Ranger Archive

Thread: Can't make better than 0% camps...

Malchemetic
Thu Sep 11, 2003 1:53 pm
#1

Anyone else having this issue? No matter what I use I cannot make better than 0% camps... is this intentional? Or is it a bug? I get %'s on camopacs... well I did for the others I made...


Camps: 0%


Traps: 0%


This can't be good for the effectiveness of my traps either...




Chiirirxx, Flurry Server
WesleyJanson
Thu Sep 11, 2003 1:56 pm
#2

You're not the only one. And resource quality doesn't seem to have any bearing on it either.


I'm not too sure if effectiveness has anything to do with the traps to-hit chance. But acting effectiveness is directly related to your trapping skills. The higher the skil, the better chance of trapping high-level creatures.




_________________________________________________________

Uh . . . Signature?
Malchemetic
Thu Sep 11, 2003 1:59 pm
#3

Yeah I tried low and high quality resources... no luck... still 0%...


The 0% really hurts me because I cannot expirament when I craft... I think I can do a 33% on a Corelian camopack and my droid help me craft it to max...




Chiirirxx, Flurry Server
NRaas
Thu Sep 11, 2003 2:01 pm
#4

"No matter what I use I cannot make better than 0% camps... is this intentional? Or is it a bug?"


-Experimentation on Camps and Trapsis something that has not yet been implemented.


- What would expect experimentation on a Camp to do anyways? I'm curious.


- Make them last longer? Repel creatures better?


- As for traps. Experimentation on Charges and Effectiveness (two different experimentation elements) would be nice.


- You could either have a lot of low effectiveness traps, a few high effectiveness traps, or some combination of the two based on how you experimented.


----


- It has been noted by the developers that setting up experimentation is a time consuming process. But expect them to fix it eventually.





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The Outdoorsman
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Malchemetic
Thu Sep 11, 2003 2:06 pm
#5

For camps in expiramenting... well for Ranger at least I would expect a higher quality crafting station be put it... the ones in my droids kick the crap out of the ones in camp...


For traps I would like more charges for expiramenting... longer hold or defense drop maybe as a secondary...


But I used to be able to make ranger camps that were higher quality than 0%... I kow that for fact... and my traps used to be higher % too...


It just been recently, since last big update, that everything has dropped to 0% all the time




Chiirirxx, Flurry Server
NRaas
Thu Sep 11, 2003 2:14 pm
#6

"the ones in my droids kick the crap out of the ones in camp"


- Note,your droid is also a private station, compared to the public station provided in camps.


- I have heardrumors that the public station provided in camp is actually the best station you can get (it is apparently better than the ones in town in terms of failure rate).


"It just been recently, since last big update, that everything has dropped to 0% all the time"


- Most likely when they implemented experimentation on camo kits they disabled the other items.


- I don't thinkthe experimentationwas doing anything anyways.





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Malchemetic
Thu Sep 11, 2003 2:26 pm
#7

Well I got rid of my Ranger camps because the medics who used it said they had way better luck crafting with their droid. They said droid beat out a city or ranger one anyday...


So only the owner of a droid is capable of using its crafting station? If so is the same true for a medic droid? Only the medic that owns it can heal wounds in the field?




Chiirirxx, Flurry Server
rek17
Thu Sep 11, 2003 2:32 pm
#8

Well, I posted this a long time ago and got no response, as usual (check the sig).

The point has nothing to do with experimentation at all. There used to be experimentation from the artisan line and that was completely useless anyway.

The 0% quality on all crafted items now is completely independent on the quality of the resources you use. That is the new bug that we are asking about. When quality is at 0% it wouldn't matter if you had 1000 experiment points, you could never improve that. In fact it goes negative.

Prior to the patch, the decay resistance was the key quality of a resource and would impact the overall quality of your trap/camp. This quality would then determine things like chance of a trap landing and the max xp you could get out of a camp. This is now gone. This issue is not one of experimentation.



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
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NRaas
Thu Sep 11, 2003 2:50 pm
#9

"So only the owner of a droid is capable of using its crafting station? If so is the same true for a medic droid? Only the medic that owns it can heal wounds in the field?"


- Yes, that is why it is considered a private station.


- Before anyone asks. The private stations in homes are public to all only if someone grants access to their house.


- It would be nice to grant someone access to your droid station as well, but I think thatwouldbeinfeasible.





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Malchemetic
Thu Sep 11, 2003 2:51 pm
#10

Well ok... I know that if quality is 0% you can't impreove it... part of the expiramentation is trying to get what you made to full %... full of 0 is 0. My camopacs CAN go 33%... but they don't start that way... that's just the possible quality if I am sucessful at expiraments...


So no matter what I use I can't get higher than 0%... which means no amount of expiramentaion points will help me...


The issue is why can't we get above 0%?




Chiirirxx, Flurry Server
rek17
Thu Sep 11, 2003 2:55 pm
#11

*sigh* i think I know the problem now, apparently only *I* can see my own posts or something.



Padain Fain
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NRaas
Thu Sep 11, 2003 2:56 pm
#12

"The issue is why can't we get above 0%?"


- The initial base value must be set up by the developers based on the resources used and other "things".


- By the looks of it they have disabled the experimentation (either intentionally or not).


- It will be re-enabled once they make experimentation actually mean something for camps and traps.





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rek17
Thu Sep 11, 2003 3:01 pm
#13

Grrrrr....

The initial value has NOTHING TO DO WITH EXPERIMENTATION. It has everything to do with your resources. THat is what is BUGGED, regardless of the fact that experimentation is disabled.

*taps microphone* is this thing on???



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
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Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
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