Ranger Archive

Thread: invisible on radar

JBMat
Fri Jan 28, 2005 4:15 am
#1

First - Both posters who claim about dropping off radar are incorrect. Snipers use concealshot, we use camo or maskscent, yet we remain on radar all the time, Remember, only players have radar, not NPCs or creatures, So if sniperboy tries to sneak up on me, not only can I outcrawl him, I will see him on /areatrack at 500m and be able to watch him come into range on radar the entire time. Not having read the posts myself, but taking your statements at face value, they are not even in the ballpark and are engaging in wishful thinking.


The big deal with invisibility is this - 3d party programs called packet sniffers which can be used to "find" invisible people. Without going into the technical side (and I can, and trust me, it's boring) these programs basically find "invisible" people. Not only that, they tend to lag the game for other people as well as the player using one.


The Dev's in their "wisdom" have stated that there will be no invisibility in SWG. Fine. Does away with some but not all of the 3d party programs. I do have a solution that may make some people happy.


We use camo. We stay on radar. But - we can't be targetted until:

A. We make an overt combat move, such as shooting and/or

B. A player with the ability to "see" camo'd people (another Ranger) actually spots us and targets us. Once this happens, we are targettable by all.

Yeah, a giant pain in the butt to program, but it can be done, and maybe something to be looked into. Would work the same for Riflepeoples.


The idea about us being camo'd and appearing as a Mob has been mentioned many times. If we have to stay on radar, at least let us camo our dot.


You can do this now, sorta, with players. I was in combat with players, PvE. I was maskscented, so I "hid" in a nest of Rancors. (I had been made overt by a stupid probot and two overt Imps had spotted me) I knelt there blazing away while the two Imps had to contend with my shots and the 3 Rancors who aggro'd their butts once they wandered in. I had TN and maskscent on my side, they were sorta hosed, silly them. I was still alive, they got dead, and then when they whined, got ignored.


JB
Bassnet13
Fri Jan 28, 2005 4:19 am
#2


JBMat wrote:
I was in combat with players, PvE. I was maskscented, so I "hid" in a nest of Rancors. (I had been made overt by a stupid probot and two overt Imps had spotted me) I knelt there blazing away while the two Imps had to contend with my shots and the 3 Rancors who aggro'd their butts once they wandered in. I had TN and maskscent on my side, they were sorta hosed, silly them. I was still alive, they got dead, and then when they whined, got ignored.





I'm going to have to remember that one! Nice move, if I may be allowed to say so.



Ki'ara Malevu - Retired
Reki'ara Malevu - Retired

Find me on WoW - Rekiara 60 Mage, Server: Ursin, Alliance side
DARTHBAYLOR
Fri Jan 28, 2005 7:20 am
#3

Cheers for the cool reply , i jus thought it was an interestin point to hi-lite , an I shall be tryin more of the " use the beasties to our adv" ploy , very rangery I think , I still think we should have a cmmo kit that makes us look like a mob on radar tho , hhhhmmmmmmmm............ or jus more of a question of tactics I spose




< Se-Hun Cara,Commander ,212th ISCstorm reg >


< RK-101,PilotMidshipman,DSIN >


< DARK STANCE >http://darkstance.guildportal.com/


SickSix
Fri Jan 28, 2005 9:42 am
#4

well i just recently posted "Going Prone... and Off the Scope" In the GCW forum. I wasn't saying we could go off radar, i was Proposing the idea. And then it was brought up that you can't because of server technicalities... So then i came back and said that camo/conceal should turn our dot yellow to all players.


Of course having radar is just stoopid to begin with. someone said that our radar is another first for MMORPGs...... what a surprise /shakeshead



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

SeanBlader
Fri Jan 28, 2005 10:05 am
#5






JBMat wrote:

The big deal with invisibility is this - 3d party programs called packet sniffers which can be used to "find" invisible people. Without going into the technical side (and I can, and trust me, it's boring) these programs basically find "invisible" people. Not only that, they tend to lag the game for other people as well as the player using one.





JB I hate to disagree with you on this one, but I'd be happy if I never heard anyone mention packet sniffers in regards to radar invisibility again. It's really easy, the server doesn't send the location data to those players that don't have the skill to spot an effectively camo'd Ranger. Unless you have another player on your home LAN that can detect said Ranger, and the non-detecting personis then running a packet sniffer that can decode and make usable that information inrapid fashion, there's no way your average hacker can find out where that Ranger would be.


