Ranger Archive
Thread: How can anyone in there right mind say Rangers were Nerfed?
Message Edited by JuCat on 03-17-2004 04:40 PM
Completely Agree....what's the point of being a MAster Ranger anyhow? sorry, but 30 units extra per 100 Harvested isn't worht it....
And all they've gotten is a supposed promise of improvements 'SOMETIME' down the road....**edit** is that. I left Commando b/c it blows...just to persue the 3rd most useless profession in the game (#1: Commando, #2: Squad Leader, #3: Ranger.....)
Already plotting what to do with the extra points once I drop MRanger...i'm 2-4-4-4 as it is....give me about 3 hours and I'll be master......I bet I can drop it faster than you can....
HOnestly, would It absolutely k!ll the devs if they were to give us a DUE DATE FOR SUPER SCOUT....er...RANGER IMPROVMENTS?
Fred_Skinner wrote:
There is a proposed skill that would: true stealth. (and the room groans and thinks "He's at it again...")
Well that's a start, but your dreaming...although it would be great..I can't see it happening....
The Devs should look at implementing a dual mastery combo system that gives 2-3 additional attributes/skills for mastering 2 profession.....true stealth would fit nicely into a RM/MR combo....MD/MMus could set up stages in or out of camps to heal BF in the field...etc (random thought sorry)
Could you imagine the griefing and nerf rangers cries if true stealth was implemented....
good idea though..
Flitred wrote:
Completely Agree....what's the point of being a MAster Ranger anyhow? sorry, but 30 units extra per 100 Harvested isn't worht it....
And all they've gotten is a supposed promise of improvements 'SOMETIME' down the road....**edit** is that. I left Commando b/c it blows...just to persue the 3rd most useless profession in the game (#1: Commando, #2: Squad Leader, #3: Ranger.....)
Already plotting what to do with the extra points once I drop MRanger...i'm 2-4-4-4 as it is....give me about 3 hours and I'll be master......I bet I can drop it faster than you can....
HOnestly, would It absolutely k!ll the devs if they were to give us a DUE DATE FOR SUPER SCOUT....er...RANGER IMPROVMENTS?
I would have a hard time putting Commando at the front of the list, they at least have the FT and LagGun, but they definatley need some luv...
In all honesty I would number it 1) All the entertainer proffesions 2) SL 3) Ranger, but that is just because i cannot fathom why anyone would choose to be an entertainer. for the mind buffs? there's ALOT better ways to make credits, for the cantina lag...yeah right....
That's why I started a second toon. She logs on, buffs Calc's mind and body, then logs off
JuCat wrote:
In all honesty I would number it 1) All the entertainer proffesions 2) SL 3) Ranger, but that is just because i cannot fathom why anyone would choose to be an entertainer. for the mind buffs? there's ALOT better ways to make credits, for the cantina lag...yeah right....
JuCat wrote:
Doesn't Nerfing a profession that imply that there was something useful to begin with?
Ranger is not a profession, it's just more scout..plain and simple. The Devs could fix every ability currently present with in the Ranger trees, and nothing would change, A Ranger would just be MORE SCOUT.
Crafters need to start contracting MBH's for there Organic needs. Well when MBH is straighened out. Yeah a ranger harvests, 30% more, but a Duel combat master can kill and harvestat least, atthe very least 50% faster.
Name One Ranger ability that works as intended and is useful or unique, just one, any one, don't matter, just 1 itty bitty attribute, that works and proves any benefit, much less 140 skill points of benefit........
I'll start...hmmmm...TN.....eeeeeeeeeh...so you can burst run a little longer than a master scout.....definately not unique, definately not useful...just more scout.....next....
They shouldchange the master ranger title either "More Scout", "Scout2", "Spent 140 skill points and all I got was.......uhhhh...ummmm...well....nothing.....uhhhhhhh...o....the abilty to /areatrack creature/npc's/players as long as another player has found them first."
I sooooooooo want to go back to being what a Rifleman/Ranger should be... I'll give ya a hint....it ain't more scout...
/flush 140 skillpoints------>> "Your request has...............
Message Edited by JuCat on 03-17-2004 04:40 PM
"A Ranger would just be MORE SCOUT."
Are you saying this like it's a surprise? I'm sorry but no **edit**, Sherlock. That's what ranger is. A better scout. The sad truth is that we're not that much better and there's not a whole lot of practical use for either. But rangers like the concept and stick with it.
About nerfing, you actually can nerf a "broken" proffession, and what is so nerfed about us anyways?
Phildo wrote:
I dunno its not that bad.. for 1 entertainers are teh greatest professions ever as far as buffs. ranger just needs some dev luv but i think i'll just keep master cause im definatly gonna get tracking (try finding a krayt without it) and why would u want more skillpoints ot be used? honestly just go master TKM or even better Riflemen. Just need some cool things and a total revamp.
P.S. Commando is number 1 they are absolutly worthless i can kill about 20 of those if im buffed with armor its patetic when they hit me for 220dmg with a flammer or 500 with a rocket launcher i can kill a atst before they can hit it =P.
As far as buffing entainers rock, true, but what else? Are they as good as docs? Not in my opinion.
As far as commando's, you are telling me FT are broke? I have numerous friend who started the game as commandos, suffered through there status as the #1 profession, they got the FT working and they all ended up quiting cause there wasn't anything they could solo. I don't disargee they are broke and need a whole lotta luvin....
KnightHawk420 wrote:
Quite honestly I can't see how a duel combat master is gonna be so much better than (tka/ranger) at killing song rasps....