Ranger Archive

Thread: /rescue not working?

seaware
Sat Mar 05, 2005 2:53 pm
#1

I spent a bit of time testing /rescue today with a doc friend and although /rescue itself seems to work great, it's negated by the bug that puts you in a continuous aggro/peace loop. On all NPC's and most higher end creatures (Rancors) it would start that combat loop bug with the person I was rescuing and the only way out of it is to kill the creature that aggro'd them.

Having rescue work would give Rangers a great role of keeping docs and other support classes safe in large battles. So I was just wondering if this is on the list to be fixed or if more details are needed?

Shaden
JBMat
Sat Mar 05, 2005 7:02 pm
#2

You actually used rescue?


I quit using it after they nerfed it.


And you as the Ranger have to engage the creature right after using rescue as the rescuee is peacing and hopefully beating feet out of the area. Yes, you will probably die. Which is why no sane person uses it. If the doctor is stupid enough to engage a Rancor, the doctor deserves a trip to the cloner. Also, figure if the person got aggro'd in the first place, that person best leave or he will get aggro'd again, and again, and again.


And it doesn't work on Players, so in large battles (assuming you meant PvP) you are out of luck. In PvE battles I don't waste the time to use it. I can just throw an adhesive or P dart at a creature and tell friend to run, or should it be an NPC, just jump into the fray and do damage and heal my buddy.


I think this is on the top 100 list of stuff to get fixed, but don't quote me.


JB
SolrFlare
Sat Mar 05, 2005 7:14 pm
#3



JBMat wrote:
You actually used rescue?
I quit using it after they nerfed it.
And you as the Ranger have to engage the creature right after using rescue as the rescuee is peacing and hopefully beating feet out of the area. Yes, you will probably die. Which is why no sane person uses it. If the doctor is stupid enough to engage a Rancor, the doctor deserves a trip to the cloner. Also, figure if the person got aggro'd in the first place, that person best leave or he will get aggro'd again, and again, and again.
And it doesn't work on Players, so in large battles (assuming you meant PvP) you are out of luck. In PvE battles I don't waste the time to use it. I can just throw an adhesive or P dart at a creature and tell friend to run, or should it be an NPC, just jump into the fray and do damage and heal my buddy.
I think this is on the top 100 list of stuff to get fixed, but don't quote me.
JB





I use rescue all the time actually. Why? Because my wife is a bio-engineer and we partner together. Some things are really hard to track down and sample, and can aggro her very easily. After spending 30 minutes to an hour to track down a single lair of some things, we don't want to waste *any* dna to creatures getting killed.

So, the answer? She goes in to sample dna while I hang back. If she is aggroed she starts hitting peace and runs towards me. I then take over the aggro with rescue and proceed to run further out of range. The creatures eventually break off and wander back to the lair where she is waiting to continue her sampling.

Yes, I know in this day and age when everyone can buff up and wear "uber armor", there really isn't much point to rescue since you can just kill anything that moves fairly easy. But, when used properly, rescue can be an insanely effective aggro/creature management tool. And, in the case of Bio-engineers and creature handlers, where they probably don't want that mob killed so they can sample and/or tame it, /rescue is a godsend since in many cases(as with my Bio-engineer wife) they may not have the combat skills to be able to handle an attack by some higher level creatures while we do.

Likewise, and yes I know this is *also* a rarity these days the way people play, if you have a dedicated medic with you, you're better off saving the medic's butt with rescue so they can heal you, than have them get killed in the field by some creature.

I've been using rescue since day one, and still continue to use it regularly and effectively(and with very very few deaths due to it over the last going on 2 years). Yes, its usefulness is dwindled these days due to combat mechanics and the typical play styles of groups these days, but it is still useful and has its place in the right circumstances.



------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
agent156
Sat Mar 05, 2005 10:43 pm
#4

From the game it self:

"/rescue : This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the peron you are rescuing. This is not guaranteed to work."

Did I miss something?
JBMat
Sun Mar 06, 2005 6:01 am
#5

Lol, come on Agent -


The game also says that our laser fences work and camo works on NPCs.


Yes,rescue does work on NPCs, not on People - which I meant by Players. However -


When the game first started Rangers could grief BHs on mission. We could go up to the BH beating on a mark and during the end stage of the battle "rescue" the BH, making the mark turn on us and go non-aggro to the BH. We would then finish off the mark. BH got mission pay and XP. But the Ranger (no tag on) would say to the BH - "The guild sent me. I am a "Cleaner" sent here to clean up the mess you were making of this mission. Better get your stuff together." The run off.


