Ranger Archive
Thread: Master Rfilesman/Ranger
If you are stuck going rifleman, then go MRanger, MR, SL0300.
If you want to use all weapons, plus have some decent specials, goMRanger, MBH, SL0300. (My personal favorite)
Since Adhesive Mesh doesn't work, you might want to go MPistols, Master Ranger, SL 0300 so you will have the Stopping Shot to root. However, you can't take full advantage of P-Darts (snare) if you are always within 35m.
It comes down to what your play style is.
SpecForceRanger wrote:
If you are stuck going rifleman, then go MRanger, MR, SL0300.
That's not possible, to have that you would need to spend 264 points
Ocidry wrote:Highly considering respecing into this template. What exactly are the limitations and abilities of this template. I heard you can solo a kryat and much more big game stuff so yesh. Hopefully this wasnt the wrong forums and thanks for the advice.
It really depends what you want to do. If you are just looking to solo Big critters, like krayts, read this guide to big creature hunting by Phenix.
Ranger is about more than just big game hunting (while that is a fun part of it). While it's possible to be a big game hunter, I wouldn't expect to be able to hunt krayts solo right after your /respec. Ranger is a profession that takes a great deal of time and patience to learn. We don't get much (if anything) in the way of defensive mods so we are really one of the weaker combat classes (ESPECIALLY in PvP), however if you know how to use the tools of Ranger well you can be very effective, despite these weaknesses.
Now if you decide you wzant to be a ranger then really any combat class is good. MRifleman and MBH tend to be the most popular, however, many people go with MCarbineer and MPistol along with Melee classes as well. MRifles seems to have a lot of power, but it is just to slow for people. Personally I used to be MSwords, and loved it, but respec'd to MBH for 2 reasons. a) I wanted to use guns and this let me use take up Rifles, Carbines, and Pistols, and also b) it gave me 18 extra SP that I used to pick up 0-3-0-0 SL for the defensive bonuses. Again in Phenix's guide he goes into the advantages and disadvantages of All the Ranged professions.
Also another thing to do may be to check out our forums and check out our bugs/issues list to see what we can and can't do. Their's a lot of info in there as well. I hope this helps you in your /respec quest.
Edited for HTML errors
Message Edited by linusboarder on 07-28-2005 09:16 AM
You can solo a Krayt with any template that has a root and a snare. There is only one reason that Rangers do it better- because most Rangers you see practice over and over again. There is no tool in Ranger that will make you solo Krayts any more efficiently than a Carbineer/pistoleer. The trick is using your mind to your advantage. If all you're worrying about it big-game hunting, you'll probably want to look elsewhere for a template. No offense intended but you actually have to do a lot of thinking to solo these things as a Master Ranger.
You may also be hearing rumors about traps that make creatures stand still, and that's how Rangers solo stuff. Happily, this bug is gone and people who think they can solo Krayts with no practice end up in a cloner really quickly.
If you're willing to spend a few months practicisng hunting on lower-level creautures, if you're willing to accept low speed, accuracy, and damage, but trade them in for tactical thinking and guile, then you have what it takes to be a Ranger. If you're just looking for a quick way to solo creatures, you're better off not using a profession like Ranger.
I've been a Master Ranger / Master Rifle from day one and really enjoy the combination. Post-CU, the big limitation is that we have no AOE attacks, I really miss Strafe Shot from the pre-CU days for attacking entire lairs of lower level creatures at a time. The fact that Carbineers have AOE is "almost" enough to get me to respec out to Master Carbineer (but not quite enough, I'm a Rifleman at heart).
Rifles do not have a Root attack per sebut we do have the Kneecap Shot that acts as a snare to slow creatures down. That coupled with the (newly updated) Pheancine Dart Trap will give you pretty much the same thing as a root shot. This stacking of the rifle snare and trap "snare" is actually, and finally perhaps, the way that Thunderheart has said snares are supposed to stack. So for the rifleman, it seems that we have at least one trap working as needed. You will also find that your Kneecap shot will stack with the snare shots of other professions.
On the upside, when dealing with a single creature, the shot sequence of Conceal , Conceal , Sniper , Leg , Head, Ranged, Head, Ranged, etc., lays down an immense amout of damage that no other profession (with an equivenlent weapon) can match. When all of our traps are in working order I don't think that Ranger/Rifles will miss all the specials we had pre-CU.
Good hunting and clear skies.
Phenix1050 wrote:There is only one reason that Rangers do it better- because most Rangers you see practice over and over again. There is no tool in Ranger that will make you solo Krayts any more efficiently than a Carbineer/pistoleer.
TN helps, but then again only if you know what you're doing with it
linusboarder wrote:
TN helps, but then again only if you know what you're doing with it
Phenix1050 wrote:
linusboarder wrote:
TN helps, but then again only if you know what you're doing with it
again...no bonus in Ranger. Terrain Negotiation that affects your ability to run is maximized at Master Scout. Every point in TN above 50 results in increased crawl speed which is pretty useless when trying to solo large animals.Scout 4000 with +10 in TN attachments is every bit as fast up a hill as a Master Ranger.
Your right i always forget about this.