Ranger Archive

Thread: Ranger FAQ (latest version I have)

AzucarSalado
Mon Jul 12, 2004 3:12 pm
#1

As the "official" Ranger FAQs seem to be lost, I post here the last version I copy from the original ones. Hope it helps.

Bye.-

• General
o 1. Is there a official knowledge base for Star Wars Galaxies?
o 2. Where are the Ranger trainers in the game?
o 3. What does each of skill boxes provide?
o 4. Who are the Antarian Rangers?
o 5. How do I use a factory to mass produce something?
• Guides
o 1. Where do I find some guides on the Ranger profession?
o 2. What prices should I use when selling my harvests?
o 3. How do I milk a creature?
• Wayfaring Branch
o 1. What does the camouflage skill modifier do?
o 2. What does the Terrain Negotiation skill modifier do?
o 3. Player versus Player Invisibility
 1. Does /conceal hide a player from view from another player?
 2. Dark Age of Camelot has a complete invisibility skill in one of its classes, why can't we?
 3. Okay, rather than complete invisibility, why can't we simply hide our dot on the radar?
 4. Okay, rather than hide our dot, who about making it yellow instead?
o 4. How do you use a camo kit?
o 5. What skill level do you need to be to use a camo kit?
o 6. How much experience is received by a successful check against /conceal?
• Frontiering Branch
o 1. What skill level is required to use each camping kit?
o 2. How do you make Wilderness Survival experience?
o 3. What skill level is required to use each camping kit?
• Tracking Branch
o 1. What is the range of /areatrack?
o 2. What items on the /examine window appear with each skill level?
o 3. Are there any websites that a player can use to look up resources?
o 4. Why don't I receive a waypoint when I select an item from the tracking list?
o 5. Why do I only receive 1 unit of resource from creatures in caves?
o 6. What does the Creature-to-Hit bonus do?
o 7. What is a resource shift?
• Trapping Branch
o 1. What skill level is required to use each trap type?
o 2. What is the effect of the Flash Bomb and Sonic Pulse traps?
o 3. What does /rescue do, and how do you use it?
• Macros
o 1. Why macro?
o 2. Is there a macro for crafting?
o 3. Is there a macro for camping?
o 4. Is there a macro for trap throwing?
o 5. Is there a macro for looting and harvesting at the same time?
General
1. Is there a official knowledge base for Star Wars Galaxies?
2. Where are the Ranger trainers in the game?
• The NPC trainers are available at the following locations:
Planet City Waypoint Coordinates
Naboo Kaadara (5279, 6591)
Rori Narmle (-5167, -2535)
Talus Nashal (4234, 5262)
Tatooine Mos Entha (1240, 3356)
Corellia Coronet (-507, -4634)
• You can also find other Players to train by using the Search functionality available in game
o Go to the Community window (Ctrl-P will work if you have not reassigned the shortcut)
o Go to the Search tab
o Select the Ranger profession, and the Any title
o For best results, perform the search while in a populated city, as the search results will not return the entire server, only the general vicinity.
3. What does each of skill boxes provide?
• Novice Ranger
o Modifiers: Camping +5, Creature Harvesting +5, Creature Knowledge +5, Forage +5, Terrain Negotiation +5
o Abilities: Areatrack, Areatrack - Animals
o Schematic: High Quality Camp Kit
• Wayfaring
o Level I
 Modifiers: Camouflage +40
 Ability: Conceal
 Schematic: Camo kits for Corellia, Naboo, Tatoine
o Level II
 Modifiers: Burst Run +10, Terrain Negotiation +20
 Schematic: Camo kits for Rori, Talus
o Level III
 Modifiers: Camouflage +40
 Schematic: Camo kits for Dantooine, Yavin
o Level IV
 Modifiers: Burst Run +10, Terrain Negotiation +20
 Schematic: Camo kits for Endor, Lok
 Title: Wayfarer
• Frontiering
o Level I
 Modifiers: Camping +10
o Level II
 Modifiers: Camping +10, Forage +10
 Schematic: Field Base Kit
o Level III
 Modifiers: Camping +10, Forage +10
o Level IV
 Modifiers: Camping +10, Forage +10
 Schematic: High Tech Field Base Kit
 Title: Frontiersman
• Tracking
o Level I
 Modifiers: Creature Knowledge +5, Creature Harvesting +5
 Ability: Areatrack - Direction
o Level II
 Modifiers: Creature Knowledge +10, Creature Harvesting +10, Creature To-Hit +10
