Ranger Archive
Thread: In testing mixed feelings... is this the end of wilderness as we know it?
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Bethya
Sat Jan 29, 2005 8:53 am
#1
It looks as if the next mini-publish is going to be a good one, but I do have mixed feelings about what they are doing with houses. Bigger limits sounds like the number of houses might come down... on the other hand, the lessening of the lot requirement could see a lot more go up.
Are the Rangers about to find an even more crowded wilderness than we already know?
HornedSandRanger
Sat Jan 29, 2005 8:55 am
#2
I'm actually looking forward to it. More space to hold resources for customers and guildies would be a great idea. Plus as mentioned before it'll allow us to make our hunting pads even cooler.
MDEUK
Sat Jan 29, 2005 10:35 am
#3
I think that these changes will be great for the game when they hit live!
There is plenty of wilderness out there - as long as the devs push ahead and remove houses from dead accounts 
Deadtech
Sat Jan 29, 2005 5:05 pm
#4
looks like dantooine will finally reach it's goal of being one big 'ol city. glad i never go there.
LiraDenetrus
Sat Jan 29, 2005 8:07 pm
#5
from publish 12.1:
while i don't think people are going to be putting down more houses because they can hold more stuff, i'm wondering if this isn't going to eventually be an issue. i agree with the whole attempting to take the money out of the bank idea, but how long is a structure going to stick around in 'condemned' status before they opt to finally get rid of them?
All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.
while i don't think people are going to be putting down more houses because they can hold more stuff, i'm wondering if this isn't going to eventually be an issue. i agree with the whole attempting to take the money out of the bank idea, but how long is a structure going to stick around in 'condemned' status before they opt to finally get rid of them?
Rhyeal
Sat Jan 29, 2005 11:23 pm
#6
a few words: get to know endor really well. this may be the new Ranger hangout spot.
Moski
Sun Jan 30, 2005 12:05 am
#7
/agree
Endor is by far the most interesting, challenging and diverse of all the planets.
Overall I think the changes planned are great. If they result in some of the more heavily populated planets resembling Coruscant thats fine by me - give the townies their city sprawls and leave the real beauty spots to the rangers!
Oy you! Git orf moy laaand!!!
Onodo
Master Ranger
Farstar
Endor is by far the most interesting, challenging and diverse of all the planets.
Overall I think the changes planned are great. If they result in some of the more heavily populated planets resembling Coruscant thats fine by me - give the townies their city sprawls and leave the real beauty spots to the rangers!
Oy you! Git orf moy laaand!!!
Onodo
Master Ranger
Farstar
Almagill
Sun Jan 30, 2005 1:35 am
#8
When the resource frenzy of JtL hit I found great chunks of the Naboo Grass plains getting swamped by harvesters. A patch of 20 harvesters is one thing, but over a hundred? It's scary.. Then as the crafters started to need storage and the Loot frenzy got underway houses seemed to erupt out of the landscape.
On Bria you can drive from Bestine to Anchorhead without actually leaving a 'built up' area. Yuck. Some of the more successful PC's are surrounded by a sort of 'suburban sprawl' of harvesters, factories and the houses of folk that want to be assoiciated with the town but don't want to join it for some reason. Net result, they spread out over the old hunting areas, into POI, all over the big wild spawn regions.
I was getting seriously po'd about this a while back but, just this week, I was out looking for a chassis and went through these crafter rich areas and found that maybe 60% of the vendors had gone, a fair proportion of the houses had vanished too.
In one non-town I stopped off to chat with some of the locals and they were telling me how terrible it is living there now. Apparently they've had krayt appear right nest to the houses, Tusken frequently make it really dangerous to go out and work with their harvesters and then there's all these ST patrols scanning and TEFing and just generally 'being' there. My heart bled for them, no, really it did... yeah, right.
Over time we'll see more houses, more factories, more clutter. THe Dev's might get round to purging the defunct structures, we'll see. (Persoanlly speaking I think they will but who knows) Despite that there is stil a huge amount of the map that's unsettled or unsettlable. (Though I did find some factory units shoehorned in to the cracks in the ground in the Jundland Wastes the other day. Boy, they must be FUN to service given the sort of beasties that hang out there!!)
On Bria you can drive from Bestine to Anchorhead without actually leaving a 'built up' area. Yuck. Some of the more successful PC's are surrounded by a sort of 'suburban sprawl' of harvesters, factories and the houses of folk that want to be assoiciated with the town but don't want to join it for some reason. Net result, they spread out over the old hunting areas, into POI, all over the big wild spawn regions.
I was getting seriously po'd about this a while back but, just this week, I was out looking for a chassis and went through these crafter rich areas and found that maybe 60% of the vendors had gone, a fair proportion of the houses had vanished too.
In one non-town I stopped off to chat with some of the locals and they were telling me how terrible it is living there now. Apparently they've had krayt appear right nest to the houses, Tusken frequently make it really dangerous to go out and work with their harvesters and then there's all these ST patrols scanning and TEFing and just generally 'being' there. My heart bled for them, no, really it did... yeah, right.
Over time we'll see more houses, more factories, more clutter. THe Dev's might get round to purging the defunct structures, we'll see. (Persoanlly speaking I think they will but who knows) Despite that there is stil a huge amount of the map that's unsettled or unsettlable. (Though I did find some factory units shoehorned in to the cracks in the ground in the Jundland Wastes the other day. Boy, they must be FUN to service given the sort of beasties that hang out there!!)
Almagill
Sun Jan 30, 2005 6:21 am
#9
Endor's a dump. It's full of trees and poisonous pigmy teddybears.
Sand is where it's at
I <3 TAT
Sand is where it's at
I <3 TAT
KaiRaene
Sun Jan 30, 2005 7:20 am
#10
With lot trading between servers its very common to see so many havestors. See, thats what gets me. There is a notion upping the harvesting mod would flood the market with creature resources yet its common and accepted for someone to have 60 lots they go deal with and see them spamming "4.5 million units of grinding resources on sale! 3 million uber stat resources! Check the waypoint up my but!"
It sucks but they wont stop that ever. Thats a big time killer that lets them get another month in. The hypocrisy is amazing.
It sucks but they wont stop that ever. Thats a big time killer that lets them get another month in. The hypocrisy is amazing.
ShyGirl
Sun Jan 30, 2005 9:50 am
#11
Bethya wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=37821
It looks as if the next mini-publish is going to be a good one, but I do have mixed feelings about what they are doing with houses. Bigger limits sounds like the number of houses might come down... on the other hand, the lessening of the lot requirement could see a lot more go up.
Are the Rangers about to find an even more crowded wilderness than we already know?
I think it's all good ![]()
Why would you think that the wilderness will get more crowded? (Did I miss something, or do you have more "harvestors" in mind?)
Bethya
Sun Jan 30, 2005 11:21 am
#12
Basically yes.
As I say, mixed feelings. Part of me thinks great - more room in my house and perhaps less houses generally because there is more room in each house... but then reducing the lot requirement makes me wonder whether we will see more harvesters and factories and thus make things worse.
The Devs giveth and the Devs taketh away...
Huntseeker
Mon Jan 31, 2005 1:25 am
#13
I think in part it's good, smaller lot size, more stuff in house means i can either get rid of the smaller house i use for storage, or put down another one. However I would like to see the small modular housing seen on the spaceports and dotted around the place (on some places their used as cloning centers YavinIV/Endor) to be made into a 2 teir ranger lodge (1 floor on the surface and 1 below the surface), able to be used to heal BF and wounds, as well as being limited to 1 drop per ranger to be dropped anywhere in the wilderness, and no buildings allowed to be built near it for 3km
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