We've even seen evidence of this in the past when a group crosses a server boundary and someone drops off the group list and a few people can't see them. A packet sniffer can't track that because your system isn't recieving that data from the new server that you've crossed over to.


Thereal reasons for not having radar invisibility is twofold. 1, the developers haven't tried it, and 2, someone thinks it would potentiallylead to griefing.


And lastly, I suppose I need a little help figuring out your last statement in the first paragraph. How does a packet sniffer lag other players?





________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


JBMat
Fri Jan 28, 2005 12:01 pm
#6

Lag first. I sorta did not explain myself well there, I was using a shortcut. Packer sniffers, mainly the old old old ones, take up server time. The more people using them, the more "server time" taken up, and it can potentially lag the game for those people with the minimum RAM. (yeah, I am making this simple, like I said the whole tech dealie is boring beyond tears.) And that does pre-suppose most people will go for the open source stuff out there, mainlyas it's free,,, but it's so damn old and inefficient that it's about useless sometimes. But when I went from 512 to a Gig, I noticed a MASSIVE difference in game play. I can only imagine what it is like playing on 256. (and when I said old old old, I mean stuff from like the 80s that is still floating around on some boards)


While what you said about sniffers and servers is true, but, we both know some script kiddies will sit and write countless programs trying to find the invisible dudes. That can only screw the game up more than it is now. (Rubberbanding is back if you didn't notice).


I think in an effort to stem the tide of new 3d party programs, and in a cost cutting move (heavens, not that) the Powers above the devs said no invis peoples. No, it's not hard to program, nor would it be costly to program, but the time spent to monitor the 3d party stuff the kiddies try to introduce would be both a pain and an expense "they" don't want/need.


I still think the "camo the dot and remove the name title" is workable.


BTW, all programmers are the Devil, have 3 arms, are grown invats and subsist on warmPepsi and cold pizza. 8P


JB

DARTHBAYLOR
Fri Jan 28, 2005 1:16 pm
#7

A guy on the gcw thread was on about bein able to drop off the radar in sniper mode to get that first deadly shot off , than another chimes in about bein able to do it anyway by goin cammoed under a loada mobs , (good idea0 an movin with em , what about bein able to put in a mob skin cammo of some type to appear as a mob on the radar for a short period of time , ( you may tear this to peices.............................now!)




< Se-Hun Cara,Commander ,212th ISCstorm reg >


< RK-101,PilotMidshipman,DSIN >


< DARK STANCE >http://darkstance.guildportal.com/


SeanBlader
Sat Jan 29, 2005 1:50 pm
#8






JBMat wrote:

Lag first. I sorta did not explain myself well there, I was using a shortcut. Packer sniffers, mainly the old old old ones, take up server time. The more people using them, the more "server time" taken up, and it can potentially lag the game for those people with the minimum RAM. (yeah, I am making this simple, like I said the whole tech dealie is boring beyond tears.)




I'm still not getting how running a packet sniffer on your client can take up server time? A packet sniffer is a program that reads raw data coming acrossthe network on your side of your Modem or your DSL/cablebridge. I'd give you a link but it's a little late for me to be up. The only way it would take up server time is if your packet sniffer was installed on the server, and then with all the data they send out you'd never be able to filter out what you were looking for. I'd be surprised if there was more than 10 players in the game who had the technical capability to hack SOE that effectively, and still if the server software didn't transmit the player location the packet sniffer wouldn't be able to read it because it would have never made it into a packet in the first place.


And this programmer prefer's warm pizza, and cold Diet Pepsi. I don't think I'm the devil, but I don't have a frame of reference to compare,andI can assure you I definately do have 3 arms.





________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Kniol
Mon Jan 31, 2005 11:28 pm
#9






SickSix wrote:

well i just recently posted "Going Prone... and Off the Scope" In the GCW forum. I wasn't saying we could go off radar, i was Proposing the idea. And then it was brought up that you can't because of server technicalities... So then i came back and said that camo/conceal should turn our dot yellow to all players.


Of course having radar is just stoopid to begin with. someone said that our radar is another first for MMORPGs...... what a surprise /shakeshead






Our radar is not a first for MMORPG's... UO had it years ago and it was very similar to what we have.



Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
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Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
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