Ranger Archive
Thread: Improve the trapping line for pvp and pve
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LtdDan
Thu Jan 27, 2005 2:55 pm
#1
Nice ideas, but i think some of them are to powerfull and could be exploited to easyly.
For Example the Insta-kill creature poison darts. I mean what if you use it in a creature mission, or against a krayt dragon? Would you still get the mony for the mission, or would you still be able to harvest a krayt perl?
I like the idea to trap players and NPCs, but this should be traeted carefully, because this could become to powerfull. Personaly I would prefer some realy usefull animal only traps, instead of some nice Player/NPC traps. If we will ever get the ability to trap other players, there only should be some special player only traps, so that they would be usefull, but not to powerfull.
But again I like your ideas, but they still need some work.
For Example the Insta-kill creature poison darts. I mean what if you use it in a creature mission, or against a krayt dragon? Would you still get the mony for the mission, or would you still be able to harvest a krayt perl?
I like the idea to trap players and NPCs, but this should be traeted carefully, because this could become to powerfull. Personaly I would prefer some realy usefull animal only traps, instead of some nice Player/NPC traps. If we will ever get the ability to trap other players, there only should be some special player only traps, so that they would be usefull, but not to powerfull.
But again I like your ideas, but they still need some work.
JBMat
Thu Jan 27, 2005 3:16 pm
#2
The Devs have said traps will not be used by Rangers against players. We be PvE, not PvP. No matter where the fight is, it's still PvP.
The BHs were close to maybe getting some, but whined out of mastering Scout and lost any shot at that (no trapping anymore).
Some decent ideas, but nothing that will fly past the powers that be.
no flames, just the facts
JB
tacwraith
Fri Jan 28, 2005 1:24 am
#3
The ranger proffession does need npc/player type traps.
Most will say the ranger is for PVE only.. i say they are crazy.
Mastery of the wilderness means a ranger can survive and use the enviroment for his benefit..be it vs other players or vs creatures.
Mr 3 combat mastery templates has zero wildnerness experience. If he steps into the boonies the ranger should have a big advantage over him.. by traps, by special weapons (poison darts, etc). if the ranger gets into direct combat with him.. things may change in the combat mastery guy's favor.
I say: give rangers things like:
1- Insta-kill creature poison darts (creature is only harvestable but gives no xp of any kind, similar to BE DNA sampling killing). Rangers should be the harvesters extraordinaire, this will let them harvest a lot more, faster. Of course there should be different poison types for each creature type..and each dart has to be made from harvested and foraged components and some master artisan items as well.
2- Player traps:
- Nerve Agent Trap: Slows down player's attack speed by half. (aka takes weapon speed mod and divides it by 2) for 1 minute.
- Booby-Traps: Mine-like trap where if hostile players walks 10m near them the traps will :
(note: these traps remain in-game for 1 hour and player has a limit of having 10 of them deployed at one time)
trap type 1: ensnare them (enemy players cannot move) for 10 seconds
trap type 2: Expose them (enemy players will pop up on ranger's radar even if they 1024m away)
trap type 3: release special gas that will make melee players go on berserk mode (denies them using specials for the duration but in return they do deal berserk damage though)
trap type 4: causes targets to go prone inmediately
And of course, rangers also have the ability to DETECT enemy traps via tracking and disarm them (just like commando can supposedly disarm GCW minefields)
- Poison Darts. While health/action/mind poisons are a CM's specialty, the ranger should have access to secondary ham poisons that lower the ham bar in ways similar to how Force Weaken does.
Synaptic Inhibitor Dart: single target: lowers target's focus and willpower by 200. (stackable, more darts hit the lower the ham bar gets until 0)
Cardiovascular Poison Dart: Single target: Lower's target's strength and constitution by 200. (stackable)
Curare Dart: Single target: Lower's target's quickness and Stamina by 200. (stackable).
Target recovers 20 units of their ham bars every 4 seconds.
And there you go. Ranger pvp traps that are NOT designed to kill the enemy player but to hamper his fighting ability.
This will make the ranger very useful for pvp and for pve as well.
Most will say the ranger is for PVE only.. i say they are crazy.
Mastery of the wilderness means a ranger can survive and use the enviroment for his benefit..be it vs other players or vs creatures.
Mr 3 combat mastery templates has zero wildnerness experience. If he steps into the boonies the ranger should have a big advantage over him.. by traps, by special weapons (poison darts, etc). if the ranger gets into direct combat with him.. things may change in the combat mastery guy's favor.
I say: give rangers things like:
1- Insta-kill creature poison darts (creature is only harvestable but gives no xp of any kind, similar to BE DNA sampling killing). Rangers should be the harvesters extraordinaire, this will let them harvest a lot more, faster. Of course there should be different poison types for each creature type..and each dart has to be made from harvested and foraged components and some master artisan items as well.
2- Player traps:
- Nerve Agent Trap: Slows down player's attack speed by half. (aka takes weapon speed mod and divides it by 2) for 1 minute.
- Booby-Traps: Mine-like trap where if hostile players walks 10m near them the traps will :
(note: these traps remain in-game for 1 hour and player has a limit of having 10 of them deployed at one time)
trap type 1: ensnare them (enemy players cannot move) for 10 seconds
trap type 2: Expose them (enemy players will pop up on ranger's radar even if they 1024m away)
trap type 3: release special gas that will make melee players go on berserk mode (denies them using specials for the duration but in return they do deal berserk damage though)
trap type 4: causes targets to go prone inmediately
And of course, rangers also have the ability to DETECT enemy traps via tracking and disarm them (just like commando can supposedly disarm GCW minefields)
- Poison Darts. While health/action/mind poisons are a CM's specialty, the ranger should have access to secondary ham poisons that lower the ham bar in ways similar to how Force Weaken does.
Synaptic Inhibitor Dart: single target: lowers target's focus and willpower by 200. (stackable, more darts hit the lower the ham bar gets until 0)
Cardiovascular Poison Dart: Single target: Lower's target's strength and constitution by 200. (stackable)
Curare Dart: Single target: Lower's target's quickness and Stamina by 200. (stackable).
Target recovers 20 units of their ham bars every 4 seconds.
And there you go. Ranger pvp traps that are NOT designed to kill the enemy player but to hamper his fighting ability.
This will make the ranger very useful for pvp and for pve as well.
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