaa into theed a while back. It worked. The rebels became distracted attacking it and that gave our guys time to come at them from the other side.


Also I once used player track to find out where a group of overt rebels was going after they loaded into Keren and was able to warn a friend in Theed of an impending attack.


Tyranus






Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
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