 Ability: Areatrack - People (Humanoid NPC, not players)
o Level III
 Modifiers: Creature Knowledge + 10, Creature Harvesting +10
 Ability: Areatrack - Distance
o Level IV
 Modifiers: Creature Knowledge +10, Creature Harvesting +10, Creature To-Hit +5
 Ability: Areatrack - Players
 Title: Hunt Master
• Trapping
o Level I
 Modifiers: Rescue +10, Trapping +10
 Ability: Rescue
o Level II
 Modifiers: Rescue +10, Trapping +10
 Schematic: Flash Bomb
o Level III
 Modifiers: Rescue +10, Trapping +10
 Schematic: Sonic Pulse
o Level IV
 Modifiers: Rescue +10, Trapping +10
 Title: Trap Master
• Master Ranger
o Modifiers: Camouflage +20, Camping +5, Creature Harvesting +10, Creature Knowledge +10, Forage +5, Melee Defense +10, Ranged Defense +10, Rescue +10, Terrain Negotiation +5, Trapping +10
4. Who are the Antarian Rangers?
• Visit Antarian Rangers Info for background on the organization
5. How do I use a factory to mass produce something?
• The following is the process to mass produce camps. The process is the same for producing crates of traps
• Use a Weapon, Droid, General Crafting Tool (instead of the Generic Crafting Tool that you've been using)
• Stand near a Weapon, Droid, General Crafting Station (in town or in someone's house)
• All of the *same* material for N+1 camps (e.g., if you want to make 100 Basic Camp Kits, you need to have a stack of (10 * 101) of the same hide)
• Start to make the camp as you normally would (e.g., select resources, etc) - toward the end you get a dialog box with at least 2 options - "Create a Prototype" and "Create a Schematic"
• Choose "Create a Schematic" and either put in N (e.g., 100) for the number or leave it at 1000 (more on this later)
• The schematic is now in your datapad
• Go to an Equipment Factory where you have admin access, put the resources (hide, bone, metal, etc) into the input hopper, put your schematic into the schematic slot (all of this via the radial menu on the factory), and turn it on
• 1-4 hours later you will have crates of camps (25 items / crate for camps)
Guides
1. Where do I find some guides on the Ranger profession?
• A list of guides is available here: Ranger Threads
• There are also several guides listed in this FAQ.
2. What prices should I use when selling my harvests?
• VolstedGridban has written a pricing guide that can provide a basis for pricing based on the quality of the resources, available here: A Pricing Guide for Animal Resources
• To maximize profit, larger stacks will sell for higher credits per unit, and selling direct to other players will increase profits.
• Another guide to which professions want what resources is available here: Volsted's Field Guide to Crafters (aka "How To Spot a Potential Customer From 80m Away")
3. How do I milk a creature?
• First thing to know is that only female creatures are milkable, I would suggest leaving the males alone.
• You can only Milk a creature while under a /maskscent or /conceal effect, lest you scare the critter away
• You must be within 5m of the critter during the milking process, generally its best to stand right in the middle of the creature
• To start milking, target the creature, and from the Radial Menu, select Collect Milk
o If the creature is not milkable, you will not see the option in the menu
• You will receive system messages as the milking proceeds. Remember to remain within 5m of the creature during this time
• Once the process is complete, the milk will be deposited in your inventory. Make sure you have space for the container before this time.
• The creature will not be milkable again. Move onto the next creature, and repeat.
• No experience is provided for milking.
• Harvesting skill is not used when determining the amount of milk provided.
Wayfaring Branch
1. What does the camouflage skill modifier do?
• The camoflauge skill determines the rate of success for the /conceal effect.
• It has no impact on /maskscent, which maxes out at Master Scout
• The success rate for /conceal is capped at 98%
• So what does increased camoflauge skill actually do then?
o Let's try a couple of examples then (these are fictitious values, simply to prove the effect):

