Ranger Archive

Thread: Quality of resources used on Traps...does it make a difference??

Shorcan
Wed Sep 10, 2003 10:47 am
#1

Hey all,

I know this question has been asked before, but in reading the previous threads I'm still not "sure" if theoverall qualityor any other stat on the hides/bones/metal I use to make a trap actually effects how the trap comes out. I don't know that much about experimentation, etc, but I do know that my doctor friend can make me Stim B's that have twice as many stims to a pack AND give me a lot more health back when I use them than the ones I can make myself (when I don't experiement and just use whateverresources I have at the time). I know that he is using experimentation and the best stuff he can find and I know that doing that makes his Stim B's a lot better, but is the same true with Traps?

So, should I care what quality components I'm using when making a Trap? Will I get more traps per pack doing this? Will they last longer or have a better chance of sticking? Or...should I just keep using the resources I scrounge up while working on scouting experience?

Thanks in advance,

Shorcan Lonestar
Valcyn

NoghriMMA
Wed Sep 10, 2003 11:57 am
#2

After the last patch, every trap I make no matter what the components all come out with a 0% Experimental Durability. I don't think you can experiment on them.



Vado Slaldai
Novice Ranger, Carbineer, Creature Handler
Currently around Tatooine
NerfBurger
Wed Sep 10, 2003 1:39 pm
#3

Trap & Camp experimentation does nothing.

Whatever quality resources I use it always has a 0% Experimental Effectiveness. If I am at a crafting station and I choose to spend my 1 experiment point a always get a grat success, but the experimental effectiveness never changes it is still at 0%. The only thing I can see that changes is the complexity. If I am crafing a P. Dart and experiment It always raises the complexity from 12 to 13. Now I have no idea what this does, but this seems to be the only thing effected by experimenting.



QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

NRaas
Wed Sep 10, 2003 2:13 pm
#4

"Whatever quality resources I use it always has a 0% Experimental Effectiveness."


- Experimentation is based on afactor of the initial value.


- So if the value is 0% initially and a "Great Success" increases that value by 5%, you'll still get 0% (5*0=0)


- You'll notice this problem in regular crafting if you have a critical failure. The value will be set to 0%, and you will no longer be able to raise it.


- Apparently they have not set the initial base value properly.


- Once they do, our sad little one experiment point will actually have an impact.


"If I am crafing a P. Dart and experiment It always raises the complexity from 12 to 13."


- Everytime you experiment, whether it increases (or decreases) the quality, the complexity will increase


- Complexity determines the amount of time a singleitem will take to produce, by hand or in a factory.





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ChunkyMunky
Wed Sep 10, 2003 2:18 pm
#5

yeah, the last patch killed it, you can no longer experiment with effectiveness



ChunkyMunky - Chilastra
Clan Immortal, Naboo

Who are you, why are you naked, and how did you get in my head?!
Xytroncore
Wed Sep 10, 2003 11:11 pm
#6

now I'm only level 1 trapping in scout at the moment (but I do have a bunch of mods I thought might be effective from commando....apparenlty not), but please tell me I'm not doomed to miss 9/11 traps I throw because that's just horrible.



_________________________________________________________
Manimal : Gunslinger
Ikochan
Thu Sep 11, 2003 12:21 am
#7

Well, I have been experimenting on my traps and made two schematics for my harvester on Monday with good materials and I have what look like good percentages during my experiments. As to whether or not these translate to how effective they are in the field... [shrug] I haven't tested them thoroughly enough. I do know that with the crates I have, I seem to be trapping and effecting creatures more than the non-factory bundles I've made.



-----------------------
Ikoru
Master Ranger
Tatooine - Valcyn
"Changes that affect others, you call it a fix. Changes that affect yourself, you call it a nerf."
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