Ranger Archive

Thread: Ranger Idea Regarding Harvesting and Resource Quality- Please Comment

WornTraveler
Sun Jun 19, 2005 3:32 am
#1

Often rangers have remarked on our ineffectiveness to compete against combat stacked scouts who plow through everything in site and manage to outharvest us just by the sheer amount of animals they kill. It has also been noted that, if ranger were removed entirely fromt he game, it would not greatly affect the enconomy or the player base in general. People would not be running around naked from lack of hides or tailors. In fact, besides never seeing a HTFB again, it would not be much different from the way it is now. I have, however, come up with a simple solution that is backed by simple and understandable logic applicable to both this game and real life.


I will start with the logic.November befor elast, when I was trapping mink with my uncle in Ohio (yeah yeah we kill defenseless fury animals, there are worse thigns we could do) he explained to me how you had to skin it right or else the pelt was worthless. Of course it wasn;t like we sold them or anything, we made mittens out fo them actually, but it was my first hunting experience ever and I remembered it well. Without experience, you could ripa pelt to pieces trying to skin it, and thus it would be useless.


My second hunting trip was witha friend in Florida hunting wild boar (which really aren'tt hat friendly or defenseless, to tell ya the truth). My first boar we skinned easily, but the meat (yes, we actually ate it, and no it wasn't as good as steak) had to be cut rather precisely. Well, it didn;t really HAVE to be cut precisely to be good enough to eat, but you usually didn't make it away with more than a giant pork meatball in your hand if you just started hacking away at it.


which leads me to the idea- let a novice scout harvest the ammount they can now, but give them negative mods for harvesting as far as the quality/stats of the harvested material. If the base stat is 700 and the novice scout has a mod of 400, the end result is 300. At Master Ranger, you reach a mod of 0. Equal to intended stats. That way, ONLY a MASTER Ranger can get the best resources. It would really help to make us a lot mroe efficient than power-killing novice scouts for sure, and people who really have no business intruding in our field (BH who can make plenty huntign Jedi, thanks) will be cut out of the market.


Anyways, pelase post comments. I am thinkign about posting a few more ideas and wa few of my older ones later on- for nwo I need to go to bed. Did all of Jabba's themepark in one night and really could use some rest.





Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
BioEngine
Sun Jun 19, 2005 7:03 am
#2

I think that the resource spawning system wouldn't allow it. The resources they harvested would have to be a different type entirely, unless, even though there has never been a single spawn with different stats, they can do it but haven't yet.



And no, I don't care if that's a run-on sentence .




Pretty much, I still think we can outharvest them. On my hunt yesterday, or early today if you want to put it that way hehe, I harvested 380K of hide while one person with hunting 3 only harvested 100K. I personally do not think that they can out-harvest us, because of the fact that they still have to take things a few at a time, and they have to watch out what they go after or else they'll get eaten. For example, you can't walk in a straight line across Dathomir and expect to have a good harvest, because those Nightsisters you run into will not be as easy as a Surefoot Brackaset.





Account active 'till November 10th, contact me on forum name:
Stamina
Tunturi
Sun Jun 19, 2005 9:06 am
#3


Here's the problem with that, They might only harvest 100k hides, but that can pretty much kill the pricing on hides if enough low lvl scouts harvest that much....


For example, before the CU, Armorsmiths and Chefs would payout good amounts of money for good resources and regardless of how much we got for them the demand stayed high. Now with everyone able to harvest 200-300 units of hide/meat per kill (that has novice scout that is) I've noticed that after a few days people are now posting they don't need anymore and not to offer it on there venders.. This is pretty much killing our bussiness... I got like 800k of great Bristly Hide OQ&SH in the 900's but can't find a buyer at the moment. I know if I hold on to it for couple months then the demand for this will pick up again, but kind of sucks we have to store our goods now several months after the spawnhas left in order to make any money.


One thing I would like to seeis for them togive us traps that can Root the big stuff like Krayts, Kimo's for like 30-40 secs, something similar to the smugglers concussion shot. But being these traps are only used on creatures we won't be griefing any players with them, and would create a demand for us in hunting groups...


The way I see a Ranger is that if a group wants to go hunting for example Krayts then they should have to pay the Ranger like 500k to take a party out there, in return we would let them have the loot... But in order for this to happen the Dev's need to give Rangers the necessary traps in order to hunt big game. To me big game should only be hunted by rangers....

Shiro_Okami
Sun Jun 19, 2005 10:33 am
#4

Wow, good discussion.. keep this up.