o Scenario A:
 A Ranger with +100 Camoflauge skill
 A creature of CL 25
o Result:
 Success Rate of 98%
o Scenario B:
 A Ranger with +125 Camoflauge skill
 A creature of CL 25
o Result:
 Success Rate of 98%
 Even though the Camoflauge skill is +125, the success rate caps out at 98%
o Scenario C:
 A Ranger with +100 Camoflauge skill
 A creature of CL 35
o Result:
 Success Rate of 90%
 The higher creature level has reduced the success rate compared to the CL 25 scenario
o Scenario D:
 A Ranger with +125 Camoflauge skill
 A creature of CL 35
o Result:
 Success Rate of 98%
 The higher MaskScent has increased the Success rate back up to 98% for the tougher creature

o Again, note these are fictitious values, I don't know what the baseline Creature Level actually is.
2. What does the Terrain Negotiation skill modifier do?
• From 0 to 50, the skill increases the climbing speed of the player
• From 51 to 100, the skill increases the crawling speed of the player
• Note: Master maxes out at +95 in skill
3. Player versus Player Invisibility
• 1. Does /conceal hide a player from view from another player?
o In the current implementation, /conceal does not work against players in any form.
o There are several proposals made by the community to make /conceal useful in PvP however, they can be read in the SotP.
• 2. Dark Age of Camelot has a complete invisibility skill in one of its classes, why can't we?
o DAoC is a class based skill system. This allows the developers to restrict combat effectiveness of classes with powerful abilities.
o SWG has a profession based skill system. Even placing the skill at Master would leave too many possible combinations of skills to balance.
 Just consider a Teras Kasi / Ranger appearing out of nowhere and pummelling you before you could retaliate. Not a pleasant thought.
• 3. Okay, rather than complete invisibility, why can't we simply hide our dot on the radar?
o In order to display your character on the main window, the server would need to send the client program the coordinates of your character
o Using an external program, a clever hacker can read that data being sent between the SWG client application and the server.
o The external program could then reproduce a Radar display itself and display all the dots not being displayed by the SWG client program
o Essentially, hiding the dots on the Radar is exploitable.
 If your opponent can use something to their advantage, you must presume they will.
 Every hardcore PvPer would eventually end up using the program, making the invisibility useless.
• 4. Okay, rather than hide our dot, who about making it yellow instead?
o This has the same problem as hiding the dot.
o Since the server has to send down information about what you are wearing, what species you are, etc. An external program could look for that data and figure out the yellow dot is another Player.
o After that, the external program would simply display a Red dot if you are attackable.
4. How do you use a camo kit?
• There is no radial menu option for using a camo kit.
• Instead use the /conceal command, and it will choose the proper kit to use based on the current planet.
5. What skill level do you need to be to use a camo kit?
• Wayfaring I is required to use a Dantooine camo kit
• At the moment, this writer is unsure what is the minimum level required for the Endor, Lok, or Dathomir kits
o If you happen to know from in game experience, please fill us in via the forums.
6. How much experience is received by a successful check against /conceal?
• A player receives (2 * Creature Level) experience for each successful check against /conceal
• In comparison, a player receives (3 * Creature Level) experience for each successful check against /maskscent
• If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.
• However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.
Frontiering Branch
1. What skill level is required to use each camping kit?
• It is possible to use a camp that you can not make yourself
• Master Scout: High Quality Camp Kit
• Frontiering II: Field Base Kit
o Yes, that is correct. I tested this on TC. Bizarre isn't it?
• Frontiering III: High Tech Field Base Kit
2. How do you make Wilderness Survival experience?
• From Camping
o The experience is provided when the camp disbands.
• From Crafting camps and traps
o You don't receive system messages for experience gained this way, but you do gain it.
• From Fishing
3. What is the maximum experience provided by each camping kit?
• The following values are the maximum experience possible if the player is alone
o It is possible to exceed these values if a player has many visitors, or heals a lot of wounds
• Basic Camp: 360
• Multiperson Camp: 640.
• Improved Camp: 800.
• High Quality Camp: 1000.
• Field Base: 1100.
• High Tech Field Base: 1250.
Tracking Branch
1. What is the range of /areatrack?
• At Novice, the range is 250m.
