Ranger Archive
Thread: Rangers...Just start from scratch...
Flynn_Nomad wrote:
Stop with all the fancy schmancy ideas...
I don't have a problem with new ideas.
Go back to square one, make the DEVS fix the profession and make it work as INTENDED since day one.
Certainly, but what's to fix? We need enhancements to what we have.
Make every current piece of the tree work.
Yes, please.
Make terrain negotiation worth something.
Yes, please.
Make camps actually do something.
Yes, please.
Add some traps, fix the broken ones.
Yes, please, but I am not sure which are actually broken....are there any?
Make a master ranger harvest a significant amount more than master scout.
Yes, please.
Make camo worthwhile (I dont EVER want to be seen if I;m a Master! it should almost NEVER break at master!)
Yes, please.
Etc.
Fix what you have NOW, the devs DO NOT have time to look into all the new proposals (even if they are good suggestions)
Dump the outdoorsman, fix the initial intended ranger.
Once the basic ranger is fixed, you can suggest module camp, shuttleport tents with sharks with lazer beams and ghuillie suits and A bombs and all the other crazy ninja stuff.
Lol. Seriously, perhaps we may need to start by asking for lsight tweaks, and leave the fancy alone for a bit.
Dont overwhelm the devs or you will get 1 new thing and 20 broken things will remain unfixed.
Underpowered....not broken.
Refocus regroup
You may be on to something here.
lets get some specific ideas thrown around. What would you delete from the outdoorsman, what would you add?
Flynn,
your post seems to contradict itself. Which are you proposing? Scrapping the existing ranger skillset or "fixing" it? I think most of the skills *are* working as intended, it's just that someone with out a clue did the "intending". Personally I'm much more in favor of doing what the title of your post says... starting from scratch and re-thinking what it is that would make rangers an "outdoorsman", or in my particular case, a "hunter". I think the weakness of the current system and most current proposals is that it stubbornly clings to the idea of
terrain nav/conceal - camping - harvesting - traps
When what we really should be doing is thinking of new ways to achieve the ultimate goal: making rangers pve studs.
Message Edited by GoldMemberBria on 03-18-2004 04:19 PM
GoldMemberBria wrote:
Flynn,
your post seems to contradict itself. Which are you proposing? Scrapping the existing ranger skillset or "fixing" it?
Sorry, I'm just at work, can't really focus.
If I had to answer your question, the answer would be fixing the existing skill set,
and when I say "fix" it doesn't mean something has to be 100% not working.
The item could be 100% not working, partially working, underpowered, in need of a tweak, in need of a few more additions (traps), in general need to be made more attractive (why bother setting up a HTFB now?)
I have been a Master Ranger since launch, probably one of the first 10 on these boards, I dropped after like 5 months out of sheer boredom and frustration...
I have read almost every post from Mineras's reign and N'raas's time and they are just starting to repeat now, over and over and over and over, the SAME issues STILL haven't been fixed...
I am a Ranger at heart and would like to come back someday, when it's right...
I'm gonna scan the skill tree and make a detailed submission so the new correspondant can work from it.
My point of this thread was to refocus people on the old issues, because as intended, the Ranger profession isn't bad at all, we just need to get existing skills juiced up a little...
Boost harvesting rate, add a few traps to the line (area root anyone?), make camo work better,give camps better healing rates, fix rescue (LOL), no seriously...