Ranger Archive
Thread: /animalcalm from Jedi...
Squidwalker wrote:
Not sure if this got brought up in it's own thread. It has been mentioned a couple times over the last year that this sort of thing would be cool and appropriate for ranger, but we didn't think it codable.
Well the new jedi system has two powers. /animalcalm and /animalattack. The ranger needs to have this added in, and CH, read below.
/animalcalm. Just exactly how it is in the jedi profession, but with less skill mod or power to it. At least half of the jedi at master ranger. The power is described as "an animal targetted will go into peace mode and stop attacking." The ranger needs this ability, and has been brought up a couple times over the year. Now that we know they have the code for it for jedi, it makes sence that Ranger had it.
Also, the jedi has /animalattack. "any animals within the view arc will attack your target" The CH need to have the /animalcalm and this /animalattack abilities. Again, not as powerful as the jedi but at least half as powerful at master CH.
Hehe - here is my list for enhanced ranger / jedi skills:
1) /forcebirthcontrol - prevents all babies from ever spawning within a 100m radius for, say, like 30 minutes (great for those of harvesting whatever and sick of all the damn babies)
2) /forceviagra1 - increases the rate of babies that could pop from a lair or other spawn (great for those of us hwo are ch's and need the babies or for those of us who occaisionally still help ch's to find babies)
3) /forceviagra2 - gets things spawning in an area - esp. useful for dead adventure planets
4) /forcebackpackmanagement - lets you wear two backpacks at once
5) /forceafk - if someone sends you a tell that contains that terms "DoOd dOOd d)oD" (etc.) and "tr@ck traCk t@rk" (etc.) then reply automatically with an /afk message (let's us keep our titles up so we can help people with training etc... yet still hunt on yavin iv and endoryet get completely overwhelmed by tells asking us to track black sun spawns, etc... without having to resort to /anon)
6) /forceunrescue - gives a 15% chance that mobs will actually agro the non-rangers in your group first
ok - most of the above is, of course a joke ![]()
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin
Iseult wrote:
Hehe - here is my list for enhanced ranger / jedi skills:
1) /forcebirthcontrol - prevents all babies from ever spawning within a 100m radius for, say, like 30 minutes (great for those of harvesting whatever and sick of all the damn babies)
2) /forceviagra1 - increases the rate of babies that could pop from a lair or other spawn (great for those of us hwo are ch's and need the babies or for those of us who occaisionally still help ch's to find babies)
3) /forceviagra2 - gets things spawning in an area - esp. useful for dead adventure planets
4) /forcebackpackmanagement - lets you wear two backpacks at once
5) /forceafk - if someone sends you a tell that contains that terms "DoOd dOOd d)oD" (etc.) and "tr@ck traCk t@rk" (etc.) then reply automatically with an /afk message (let's us keep our titles up so we can help people with training etc... yet still hunt on yavin iv and endoryet get completely overwhelmed by tells asking us to track black sun spawns, etc... without having to resort to /anon)
6) /forceunrescue - gives a 15% chance that mobs will actually agro the non-rangers in your group first
ok - most of the above is, of course a joke
Iseult
Master Ranger / Mediocre Rifleperson
Bloodfin