Ranger Archive
Thread: Question/Proposal: Fauna Survey (NOT Sample) Tool
- The ability would provide a list window with the appropiate resource selections available on the targeted corpse (meat / hide / bone)
- Once a selection is made, a player would receive the /examine window for the chosen resource
- The player would not receive a physical resource, only the information regarding its attributes
- The ability could be used multiple times to receive the data on the other available resources
- The information could also contain whether harvesting the resource would produce a Fat, Medium, Skinny result
- The attributes consist of items such as Overall Quality, Unit Toughness, Potential Energy, etc
- It has been suggested that the amount of data displayed would expand based on the level of the Creature Knowledge skill
In the past there was talk about allowing us to see the creature's fat/skinny rating in the examine window. That may be more what you are thinking of.
Message Edited by Calculus_Entropy on 03-02-2004 08:17 AM
Calculus_Entropy wrote:
Zelig...There has been talk in the past to allow us to see the creature's skinny/fat and healty status when examining it. Would you concede we need to work with that idea rather than the survey tool?
Are you talking about 1 type of resource or resoruces in general. Do you mean you kill a rasp, harvest the meat and it is a skinny harvest, then you move to another area and harvest meat from a rasp, and it is better? Perhaps I am not getting the point, so I will reread your original post. As far as skinny vs. fat, I thought it was based on resource shifts. I.e. You start getting skinnies the closer to a shift occuring on a particular resource.
ZeligtheLiar wrote:
My goal with this idea was to address the lack of feedbackinthe frustrating and bogglingly low-tech (no, it's "challenging")method of kill-and-harvest, "ok it's crap here", move 1Km, kill-and-harvest, "little better here," etc. when hunting. (run-on sentence, anyone?)
Message Edited by Calculus_Entropy on 03-02-2004 08:41 AM
Calculus_Entropy wrote:
Are you talking about 1 type of resource or resoruces in general. Do you mean you kill a rasp, harvest the meat and it is a skinny harvest, then you move to another area and harvest meat from a rasp, and it is better? Perhaps I am not getting the point, so I will reread your original post. As far as skinny vs. fat, I thought it was based on resource shifts. I.e. You start getting skinnies the closer to a shift occuring on a particular resource.
ZeligtheLiar wrote:
My goal with this idea was to address the lack of feedbackinthe frustrating and bogglingly low-tech (no, it's "challenging")method of kill-and-harvest, "ok it's crap here", move 1Km, kill-and-harvest, "little better here," etc. when hunting. (run-on sentence, anyone?)
Yes, I am getting different results on harvest based on the location of the harvest. I have gotten all three results in different areas of a planet on the same resource repeatedly. This is what led me to the conclusion that creature resources have a concentration (more detailed than skinny/medium/fat) just like non-creature resources, and by finding the region or regions on a planet that the concentration is high I can harvest fat all day long, all week long,until the resource shifts. I don't believe the prose description has anything to do with the cycle of the shift, but instead is describing in non % terms what the strength of the concentration is.
This bothers me because it's a very Everquestrian way of describing things, and after reading all the threads I did I noticed a disturbing familiarity with the current SWG ranger and the EQ ranger. (funny though, I swear I read the SotP but completely missed the stuff you quoted and the similar survey function proposed in the animal trap/harvester item request)
This is a high-tech game folks!Hunters in our day and age use tools to help them perform their job more efficiently. Would you suggest that rangers in SWG have resorted to hunting by print and spoor, listening with an ear-to-the-ground instead of a directional microphone? ![]()
NRaas wrote:
"I reread your original post, and would like the community to respond to your idea that fat vs. skinny is regionally based and not resource-type based."
As far as I know, the "healthiness" of a creature (skinny, medium, fat) is determined when the lair is added to the system. All creatures that spawn from that lair will all have the same "healthiness".
Note that "healthiness" is defined by the resource (a creature can be "skinny" in meat, but "fat" in hide).
However... I don't know how the lair definesthe "healthiness" it provides its spawn. Though I suspect it is randomly generated when the lair is created.
I first began suspecting the regional aspect when I was hunting one day. I had killed a batch of critters and was running around harvesting and was shocked to find that I was harvesting both "medium" and "fat" results! So, methodical as I am (obsessive compulsive, some say) I experimented. I did find that from the same lair, if I killed (and thus harvested) the creatures right "here" (waypointed for repetition of experiment), I would get a "medium" harvest but over "there" (again, waypointed for accuracy) I would get "fat". This was a shock, and it has to be exceedingly rare a situation for a lair to be positioned so close to the boundary between the prose "medium" and "fat" for me to get both results from the creatures it spawned. This is why I don't think it's time-based, since I was able to hop between "medium" and "fat", nor is it decided by the lair or at the spawn of the creature, since I was able to lead all of the rest of the creaturesinto "fat" territory and kill/harvest them there for an extra 1 or 2 units per corpse.
The regional aspect of the resource would also explain why you can get "skinny" hide but "fat" meat, since those are two different resources. The concentration for one can be low, and the other one high. In fancy justification-language this could mean that the area is rich with food good for fattening them up but has a lot of thorny bushes or bad terrain, ruining their coat. ![]()
NRaas wrote:
"The regional aspect of the resource would also explain why you can get "skinny" hide but "fat" meat, since those are two different resources."
I don't know whether the system is as deep as that... Though it is cool to think it might be.
Well, don't take my word for it.
Experiment for yourself!
Here's how you can do it. Go to the town of your choice. Next, take two "kill lair" missions, both for the exact same type of lair but one North of the city by a good distance and the other one South by a good distance. The larger the distance the better, to get a larger spread. Go kill/harvest and note what results you get, skinny/fat and the quantity of the harvest for both the North and South missions. Next, take East and West missions with the same distances and lairs, and note your harvests for them. If you really want accuracy you can then take the half-polar mission pairs and note their stats too.
I did this once I formed my theory to get all fatharvests for every mission I took. I would note the direction and distance that I got the best result, then just take those missions for the rest of my session. If all I got at one city were crappy harvests, no matter the direction I hunted, then I moved on to another city and picked up there. It never failed to produce a good hunting spot. Sometimes after doing the missions all I had to do was look around and there'd be some critters in the area in wild lairs, which I cherished (and then killed).
ZeligtheLiar wrote:
I first began suspecting the regional aspect when I was hunting one day. I had killed a batch of critters and was running around harvesting and was shocked to find that I was harvesting both "medium" and "fat" results! So, methodical as I am (obsessive compulsive, some say) I experimented. I did find that from the same lair, if I killed (and thus harvested) the creatures right "here" (waypointed for repetition of experiment), I would get a "medium" harvest but over "there" (again, waypointed for accuracy) I would get "fat". This was a shock, and it has to be exceedingly rare a situation for a lair to be positioned so close to the boundary between the prose "medium" and "fat" for me to get both results from the creatures it spawned. This is why I don't think it's time-based, since I was able to hop between "medium" and "fat", nor is it decided by the lair or at the spawn of the creature, since I was able to lead all of the rest of the creaturesinto "fat" territory and kill/harvest them there for an extra 1 or 2 units per corpse.
The regional aspect of the resource would also explain why you can get "skinny" hide but "fat" meat, since those are two different resources. The concentration for one can be low, and the other one high. In fancy justification-language this could mean that the area is rich with food good for fattening them up but has a lot of thorny bushes or bad terrain, ruining their coat.