• Each level of Tracking increases the distance by 50m.
• Master provides an additional 50m, for a sum total of 500m.
2. What items on the /examine window appear with each skill level?
• Novice Scout: Aggressive, Stalker
• Hunting I: Tameable
• Hunting II: Hide Type, Meat Type
• Hunting III: Deathblows
• Hunting IV: Ferocity
• Master Scout: Difficulty Level
• Novice Ranger: nothing
• Tracking I: nothing
• Tracking II: Special Attack 1
• Tracking III: Special Attack 2
• Tracking IV: Base To-Hit
• Master Ranger: Damage
3. Are there any websites that a player can use to look up resources?
• SWG Craft provides up to date attributes on resources
• SWG Creatures provides an Advanced Search that allows users to look up which creatures carry which resource
• Both of these sites are updated by fellow players
4. Why don't I receive a waypoint when I select an item from the tracking list?
• The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow
• Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry
5. Why do I only receive 1 unit of resource from creatures in caves?
• Spawns which are guaranteed to always appear in the same location are easy targets for campers: players who sit in one place all day and kill the same creatures over and over again.
• Because of this, the developers made all the creatures at static spawn sites (i.e. caves) provide only one resource per kill, so a player could not easily rake in the resources from the same location over and over again.
6. What does the Creature-to-Hit bonus do?
• Creature-to-Hit increases a player's chance of hitting a creature.
• From the in game text description, the skill is described as only working on Ranged, Non-special attacks.
7. What is a resource shift?
• Resources are specific to a server.
• When a new resource appears on the server, it is given a set duration for which it will be available for harvesting.
• This timer is usually between 1 to 2 weeks. Though resources have been known to last less than a day, or greater than 3 weeks on occasion.
• When the duration of the resource is complete, a new resource with different quality attributes takes its place and the process repeats with a new duration.
• Hide / Meat / Bone / Eggs / Milk are all subject to these "resource shifts" and will periodically be replaced with different quality resources
• This changeover in quality allows professional miners and hunters to play the resource market, by hording rare high quality resources and hiking up the price during a low quality shift.
Trapping Branch
1. What skill level is required to use each trap type?
• Each trap can be used at one level lower than the skill level its schematic is available
2. What is the effect of the Flash Bomb and Sonic Pulse traps?
• Both traps have an area effect, meaning they affect more than one opponent
• In order to use them effectively, the opponents need to bunched close together.
• Flash Bomb: Causes an Area Effect Blind effect
• Sonic Pulse: Causes an Area Effect Stun and Dizzy effect
3. What does /rescue do, and how do you use it?
• /rescue is used by targeting a friendly who is under attack.
• The effect is that all opponents of the target will immediately aggro the Ranger.
• If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger.
• It is generally a good idea to begin attacking the opponents in order to retain aggro.
• There is a good macro for using /rescue in this thread
Macros
1. Why macro?
• There are two major reasons for macroing:
o 1. Macros save time and effort on repetitive tasks that a player finds himself performing.
o 2. Grinding. For those of you interested in taking the superhighway to the top, rather than taking the scenic route and enjoying the trip.
2. Is there a macro for crafting?
• While this question would be better suited for the Artisan FAQ, we are partly a crafting profession.
• There is a macro for craft macroing posted by Darniaq here: Crafting Macro
• Note that this macro is only useful for producing experience. A factory would be better suited for actually mass producing items.
3. Is there a macro for camping?
• As there is no command for actually disbanding a camp, camp deployment is not really suited to macroing.
• For those of you still interested in trying this time consuming operation, go here: Camp Macro Search
4. Is there a macro for trap throwing?
• Check out this thread by AgonThalia: Trapping Macro
5. Is there a macro for looting and harvesting at the same time?
• Using the ingame macroing system, a command can be set up that looks like /loot; /harvest hide
• Such a command would loot the corpse and then attempt to harvest hide from it.
• A player can set up three of these macros (one for hide, meat, and bone), and then either place them in the hotkey bar, or assign keyboard commands (such as Ctrl-Q) to them directly.
• If you want to save two hotkeys, another way of doing this is noted in The ultimate harvesting macro



