Ranger Archive

Thread: how does our exp cap work?

TheRealChriss
Wed Jan 21, 2004 2:23 am
#1

i guess the topic explains for itself.




Treay Yaso - Shadowfire
JBMat
Wed Jan 21, 2004 4:54 am
#2

Ok, you can only get so much XP. Even at the Master Level. Scouting and Trapping, if I recall correctly, max at about 160k. Once you reach that level, you cease getting XP. Dunno what Survival XP caps at, still getting dribs and drabs.


If you are not master, then the cap is twice what the next box will cost you. I think. I am Pharm 1 in medic, and I can get 10k xp in medic before capping, then next box costs 5k xp.


Pistol maxes out at 900k. Combat xp depends on your class, still going on that. It's odd once you quit getting XP. Takes some getting used to.


Now, if you drop a box, oh boy. The very next time you use that skill, you do two things: you gain whatever xp you would normally - you then lose xp to the new cap you have set for yourself. example - you are box 4 in "wingding" with 750k xp, box 3 took 250k to make. You drop box 4. You "wingding" - you drop to 500k xp. Bam. Ouch.


I think that's correct, at least the way I have been experiencing it.


JB



AlannaMyles
Wed Jan 21, 2004 8:37 am
#3

The cap is double the experience you need for the highest skill you are working towards.


Er.


Skills being worked on and xp needed:


Bing I - 1000 bong xp.

Bang II - 2000 bong xp.

Thing I - 1000 wossit xp.

Doodah III- 5000 wossit xp.


You cap would be 4000 bong xp - double what's needed for the highest skill that uses it, Bang II -and 10000 wossit xp - double the 5k needed for Doodah III.


I don't know what happens to the cap when you've mastered a profession though. I'd guess that it's double what's required to get the level IV skills, but I'm not sure about that.
NRaas
Wed Jan 21, 2004 8:45 am
#4

Caveat:


At one point in the past, the experience requirements for the Ranger skills were different than they are now.


I have heard rumors from other posters that the experience caps may not have changed when the requirements changed, and you may be seeing some odd results because of that.




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Granzho
Wed Jan 21, 2004 11:04 am
#5

I've just started on the Ranger path and my scouting caps are only 10000 higher than the next box instead of double. I wasn't happy that I couldn't keep getting xp and level tracking at the same time as wayfaring like I could during Scout. I lobby for a change. I'm not sure how the other trees work since those xp go a little slower.
signal1941
Wed Jan 21, 2004 11:17 am
#6

I am capped at 160,000 scouting and 160,000 trapping exp with about 90k wilderness exp and 900,000 rifle exp soon to be capped on combat exp again too but I helped a friend gain axp hehe



Takro Kest
WarFerret
Wed Jan 21, 2004 12:01 pm
#7

Proviso, medical XP doesn't obey this rule.

The cap for medical xp at master doctor is 80k, the lvl IV boxes in doctor cost 60k, logically the cap should be 120k, but then logic seems to take rather a back seat in this game.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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