That is when the nerf happened and the person being rescued has to peace in order for rescue to work. It is also advisable for said rescuee to beatus feetus out of the immediate area, as higher level NPCs (Nightsisters) will re-aggro, as will higher end creatures.


Solr uses it the way it was meant to be used. I guess. Hey, it's his wife, if he wants a hot meal ever again he best keep momma happy.


Me, I will heal you and kill said monster rather nicely. I don't know many BEs.


JB

Fodder650
Sun Mar 06, 2005 7:20 am
#6

I use it with my wife as well both when shes out being a BE or out leveling up Rifle. Its been working pretty well lately. I've actually noticed the creature turn and look at me now where they used to change targets but you couldnt tell.

Most people dont realize you have to click on the person your trying to rescue and not the creature when you use that command.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
seaware
Sun Mar 06, 2005 12:31 pm
#7



JBMat wrote:
You actually used rescue?
I quit using it after they nerfed it.
And you as the Ranger have to engage the creature right after using rescue as the rescuee is peacing and hopefully beating feet out of the area. Yes, you will probably die. Which is why no sane person uses it. If the doctor is stupid enough to engage a Rancor, the doctor deserves a trip to the cloner. Also, figure if the person got aggro'd in the first place, that person best leave or he will get aggro'd again, and again, and again.
And it doesn't work on Players, so in large battles (assuming you meant PvP) you are out of luck. In PvE battles I don't waste the time to use it. I can just throw an adhesive or P dart at a creature and tell friend to run, or should it be an NPC, just jump into the fray and do damage and heal my buddy.
I think this is on the top 100 list of stuff to get fixed, but don't quote me.
JB





Wow you are a bitter ol Ranger JB

Being a melee profession I can agro a whole nest of Rancors without too much fear, however hunting alone gets boring sometimes and I like to bring friends. One of my first picks is my doc friend who has no combat skills. Her healing me in combat allows me to wear no armour which saves condition, but mostly it's just fun to have somebody else around. Now the problem is I want to be the one fighting but quite often in a large fight a few of the Rancors will agro her as well. At first I tried applying camo to her so they'd ignore her but that seemed to break faster than I could apply it, so we moved on to /rescue.

Now /rescue itself is working great, when the doc gets agro'd she just spams /peace and I hit my rescue macro which clears the combat queue and spams out 2-3 rescues with her as the target. This has a very high success rate, turning all agro's to me and allowing the doc to end combat while still sitting in the middle of it all.

Unfortunately there is a seperate bug that is negating this skill. You know when you're cruising the wilds, get agro'd but you keep going, then usually after a bit of distance you can peace, but sometimes you get into a combat/peace loop where combat keeps initiating and ending, and the only way out of the loop is to find something to kill (or take a shuttle)? Well when I use rescue it seems to initiate that bug for my target.

So does anybody know if that bug is being addressed within the core system, and beyond that, I just wanted the devs to know that what is an annoying bug for everybody else, is actually affecting a Ranger skill.

Shaden
LastEE
Mon Mar 07, 2005 5:45 pm
#8

As an MCH, my best bet at avoiding turning /rescue into "/headshot3 self" is to put my pets on guarding me, then if the BE or whomever gets agro I first give her time to run away and when things get out of hand I /rescue and the pets immediately engage and usually take the agro.



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
ShyGirl
Mon Mar 07, 2005 6:35 pm
#9






LastEE wrote:
As an MCH, my best bet at avoiding turning /rescue into "/headshot3 self" is to put my pets on guarding me, then if the BE or whomever gets agro I first give her time to run away and when things get out of hand I /rescue and the pets immediately engage and usually take the agro.




Sweet !!






Xinea Nith
Elder Ranger - All Around NGE n00b


agent156
Tue Mar 08, 2005 5:21 am
#10

hehe Never even thought of trying it with agro critters lol. Man we need to get those in game descriptions fixed up, lol.
seaware
Tue Mar 08, 2005 8:16 am
#11



agent156 wrote:
hehe Never even thought of trying it with agro critters lol. Man we need to get those in game descriptions fixed up, lol.




Um... what exactly were you trying to rescue

So in summary it looks like having rescue work is good for the armoured/buffed melee Ranger tanking the lair, but it probably won't be used by the unarmoured/unbuffed ranged Ranger sniping at 60m.

Well I'm one of the former so I'd love it to work properly. Nothing like keeping my friends safe
agent156
Wed Mar 09, 2005 6:46 am
#12

"so that the NPC attacks you instead of the person you are rescuing"

That's the bit that had me all messed up. And I just got a +10 to rescue CA. w00t! lol
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