Shiro' Okami
~-=<GoK>=-~
Gathering Of Kith

Master Ranger*Master Rifleman
Alt: Kana' Master Armorsmith
-=[S&K]=-
Dropoff:Thrifty @ 2620 -5100 Tatooine

SeanBlader
Sun Jun 19, 2005 10:34 am
#5



WornTraveler wrote:
which leads me to the idea- let a novice scout harvest the ammount they can now, but give them negative mods for harvesting as far as the quality/stats of the harvested material. If the base stat is 700 and the novice scout has a mod of 400, the end result is 300. At Master Ranger, you reach a mod of 0. Equal to intended stats. That way, ONLY a MASTER Ranger can get the best resources. It would really help to make us a lot mroe efficient than power-killing novice scouts for sure, and people who really have no business intruding in our field (BH who can make plenty huntign Jedi, thanks) will be cut out of the market.



I like the idea, let's make it happen.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Phenix1050
Sun Jun 19, 2005 11:22 am
#6

meh. harvesting is one of the problems with Ranger. There, I said it. People outside the profession think that's our only job. I say that's bull and needs to change, not be reinforced. We should be better than novice scouts at harvesting, yes. But think about it like this: would you rather be the best harvestors by focusing your attention on the actual harvesting? or would you like to be better harvesters because we have more tools by which to kill enemies-- both NPC and creature?


let the stats stay the same, and make our profession more valuable all-around, rather than continuing to pigeon-hole us as mobile organic harvesters and nothing else. The creature-only vision doesn't work well in application.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Sun Jun 19, 2005 11:47 am
#7

Exactly Phen, i agree.


Sure make us the best harvesters but that should not be what ranger is all about.


In the end we all have different views on what ranger is and should be, mine and obviously phens is that its much much more than the stereotypical super harvester vission.





THORTAC BALCOR
The Lost Ranger
RANGER
SeanBlader
Sun Jun 19, 2005 2:27 pm
#8

A long time ago I was denied the idea of Ranger as having a use in the GCW by most of the forum, I'm just following the course. I wouldn't mind being useful in PvP and base assaults, etc. But no one was ever interested in those idea's.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Tunturi
Sun Jun 19, 2005 4:06 pm
#9

Actualy great idea Sean... For base take downs they should remove Bio-Engineer and replace it with Ranger. I mean what they heck does a Bio-Engineer with 0 combat skills have any bussiness in blowing up a base. Atleast ranger has some Defense and the ability to wear armor. We should be the ones helping in the base take downs....



As for harvesting. I still don't think its wise to allow Novice Scouts to harvest that much, it's pretty much taking away our only ability to make a living.... Someone said that Novice Scout could only harvest like 100k hides in a day.. But you have to realize that 100k hides will keep an armorsmith busy for a long time... Although I have I think the dev's allowed novice scout to harvest this much hides because of the outcry from armorsmiths over the extra requirements in hides after CU. But as usally they didnt balance it to good, and now it would seem were better off just keeping scout 0040 and putting our Ranger Skill Points into a combat profession...


As it stands now your better off being a Master Smuggler/Novice Scout to hunt because of the Concussion root shot of Smugger, and being that someone with 0040 scout skills can harvest around 300 hides per kill form a lvl 80 mob, I just dont see any reason to keep your skill points in Ranger


As far as I can tell our tracking abilities are limted to 400m away... You can jump on your bike and cruise around the area just as easy... I would like to see the tracking skills improved to 1000m


As far as making a Ranger something other then just a hunter... Im not sure what you could make him. Give him to much combat skills and you would be cutting into the combat only professions... I think ranger as a hunter is fine.. Just need better tools (traps) and maybe replace bio-engineer with ranger in base raids...
WornTraveler
Sun Jun 19, 2005 4:15 pm
#10

Well, I was just providing a way that we could be made better. I didn't say it was "the" way. I have been coming up with lots of little bits taht would be the seasoning for a larger revamp- personally, I am hoping to critter-specific shots (or hits for melee) that would make us the best hunters around. But really, there ought to be a much bigger difference between an novice scout anda master ranger to make us an integral part of the economy. Just my view on it.

Oh,a nd whoever said that novice scouts would just flood the economy with hides by sheer number, this ould make anything they harvested useless except for grinding purposes. That's the idea- you need to be a good ranger to egt good hides that people will actually want for crafting, and meat too.

Message Edited by WornTraveler on 06-19-2005 07:20 PM



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
SeanBlader
Sun Jun 19, 2005 4:46 pm
#11

I like the idea's of BE's being there, hacking the DNA profile for the access to the core systems. Our position would be better outside the base. Setting ground traps and alarm tripwires. How about a 100 foot tripwire 500 meters outside the base that sets off a flare when it's crossed by anything. How about having Rangers disarm the minefield outside the base so that when the team walks into the base they aren't doomed to failure against the interior defenses. Those are 2 easy things that would make rangers worthwhile defending and attacking bases.

Wanna see a Ranger in action, go check out "Predator".




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


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