Ranger Archive
Thread: Idae for making Rangers useful again in PvP (Just a small thought)
Message Edited by Romiezeus on 10-07-2004 12:12 AM
still, i understand some people will want to be ranger and PvP so maybe we could get some dmg bounus for target specific area on a humanoid also. i like your ideas too, hope we can see some improvements to ranger PvP and especially PvE in the future.
JBMat wrote:
How do anyone figure with our recon skills (/areatrack) that we are not useful in PvP combat?
I use camps as a staging point.
I use /ar to scope out the enemy from 450m.
On defense I use /ar to "see" who is coming, distance and direction. I have been known to lead aggros into their camps.
Useless? Hardly. Work within your skills.
JB
I can see where you think that it is useful to use those skills for PvP purposes. However, I spent my first year PvP'ing and find what you said to be completely outdated. I have not seen a camp used for a PvP battle in months. Second of all, dragging spawns into a camp, or dragging spawns anywhere is pointless due to the fact that anyone seeing you coming will kill you then deal with the creatures. Besides the fact that most if not all PvP occurs well inside cities now a days.
I also see being able to track a player coming into the area as folly. What usefulness that has is beyond me. PvE quests fine, I can see it as useful. However within the scope of PvP, tracking a player does not give you anything you wouldn't have know 10 seconds later anyways. In the end I see player track useful if you are hunting down Jedi. Being able to tell that they are coming doesn't really provide a bonus considering that you still have to fight them.
That being said I think it is important to note that in almost every other facet of Rangers, in any context implies some form of combat ability. We have zero mods for PvP, that work anyways. Riflemen don't even get a bonus for /conceal as a Ranger. While I think stealth is a great option for future gameplay, I know that it would make us part of a FOTM template, which is bad. Soon we would be like every other 1337 prof, with calls for nerf and the like. I think if it is going to be done, it is a long way off. That is why I think that having factional camps is a good thing and would make us valuable group members again.
While I do consider it plausible to make us PvP factorable, I do agreee with the earlier post that stated that we need to be PvE oriented first.
Romiezeus wrote:
I can see where you think that it is useful to use those skills for PvP purposes. However, I spent my first year PvP'ing and find what you said to be completely outdated. I have not seen a camp used for a PvP battle in months. Second of all, dragging spawns into a camp, or dragging spawns anywhere is pointless due to the fact that anyone seeing you coming will kill you then deal with the creatures. Besides the fact that most if not all PvP occurs well inside cities now a days.
I also see being able to track a player coming into the area as folly. What usefulness that has is beyond me. PvE quests fine, I can see it as useful. However within the scope of PvP, tracking a player does not give you anything you wouldn't have know 10 seconds later anyways. In the end I see player track useful if you are hunting down Jedi. Being able to tell that they are coming doesn't really provide a bonus considering that you still have to fight them.
That being said I think it is important to note that in almost every other facet of Rangers, in any context implies some form of combat ability. We have zero mods for PvP, that work anyways. Riflemen don't even get a bonus for /conceal as a Ranger. While I think stealth is a great option for future gameplay, I know that it would make us part of a FOTM template, which is bad. Soon we would be like every other 1337 prof, with calls for nerf and the like. I think if it is going to be done, it is a long way off. That is why I think that having factional camps is a good thing and would make us valuable group members again.
While I do consider it plausible to make us PvP factorable, I do agreee with the earlier post that stated that we need to be PvE oriented first.
What usefulness does tracking have? How about warning your group so they can posture change (kneel or go prone) to get the best possible chance of a first strike? Most PvPers tend to know who does what on the opposite of the fence. So what about being to tell your group "There is a jedi in the group coming to us named yadda yadda. Take him out first."
Dragging spawns is outdated because the enemy will just kill them after killing you? First not if your covert. Second it depends on the creature involved. And third the enemy has two choices. Waste time killing the animal while your group shoots them or shoot your group while the animal mob chews on them. Its a distraction and it happens to work. I brought a rogue fambaa into theed a while back. It worked. The rebels became distracted attacking it and that gave our guys time to come at them from the other side.
Also I once used player track to find out where a group of overt rebels was going after they loaded into Keren and was able to warn a friend in Theed of an impending attack.
Tyranus