Ranger Archive
Thread: Ranger Idea Regarding Harvesting and Resource Quality- Please Comment
I think that the resource spawning system wouldn't allow it. The resources they harvested would have to be a different type entirely, unless, even though there has never been a single spawn with different stats, they can do it but haven't yet.
And no, I don't care if that's a run-on sentence
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Pretty much, I still think we can outharvest them. On my hunt yesterday, or early today if you want to put it that way hehe, I harvested 380K of hide while one person with hunting 3 only harvested 100K. I personally do not think that they can out-harvest us, because of the fact that they still have to take things a few at a time, and they have to watch out what they go after or else they'll get eaten. For example, you can't walk in a straight line across Dathomir and expect to have a good harvest, because those Nightsisters you run into will not be as easy as a Surefoot Brackaset.
Here's the problem with that, They might only harvest 100k hides, but that can pretty much kill the pricing on hides if enough low lvl scouts harvest that much....
For example, before the CU, Armorsmiths and Chefs would payout good amounts of money for good resources and regardless of how much we got for them the demand stayed high. Now with everyone able to harvest 200-300 units of hide/meat per kill (that has novice scout that is) I've noticed that after a few days people are now posting they don't need anymore and not to offer it on there venders.. This is pretty much killing our bussiness... I got like 800k of great Bristly Hide OQ&SH in the 900's but can't find a buyer at the moment. I know if I hold on to it for couple months then the demand for this will pick up again, but kind of sucks we have to store our goods now several months after the spawnhas left in order to make any money.
One thing I would like to seeis for them togive us traps that can Root the big stuff like Krayts, Kimo's for like 30-40 secs, something similar to the smugglers concussion shot. But being these traps are only used on creatures we won't be griefing any players with them, and would create a demand for us in hunting groups...
The way I see a Ranger is that if a group wants to go hunting for example Krayts then they should have to pay the Ranger like 500k to take a party out there, in return we would let them have the loot... But in order for this to happen the Dev's need to give Rangers the necessary traps in order to hunt big game. To me big game should only be hunted by rangers....
WornTraveler wrote:which leads me to the idea- let a novice scout harvest the ammount they can now, but give them negative mods for harvesting as far as the quality/stats of the harvested material. If the base stat is 700 and the novice scout has a mod of 400, the end result is 300. At Master Ranger, you reach a mod of 0. Equal to intended stats. That way, ONLY a MASTER Ranger can get the best resources. It would really help to make us a lot mroe efficient than power-killing novice scouts for sure, and people who really have no business intruding in our field (BH who can make plenty huntign Jedi, thanks) will be cut out of the market.
I like the idea, let's make it happen.
Exactly Phen, i agree.
Sure make us the best harvesters but that should not be what ranger is all about.
In the end we all have different views on what ranger is and should be, mine and obviously phens is that its much much more than the stereotypical super harvester vission.
Message Edited by WornTraveler on 06-19-2005 07:20 PM
Wanna see a Ranger in action, go check out "Predator".