Ranger Archive
Thread: Master Scout still needed?
We are considered "combat support" by TH, but were not originally included in the CL-Increasing classes (like CMs, Docs, and SL's which are also Combat Support) so I have come to the conclusion that they believe us to be less than combat support, but more than non-combatant.
The real reason that we still have to master Scout is because of this: It is essentially "Scout '+'" because every tree is the same as Scout, only increased modifiers / abilities or variants of Scout abilities.
What line would you suggest be dropped?
It's possible things might change in a revamp of Ranger -- maybe in the way of lower SP for ranger -- but I can't see how any of the prerequisites could be dropped.
frightwig wrote:
I'm not sure how it could be otherwise. All ranger skills are extensions of scout skills. TN, MS (/conceal in ranger), harvesting and creature knowledge, trapping, survival/camping.
What line would you suggest be dropped?
It's possible things might change in a revamp of Ranger -- maybe in the way of lower SP for ranger -- but I can't see how any of the prerequisites could be dropped.
It could be changed by grouping the prereq skills of scout into two trees (combiningExporation with Survival, and Trappingwith Hunting), and then creating two seperate Scout trees with more SL-related prereq skills... since they (SLs) need some love anyway, and as it stands I don't beeve Master scouts get full value for their SP anyway. A Master Scout would be someone with a basic knowledge of both Ranger and SL related skills, which makes sense, I think. Just reduce a little bit the mods to those abilities available in Scout so that it doesn't become an overpowered profession, and move more of those bonuses to Ranger or SL as appropriate. I actually wrote a proposal on this a couple of weeks ago (in each of the Ragner, Scout and SL fora) - should be in the thread history somewhere...
KundoJet wrote:
It could be changed by grouping the prereq skills of scout into two trees (combiningExporation with Survival, and Trappingwith Hunting), and then creating two seperate Scout trees with more SL-related prereq skills... since they (SLs) need some love anyway, and as it stands I don't beeve Master scouts get full value for their SP anyway. A Master Scout would be someone with a basic knowledge of both Ranger and SL related skills, which makes sense, I think. Just reduce a little bit the mods to those abilities available in Scout so that it doesn't become an overpowered profession, and move more of those bonuses to Ranger or SL as appropriate. I actually wrote a proposal on this a couple of weeks ago (in each of the Ragner, Scout and SL fora) - should be in the thread history somewhere...
I have said something similar to this on the CU: Ranger Feedback thread (or somewhere else during those "non-CL profession" times of ours. Except:
Since CH and Ranger are the only two professions that only require Scout skills, we should have something very similar to the Medic / Doctor / Combat Medic / Bio-Engineer lineup.
Maybe: 1 Branch of pre-CH skills, one branch of pre-Ranger skills, one branch of something necessary to both, and one alternate branch. If we stuck with the current ones, and added a pre-CH branch to Scout, then it might be something like:
Tier One: pre-CH branch;additional pets and 1 or 2 commands
Tier Two:pre-Ranger branch;Foraging, Mask Scent, Creature Harvesting
Tier Three: General Outdoorsmanship; Trapping, Camp Kits, Terrain Negotiation, Creature Knowledge
Tier Four: Creature Combat: Creature to-hit, Creature to-damage, and Defense Versus Creatures
Just my opinion, but our situation is comparable to the splitting of Medic between Doctors, CMs, and BEs