Ranger Archive

Thread: Does this bug anyone else about organic resource quality?

Pyradius
Mon Aug 04, 2003 2:01 am
#1

Yeah I know about those, but I think there should be inate bonuses to quality scores for resources of all kinds found on advanced planets. Would give players incentives to get out to the tougher planets and makes sense in a progression sort of way.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
DukeHondo
Mon Aug 04, 2003 2:05 am
#2

It'd be nice if say a Master Ranger harvested and automatically got a 200 quality boost. (We're better at it)



Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Pyradius
Mon Aug 04, 2003 2:10 am
#3

Yeah the only problem I see with this is resource classes on each planet tend to dictate this. If you had a scout harvesting the resources from advanced planets and rangers doing the same, you would end up with identical classes of resources with different quality scores. This would probably be screwy in the database. Now if they introduced a class of resource that only Rangers could harvest that had naturally higher quality scores, that would rock! Actually the more I think about that, the more i like it . But they could also just add a planetary bonus to resources, so when they shift, these bonuses are just naturally added to the resources upon creation.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
kinnah
Mon Aug 04, 2003 2:58 am
#4

As a ranger you harvest not better stuff than a scout but more of it per harvest.


Its similar for Artisans and their surveying skill. They don't harvest better resources but more of it in the same timeframe.


If your creature-knowledge skill (or whatever) would give you a +quality, than we would endup having about 8 different qualities for each organic resource per planet.

Pyradius
Mon Aug 04, 2003 4:03 am
#5

Yeah my gripe was never Scout vs. Ranger which is why I mentioned Planetary bonuses to resources. Places like Lok, Endor, Dathomir should consistently put out higher quality resources by nature of a planetary bonus, while the normal planters _can_ still end up with some high quality scores, it is much more random.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
JonSee
Mon Aug 04, 2003 5:12 am
#6

Yes it bugs me that Wooly Hide I got on Dantooine while dieing 5 times is much worse quality than the Wooly Hide I got on Corellia skinning bunny rabits .



So if I want anything that I can sell I gotta go back to killing bunnies ???



Give me a god damned break .



This makes about as much sense as having 2 water sources on Tatooine and 1 one Corellia , or having a solar power source " run out " .



Doesn't make any sense at all except from the point of view of lazy two-dimensional game design .

LastEE
Mon Aug 04, 2003 7:05 am
#7

/shrug - I have so many different "wooly hide" containers along with the scaley and such in my backpack since a deranged squall still gives different hide than a regular one (I thought it was just mental problems), I'm sure I wouldn't notice that I had a few more. We should be rotating stock anyway.


Maybe it's a new bonus given at ranger levels: +10 harvest quality given at one or 2 levels. Instead of adding new types of hide to the current database, it could also just give us some of the next higher quality hide in the database (Well, that could get messy too from a programming standpoint)


There needs to be something to help protect the rangers from the ninja-harvesting scouts out there like the ability to get the leftovers from after the scout is done with it. I'm not going to ninja-harvest myself, though sometimes I feel like I should. We should at-least get the difference between what they harvested and what's left or a resource that hasn't been harvested yet, so a scout and 2 rangers should all 3 be able to harvest sometthing from the creature. This would allow us to be able to contribute more to to group play, otherwise we just need to solo a lot or do a lot more to find a well-rounded group that will allow the ranger to do the harvesting and share the loot. This does seem to have gotten a bit better now that people are starting to have to give up skills.




Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
Fred_Skinner
Mon Aug 04, 2003 7:09 am
#8

Corellia has the good stuff, creature-wise, atm. This too is probably changing, however.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Pyradius
Mon Aug 04, 2003 12:17 pm
#9

One of the reasons I focused on leveling up was so that I could specialize as a hunter who brought in high quality resources from the advanced planets. Sadly this does not happen. With the exception of Endorian Wooly (Which is a specific resource needed regardless of quality) I have virtually zero market from the advanced planets. When I look at web sites and from my own experiences harvesting on these advanced planets, most of the quality scores are garbage. Most of the great quality resources seem to come from the starting planets.


Perhaps it was a misconception of mine, but I thought the advanced planets were supposed to be the prime spots for gathering the "uber" resources for making end-game quality crafted items. It's just frustrating for me because I don't want to go farm noob creatures just to get high quality materials. I want to have fun, challenging fights that also supply me with the goods!




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
XRXTypeO
Mon Aug 04, 2003 12:20 pm
#10

its due ot resource shifts, right now on lowca, dathomir insect meat is the BEST hands down medical crafting organic to use



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
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