Ranger Archive
Thread: Ranger Merchants Please Read...
Hey guys, now that people are seeking hq meats, hides and bones. What is the pricing scheme that you guys are using based on the different qualities of resources.
For instance, how much would you guys charge per unit of this?
Idecepi, Yavinian Wooly Hide (Entered By caitiri / Verified by zigmund)
Marked as available 2 days ago by caitiri
DR=827, MA=342, OQ=821, SR=577, UT=488
Thanks in advance guys...
wooly base is 4 credit /unit
yavin + 2 credit unit
oq over 700 +2 credit unit
mall/oq = ham costs
If that is true, wouldn't a lower Malleability lower HAM costs?
If Mall = 1000 and OQ = 1000 then the HAM modifier would be 1.
if Mall = 1000 and OQ = 500 then the HAM modifer would be 2 (higher HAM cost).
If mall = 500 and OQ = 100 then the HAM modifer would be 0.5 (lower HAM cost).
If that formula is correct, I would be looking for very low Mall, which doesn't make sense to me. Just an observation.
It's not a formula.. What Kujan means is those two stats affect ham costs. A few of the crafters I've talked to actually average OQ and SR, and OQ and MAL, to get an idea how good the material will be to actually craft with..
Basically speaking, a 999 OQ hide with 300 SR is crap compared to a hide with 800 in both, if those are the stats you need..
-Onei Linn
I don't think he meant the equasion literally; ![]()
Just that those two stats effect the end result.