Ranger Archive
Thread: experimentation gone?
when did the experimentation disappear on traps and tents?
was there a reason give why its gone too?
is it coming back in the future?
Personally, I never saw a point in experimentation on tents/traps .. not sure if the camo kit makes a difference either. Curious minds want to know ![]()
As far as I know, the experimentation on traps and tents could only be done through artisan skills, and didn't really have any meaningful effect. They removed to avoid confusion, I believe.
Camo kits CAN be experimented upon, and it DOES make a huge difference. Use the weapon/droid/general crafting station in an HTFB (or another public one) with a weapon/droid/general crafting device (not a generic one). Master rangers get 8 experimentation points for use on camo kits, and it's really useful. The base number of charges on a camo kit is 2, you can easily increase that to 5 charges with your experimentation points alone, and you can even get up to 10 charges with your experimentation points combined with high quality materials.
I suspect, when the new traps and camps come out, experimentation will return on them in some fashion. Hopefully traps will be able to be experimented on for charges and perhaps damage and quality. I'm not sure what could be changed on camps, except perhaps the Heal Mod. I guess we'll just have to wait and see. ![]()
Is this a bug others have noticed, or is this as intended? Forgive me if this has been discussed already.
Thanks,