Ranger Archive
Thread: Ranger Tracking Improvements
- One very effective way to imporve the Ranger tracking skill is to place a 'REFRESH' button on the interface window after you've done a successful track of players, people or animals. That way, we do not have to close out the interface and open a new one when we want to refresh our track. This action could even be restricted to a timed interval, say 10 seconds.
- Another very sought after Improvement would be the ability to track on vehicles/mounts. Look, the tracking animation has more to do withsurveying the landscape visually, and nothingto do with observing the ground for tracks, so why do we have to dismount when we want to track?
- Oh, and the ability to mask scent on mounts/vehicles.

I use Ranger tracking heavily in my profession, and these improvements would go a long way towards making Ranger a much more self-sufficient and desireable skill for true masters and hybrid professionals.
Your thoughts?
1. Not a bad idea. Never been suggested before. Mayhaps Calc can add this, tho the 10 second deal is too short to be of much use.
2. Tracking while mounted. Nope. Forget what the animation does (Air Force salute is how I describe it). To track you need to examine the area. Sorta hard to do while on the back of a bike or in a speeder. It's not like it takes an hour, you stop, jump off, track, get on and go. 30 seconds max. Minor, not worth fighting for.
3. Uh.... mayhaps you didn't know, maskscent while mounted is going to die period. If not in the next publish, then soon (Scout forum has many threads on this). It's more of an exploit, you can max out scout xp driving around Dath or Endor now, and the Dev's will stop it eventually. Besides, in the grand scheme of things, how do you stay hidden while riding a screaming jet bike? Like even the dumbest of animals would not notice it?
Still, number 1 is a good idea.
JB
More than a refresh option, I'd urgent for an option to sort the results of the Tracking Window (by coloms as in any Market Terminal).
Granted, the animation is crap. The forage animation is sort of what I envision. We are not "visually" examining 500 meters, instead think of it as looking around us and seeing tracks and knowing how long ago they were made, versus the speed of the animal. Throw in animal behavior knowledge and we can find things. Just how we track birds, I got no clue..maybe fallen feathers and droppings.
JB
Oh yeah, no way in he11 would I be using my pistol barrel to scrape the ground. Talk about retarded animations.
Hehe, last weekend a Guild buddy ask how many Km I was able to track? When I said 500 m he laugh at me really loud. lol
500 m nay seem to be very few, but if you compare it with similar skills in the game (Surveyors max distance is 300 m) it's not as bad. So, I think we don't have a chance asking DEVs for this.
A really, really great improvement will be the map window that TeddyRuxpinsuggestted or, at least, a 500 m map similar to the one that Surveyors have.