===========================
Imperial Colonel "Azuc Ar'Salad".
Proud Bothan of his Lineage.
Calculus_Entropy
Mon Jul 12, 2004 3:15 pm
#2

Nice work..I was going to post on this very subject, but you beat me to it. On point I would make is that it needs to be reformatted as it is too hard to read. I will try to get to that today or tomorrow.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Frick156
Tue Jul 13, 2004 7:38 am
#3






Calculus_Entropy wrote:

Nice work..I was going to post on this very subject, but you beat me to it. On point I would make is that it needs to be reformatted as it is too hard to read. I will try to get to that today or tomorrow.







Calc, I think I have the Ranger FAQ in a Word doc at home ("working" right now). I will check whenI get home. (approx 17:45 EDT). If I do have it, I can get it too you, if you'd like.


I tend to reformat good posts into Word doc for "thinking room" reading material.




--------------------------------------------------------------------------------------
Eheast Drolatch
Master Master Weaponsmith, Novice Pistoleer, Slicer
Member of the "Old School"
--------------------------------------------------------------------------------------
Calculus_Entropy
Tue Jul 13, 2004 7:42 am
#4






Frick156 wrote:






Calculus_Entropy wrote:

Nice work..I was going to post on this very subject, but you beat me to it. On point I would make is that it needs to be reformatted as it is too hard to read. I will try to get to that today or tomorrow.







Calc, I think I have the Ranger FAQ in a Word doc at home ("working" right now). I will check whenI get home. (approx 17:45 EDT). If I do have it, I can get it too you, if you'd like.


I tend to reformat good posts into Word doc for "thinking room" reading material.








Hehehe..that book has been flagged.


You can send it to [email protected] if you like.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Frick156
Thu Jul 15, 2004 12:44 am
#5

Calc, just remembered this. I'll try to get it to you tonight. Sorry bout that.....


Got caught up hunting last night. Had a good run of /areatracks



--------------------------------------------------------------------------------------
Eheast Drolatch
Master Master Weaponsmith, Novice Pistoleer, Slicer
Member of the "Old School"
--------------------------------------------------------------------------------------
Calculus_Entropy
Mon Jul 26, 2004 5:29 am
#6






perfavorebasta wrote:


I'd like to know why high level target are immune to the low level traps.





It is your trapping modifier that determines if you can trap a mod.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
perfavorebasta
Mon Jul 26, 2004 12:14 pm
#7

Well done, very useful post!


I have a question, please.

I crafted 200 low level scout traps to grind the 1-2 level trapping line in the Ranger Tree. It was the bone shap (that put blind). Yes I know that adesive mesh is better but I'm still harversting polymers lol ..


I'd like to know why high level target are immune to the low level traps. For example I put blind on 90% of the cases on banthas, rontoes, dune lizards and so on on tatooine. Doing this I earn up to 250 trapping exp. I noticed that 1 bone sharp trap on a Giant Beetle let me gain some 350 trapping exp so I went on dantooine to see if Piket, Bol, Voritors will let me gain extra trapping exp but I noticed that the probability to hit with this low level trap is almost 0%!!


Does Adesive mash work better for this purpose?


Thanks


Opith



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
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