Ranger Archive
Thread: Maskscent and Wind Direction
I was just thinking, that it would be nice to have a wind direction indicator. It colud be placed on the radar as yet another different colored arrow.
Wind direction would then allow another variable to apply to maskscent. You could stay down wind of creatures and thus make it even harder to be detected.
I know we have enough to do allready but it just seems natural to me.
ILiado Master Scout/Novice Ranger, Tyrena, Valcyn
Nice idea to flesh out the world, but I bet that would be Hellish to implement.
I'm always game for more detail and realism in my MMORPGs.
Ki.
I'm not a programmer but it would seem most of the code is allready in place for this type of thing. They do have wind movement in the grass allthough it might not be direction specific. If it is, then giving a direction arrow to show that should be fairly easy to implement.
ILiado Master Scout/Novice Ranger, Tyrena, Valcyn![]()
"They do have wind movement in the grass allthough it might not be direction specific."
- The grass movement is a client side animation, and requires no communicationwith the server.
- Your suggestion would require that the server maintain wind direction and broadcast that information to all the players.
- I'm quite sure that would require a decent amount of work. ![]()
- Nice concept though. ![]()
Oh yeah,I can see the forum topic heading already:
New BUG! The Devs broke wind!
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