Ranger Archive
Thread: Ranger Melee/Ranged Defense Modifiers
This is all revamp stuff mate. In order to have an effective place in the game we need our own role and therefore once this role is defined we should get the combat mods etc to support that role.
The devs are seeing us more and more as a combat profession now thanks to the Alpha team laying down undisputable discussion points so there is no reason in my mind that a ranger would not get combat related mods in the revamp.
Owen-Lars wrote:
This is all revamp stuff mate. In order to have an effective place in the game we need our own role and therefore once this role is defined we should get the combat mods etc to support that role.
The devs are seeing us more and more as a combat profession now thanks to the Alpha team laying down undisputable discussion points so there is no reason in my mind that a ranger would not get combat related mods in the revamp.
That's good stuff. However, 'upgrading' our ranged and melee defences as part of the combat-revamp shouldn't be a ranger-revamp-breaking issue should it?
General Ranged Accuracy +45
General Ranged Speed +15
General Melee Accuracy +45
General Melee Speed +15
Melee Defense +60
Ranged Defense +60
This gives Rangers enough of a boost to be at least useful(the boost that is, not Rangers themselves
GadonThek wrote:
Until Ranger gets a revamp, they really should be tossing in some mods to help out. As Ranger can be combined with ranged or melee, I suggest this:
General Ranged Accuracy +45
General Ranged Speed +15
General Melee Accuracy +45
General Melee Speed +15
Melee Defense +60
Ranged Defense +60
This gives Rangers enough of a boost to be at least useful(the boost that is, not Rangers themselves), without unbalancing things. It's nothing special but it's better than nothing.
See that is what I'm saying. Give us a few modifiers, then revamp us. We need a little something to hold us over and make us viable against double masters.