Ranger Archive

Thread: Dizzy traps

jaaded
Sun Sep 07, 2003 5:52 am
#1

Come up on a animal thats laying down, throw a dizzy trap...it gets up and charges.


Hit an animal with a dizzy trap, and then hit it with knockdown...it gets up and charges.


If I get hit wiht a dizzy in PvP, I spend the next 30 seconds trying to get off my back.


So, if dizzy only works on humanoids (ie NPC's and players), then WHY IS IT A TRAP? Has anyone been able to effectively use dizzy traps?




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Jaaded ~The best "bite me" in the world!
Going out with a bang!
QFE
Ki_Gu_Lon
Sun Sep 07, 2003 6:26 am
#2

Never.


Not once has a dizzy effect made a creature I was fighting fall over or become prone... whether the effect be caused by trap or flurryshot.


I even took into consideration that there may not be an animation being used for them to fall over, but I have tested it many times and never seen a creature fall or even stop attacking after a dizzy posture change.




"Daddy, what's that bad man doing to my (Star Wars)?"

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jaaded
Sun Sep 07, 2003 7:36 am
#3

So then this is a known bug that is being ignored, or are creatures immune to dizzy, in which case WHY DO WE HAVE A DIZZY TRAP?



CANCELLED - Dec. 8th last day
Jaaded ~The best "bite me" in the world!
Going out with a bang!
QFE
Lifebane
Mon Sep 08, 2003 8:27 am
#4

never worked for me either. At first thought it had something to do with 4 legs instead of two, but then i use it on 2 legged animals and they also are never effected by it. I call it bugged.



----------------------------------------------------------------------
Harbinger, Kauri
Gaby
Mon Sep 08, 2003 8:38 am
#5

maybe it's just the animation?


with my traps i see the state of it in text rise from the critter, dizzy, range defense down, melee defense down, state down.


do they still attack? yep.




Gabie Plauget -- Joik Huntah

-nWo- We Shall Endeavor To Persevere
AdjianaLinx
Mon Sep 08, 2003 9:12 am
#6

Dizzy has got no effect whatsoever on animals






Adjiana Linx, Master Ranger/Riflewoman...or will be again one day
Stop calling me "dude"!!!
drezbizkit
Mon Sep 08, 2003 11:10 am
#7

Hmmm, does dizzy work?


Well, before the big nasty patch, dizzy traps would only affect 2-legged creatures. So if the animal has 2 legs, it had a chance of working, if it didn't have any legs, or had 4 legs, then they were immune to the effects of dizzy.


After the lastbig nasty patch (sometime last week I believe), dizzy has absolutely no effect in PvE. I haven't done any PvP, but apparently it is all too effective. I had a melee attack I used that would give the dizzy status effect, then I could posture change the target, and the target would fall (unless it didn't have 2 legs). Now, utterly useless. I can use the same tactics (that hit less often and less chance of status effects), but the dizzy is useless.

NeehiBria
Wed Sep 10, 2003 7:01 pm
#8

OK, then lets get a USEFUL TRAP maybe?



Delta, any input?




Neehi Indebt (Gods) Bria Server (Home of the nightly crash and rollback-get a clue SOE everyone on the server knows its broke, why dont you?)
Master Brawler, Master Marksman, Medic 3-3-3-3, Scout 1-0-4-0, Commando 1-0-2-0

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Ypiana
Thu Sep 11, 2003 6:10 am
#9

The only traps I use are Phecnacine dart and Glowire, and sometimes adhesive mesh. Ranger traps I forgot about and other scout traps seemed buggy, but the above three are my mainstay.


-- YP




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Isamu-alva
Thu Sep 11, 2003 6:54 am
#10

Adheshive mesh either fails 90% of the time or the game just completely ignores the fact that youve thrown it.

I "adheshive meshed" a dallyrake the other night and I got the "Snared" message seying it worked but the 8 legged little barsket was still running after me as I burst ran away.

What is all that about?





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