Ranger Archive

Thread: Theory on Rangers and the Devs booting player cities off the tougher planets

jmatt
Mon Aug 04, 2003 2:06 pm
#1

I heard a few days back that the Devs had decided that no architectural structures would be allowed on certain planets, Endor, Lok, etc.


I'm wondering if they're planning on putting more value into the Ranger (maybe even Scout) profession by making them a necessary element for hunting parties on those planets. Perhaps the Ranger camps will be small cities unto themselves where people can craft stims, powerups and... dare I say it... clone?


Suddenly, anyone that was looking to do some serious hunting would first have to ask themselves "Okay, where can we find a ranger to help us out?"


Any thoughts?

Mineras
Mon Aug 04, 2003 2:13 pm
#2

You can currently craft stims in Ranger camps at Field Base, and Stims and powerups at High Quality Field Base. Cloning I don't know about, but the crafting part is already there.


Keep in mind though, a fair number of the more highly skilled doctors, medics and crafters have droids that act as a crafting station, so crafting stims and powerups is more of an anytime, anywhere type of deal.





Mineras Silvertree
Ranger Correspondent
Omega, Eclipse
Xyridin
Mon Aug 04, 2003 2:38 pm
#3

You can already craft stims and powerups anywhere. Don't need the crafting terminals, they just facilitate experimentation. How effective is experimentation in the field? I don't really see the use of having them there.



Arzon : Ranger/Rifleman-Radiant





Radiant: Arzon - Bothan Ranger/Rifleman

ShadowFire: Aroth Xycrest
SatansCircus
Mon Aug 04, 2003 2:43 pm
#4

experimenting is good, why settle for half-@$$ed products when a little experimentation will give you a nice edge.



-DW-


Novice Ranger/Rifleman/Squad Leader/Stimpack chemist.




*** sig changed by moderator - inappropriate ***
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